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Thread: Won't start

  
  1. #1
    Demon Spawn tehbassdemon's Avatar
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    Default Won't start

    I read the readme and changed the resolution setting so it could show the intro (before that it didn't even show the intro it just crashed) and now I've got the intro but I still can't get onto the menu because it crashes at the CD screen. The log file says this
    Dungeon Keeper FX ver 0.3.3.1876 (debug release)
    LOG CREATED @ 17:34:20 28-12-2009

    Sync: CPU GenuineIntel features 000006fd bfebfbff
    Sync: PhysicalMemory 32
    Sync: Memory-demanding features enabled.
    Sync: load_configuration: Starting
    Sync: load_configuration: Processing config file, 660 bytes
    Sync: load_configuration: Config loaded
    Sync: setup_screen_mode_zero: Setting up mode 13
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: Moon phase -0.1966
    Sync: init_sound: Starting
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: initial_setup: Starting
    Sync: clear_game: Starting
    Sync: clear_game_for_summary: Starting
    Sync: delete_all_structures: Starting
    Sync: clear_dungeons: Starting
    Sync: clear_computer: Starting
    Sync: ceiling_set_info: Starting
    Sync: init_animating_texture_maps: Starting
    Sync: load_settings: Starting
    Sync: setup_gui_strings_data: Starting
    Sync: setup_heaps: Starting
    Sync: GraphicsHeap Size 8388608
    Sync: SoundHeap Size 8388608
    Sync: init_sound_heap_two_banks: Starting
    Sync: Sound samples in banks: 840,126
    Sync: init_keeper: Starting
    Sync: init_colours: Starting
    Sync: load_terrain_config: Reading terrain config file "terrain.cfg".
    Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
    Sync: load_magic_config: Reading Magic config file "magic.cfg".
    Sync: load_creaturetypes_config: Reading Creature config file "creature.cfg".
    Sync: load_rules_config: Reading rules config file "rules.cfg".
    Sync: load_creaturemodel_config_file: Reading "wizard.cfg".
    Sync: load_creaturemodel_config_file: Reading "barbarian.cfg".
    Sync: load_creaturemodel_config_file: Reading "archer.cfg".
    Sync: load_creaturemodel_config_file: Reading "monk.cfg".
    Sync: load_creaturemodel_config_file: Reading "dwarfa.cfg".
    Sync: load_creaturemodel_config_file: Reading "knight.cfg".
    Sync: load_creaturemodel_config_file: Reading "avatar.cfg".
    Sync: load_creaturemodel_config_file: Reading "tunneller.cfg".
    Sync: load_creaturemodel_config_file: Reading "witch.cfg".
    Sync: load_creaturemodel_config_file: Reading "giant.cfg".
    Sync: load_creaturemodel_config_file: Reading "fairy.cfg".
    Sync: load_creaturemodel_config_file: Reading "thief.cfg".
    Sync: load_creaturemodel_config_file: Reading "samurai.cfg".
    Sync: load_creaturemodel_config_file: Reading "horny.cfg".
    Sync: load_creaturemodel_config_file: Reading "skeleton.cfg".
    Sync: load_creaturemodel_config_file: Reading "troll.cfg".
    Sync: load_creaturemodel_config_file: Reading "dragon.cfg".
    Sync: load_creaturemodel_config_file: Reading "demonspawn.cfg".
    Sync: load_creaturemodel_config_file: Reading "fly.cfg".
    Sync: load_creaturemodel_config_file: Reading "dark_mistress.cfg".
    Sync: load_creaturemodel_config_file: Reading "sorceror.cfg".
    Sync: load_creaturemodel_config_file: Reading "bile_demon.cfg".
    Sync: load_creaturemodel_config_file: Reading "imp.cfg".
    Sync: load_creaturemodel_config_file: Reading "bug.cfg".
    Sync: load_creaturemodel_config_file: Reading "vampire.cfg".
    Sync: load_creaturemodel_config_file: Reading "spider.cfg".
    Sync: load_creaturemodel_config_file: Reading "hell_hound.cfg".
    Sync: load_creaturemodel_config_file: Reading "ghost.cfg".
    Sync: load_creaturemodel_config_file: Reading "tentacle.cfg".
    Sync: load_creaturemodel_config_file: Reading "orc.cfg".
    Sync: load_creaturemodel_config_file: Reading "floating_spirit.cfg".
    Sync: load_stats_files: Finished
    Sync: check_and_auto_fix_stats: Starting
    Sync: check_and_auto_fix_stats: Finished
    Sync: load_cube_file: Starting
    Sync: load_anim_file: Starting
    Sync: init_keeper: Finished
    Sync: Pentium Pro polygon rendering on
    Sync: setup_3d: Starting
    Sync: Recomputing fade tables
    Sync: init_lookups: Starting
    Sync: game_loop: Entering gameplay loop.
    Sync: wait_at_frontend: Falling into frontend menu.
    Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
    Sync: load_campaign: Parsing campaign file "keeporig.cfg".
    Sync: load_campaign: Parsing campaign file "questfth.cfg".
    Sync: load_campaigns_list: Found 3 campaign files, properly loaded 3.
    Sync: setup_screen_mode_minimal: Setting up mode 13
    Sync: setup_screen: Pitch stays at 640
    Sync: LbScreenSetup: Mode setup succeeded
    Sync: LbScreenSetup: Done filling display properties struct
    Sync: LbScreenSetup: Finished
    Sync: get_startup_menu_state: Standard startup state selected
    Sync: frontend_set_state: State 0 will be switched to 1
    Sync: Frontend state change from 0 into 1
    Sync: continue_game_available: Starting
    Sync: read_continue_game_part: No correct .SAV file; there's no continue
    Sync: Created menu at slot 0, pos (0,0) size (640,480)
    Sync: frontend_input: Starting
    Sync: get_gui_inputs: Starting
    Sync: gui_button_release_inputs: Starting
    Sync: input_gameplay_tooltips: Starting
    Sync: get_gui_inputs: Finished
    Sync: draw_gui: Starting
    Sync: update_fade_active_menus: Starting
    Sync: draw_active_menus_buttons: Starting with 1 active menus

  2. #2
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Won't start

    It seems that you've chosen the resolution correctly...
    Which language you've entered in the .CFG file?

  3. #3
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    English the .cfg file says LANGUAGE=ENG. I've tried ticking all the boxes in compatability that doesn't work either.

  4. #4
    KeeperFX Author mefistotelis's Avatar
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    Default Re: Won't start

    Interesting... try installing patch to v0.34 (it will say 0.3.3.2431 in log, but that's because I forgot to change the number...).

    If it won't help, I will create a special version for you to test this.

  5. #5
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    I'll install the patch. I might try installing keeperfx on a friend's computer and see if it's any different on their computer.

  6. #6
    Bile Demon natchoguy's Avatar
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    Default Re: Won't start

    TBDemon, you need a avatar and I shall make you one
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  7. #7
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    make it super awesome with bits of awesome on the side

  8. #8
    Bile Demon natchoguy's Avatar
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    Default Re: Won't start

    what is your favorite 2 stuff?
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  9. #9
    Demon Spawn tehbassdemon's Avatar
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    Default Re: Won't start

    hmm food and sleep but I have a felling that's not what you meant. Bile demon's and all kinds of traps (especially fear traps).
    As soon as I got gas traps in DK1 I remember covering everything with them and letting the heroes come to me so by the tim they got to the dungeon hearts there was only the lord of the land left and he could be killed by an imp Ah good times
    Last edited by tehbassdemon; December 31st, 2009 at 23:24.

  10. #10
    Bile Demon natchoguy's Avatar
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    Default Re: Won't start

    finished:
    Attached Images Attached Images  
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

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