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Thread: [Special] Bond Creature

  
  1. #1
    Tentacle Evi's Avatar
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    Default [Special] Bond Creature

    (Better name is needed. Cookie for those who find better one.)

    Bond Creature

    Does: Allows you to 'transfer' any Creature that is available.
    The chosen creature will follow you on every single level until killed.
    The Creature doesn't keep it's levels, as it returns to level two on every level.

    The Creature can be renamed, color changed, and (if able) it's appearance can be slightly customized.

    The bonded Creature can't be converted, but infomation can still be given, to EVERY LAST detail.

    However, the Creature will have a Heart, instead of a blank circle, in the middle of the petals, alerting everyone that the Creature is Bonded.

    DOESN'T WORK ON VERY POWERFUL CREATURES; SUCH AS: Dark Angels, Dark Knights, Horned Reapers, Archliches, ect.

    Other Info: Only one Creature can be Bonded, usage of this special again will overwrite the first one. This Special doesn't interfere with the 'Transfer Special'.

    Mentor: You're faithful minion will follow you til death, Keeper, make good use of it.
    ==================================================
    ==================================================
    I had this idea for a Special in my head for quite awhile, however, I'm gonna suspect alot of comparing to the "Transfer Special".

    Anyhow, lets all work together once more.
    Last edited by Evi; July 12th, 2011 at 17:06.

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  2. #2
    Dragon MeinCookie's Avatar
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    Default Re: [Special] Bond Creature

    Quote Originally Posted by Evi View Post
    (Better name is needed. Cookie for those who find better one.)

    Bond Creature

    Does: Allows you to 'transfer' any Creature that is available.
    The chosen creature will follow you on every single level until killed.
    The Creature doesn't keep it's levels, as it returns to level two on every level.

    The Creature can be renamed, color changed, and (if able) it's apperance can be slightly customized.

    DOESN'T WORK ON VERY POWERFUL CREATURES; SUCK AS: Dark Angels, Dark Knights, Horned Reapers, ect.

    Mentor: You're faithful minion will follow you til death, Keeper.
    Wasn't there a similar suggestion (without the name and appearance changes) by the name of 'loyalty infusion'? If you had this you wouldn't need the other so...
    Also, I don't think Black Knights belong in there. They aren't that overpowered are they?
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

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    7 :Creatures Dispatched | Creatures Killed: 7

  3. #3

    Default Re: [Special] Bond Creature

    Yeah actually they are very. High melee damage and health, and I have never actually pissed one off without trying. Seriously rigged.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  4. #4
    Tentacle Evi's Avatar
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    Default Re: [Special] Bond Creature

    Quote Originally Posted by MeinCookie View Post
    Wasn't there a similar suggestion (without the name and appearance changes) by the name of 'loyalty infusion'? If you had this you wouldn't need the other so...
    Well, nobody was paying attention to it, so I made it's own thread for discussion and deleted the old post of it.

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  5. #5
    Dragon MeinCookie's Avatar
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    Default Re: [Special] Bond Creature

    Quote Originally Posted by Evi View Post
    Well, nobody was paying attention to it, so I made it's own thread for discussion and deleted the old post of it.
    Right XD
    I like the idea of implementing limited customization into DK3. It would be really useful for creating "hero" characters both good and evil and lead to a lot more in the way of campaign objective variation.

    With the special, the thing is, when would you "customize" the creature? In-game or after the mission ends? Campaign screen?
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    7 :Creatures Dispatched | Creatures Killed: 7

  6. #6
    Tentacle Evi's Avatar
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    Default Re: [Special] Bond Creature

    Quote Originally Posted by MeinCookie View Post
    Right XD
    With the special, the thing is, when would you "customize" the creature? In-game or after the mission ends? Campaign screen?
    During a Campaign Screen/Main Menu.

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  7. #7

    Default Re: [Special] Bond Creature

    Of course there is a max limit right?

    There can only be one, right? And the next time you use it it replaces the old. And it doesn't collide with the Transfer Creature of course, right?
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  8. #8
    Tentacle Evi's Avatar
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    Default Re: [Special] Bond Creature

    Quote Originally Posted by Metal Gear Rex View Post
    Of course there is a max limit right?

    There can only be one, right? And the next time you use it it replaces the old. And it doesn't collide with the Transfer Creature of course, right?
    Absolutely correct.

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    "YOU CAN'T HANDLE THE TRUTH!"

  9. #9
    Bile Demon natchoguy's Avatar
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    Default Re: [Special] Bond Creature

    I think that creature should slightly more powerful than a normal creature (something like an elite) motivating player to "respect" it
    ( )
    O O
    W
    Give me a compus and I will tell you which way the wind is shining


    feed'em plump

  10. #10

    Default Re: [Special] Bond Creature

    Well if we make it too powerful it kills the point of exiling creatures like the Black Knight and Dark Angel.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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