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Thread: Multiplayer maps

  
  1. #1
    Elite Dragon Mothrayas's Avatar
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    Default Multiplayer maps

    I've played a lot of multiplayer (skirmish, vs. AI) on KeeperFX recently, and I noticed that most of the 'new' maps (as well as most old ones) have lots of design and balance issues, mostly not taking computer players into account very well. (I know of at least one four player map where you can just do nothing and wait until you win).

    Now I wanted to make a set of new, better maps, and I wanted to know if they could be added to a future version of KeeperFX if I make them.

    Originally Posted by ARMofORION

    Ew. Skarok is here

    The Awakening RPG


  2. #2

    Default Re: Multiplayer maps

    They are called Multiplayer for a reason, they weren't designed to have Computers. However be happy they do alot better than DK2 computers.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
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  3. #3
    Elite Dragon Mothrayas's Avatar
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    Default Re: Multiplayer maps

    Doesn't make it impossible to make computers a lot more competent by creating maps they play well on.

    Originally Posted by ARMofORION

    Ew. Skarok is here

    The Awakening RPG


  4. #4
    Skull dotted's Avatar
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    Default Re: Multiplayer maps

    Quote Originally Posted by Mothrayas View Post
    Doesn't make it impossible to make computers a lot more competent by creating maps they play well on.
    Isnt this what Free to play levels is made for? Albeit its only Deeper Dungeons maps currently.

  5. #5

    Default Re: Multiplayer maps

    I am currently also working on remaking the Campaign and Deeper Dungeon Maps to make them all possible to have Computer Players. It also makes sure the computers can actually function correctly. This is for Keeper FX and allows players to be different colors. :P
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #6
    Troll
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    Default Re: Multiplayer maps

    A true skirmish mode would be cool to have in KeeperFX.

    ability to choose colors and AI diffeculty etc.

    And a preview of the map. I hate it in DK/DD that you cant see the map until you are playing it.

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