They are called Multiplayer for a reason, they weren't designed to have Computers. However be happy they do alot better than DK2 computers.

I've played a lot of multiplayer (skirmish, vs. AI) on KeeperFX recently, and I noticed that most of the 'new' maps (as well as most old ones) have lots of design and balance issues, mostly not taking computer players into account very well. (I know of at least one four player map where you can just do nothing and wait until you win).
Now I wanted to make a set of new, better maps, and I wanted to know if they could be added to a future version of KeeperFX if I make them.
The Awakening RPG
Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0
Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0
Voro the Warlock Vampire
Realm: Northland Iceland
Level: 3
Gold: 563
Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0
Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 1
Gold: 0
They are called Multiplayer for a reason, they weren't designed to have Computers. However be happy they do alot better than DK2 computers.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Doesn't make it impossible to make computers a lot more competent by creating maps they play well on.
The Awakening RPG
Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0
Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0
Voro the Warlock Vampire
Realm: Northland Iceland
Level: 3
Gold: 563
Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0
Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 1
Gold: 0
I am currently also working on remaking the Campaign and Deeper Dungeon Maps to make them all possible to have Computer Players. It also makes sure the computers can actually function correctly. This is for Keeper FX and allows players to be different colors. :P
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
A true skirmish mode would be cool to have in KeeperFX.
ability to choose colors and AI diffeculty etc.
And a preview of the map. I hate it in DK/DD that you cant see the map until you are playing it.![]()

