отлично!
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I've figured it out how to add working hero portals to a level.
Still have some issues on which I'm working now.
More details soon.
Okay, I am able to create a map with 2-5 players with hero portals. Hero portals work as planned. Success rate - 100%. No additional hacking and changing values are needed, I was adding hero portals with the Editor Pro.
More news to come.
Those are maps included by 1.7. They're supposed to work, as they were made by "better" editors.
There was one map not made like that and it was something like Evil Good where you picked which one you wanted.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Exactly, MGR. And Thanks to "Evil One", the creator of this map, I was able to come with my own solution to this problem.
I don't remember quite clearly, but I did have a look at the map. I recall he used a trick with the tile changer... if you're using Pro he must have done some tinkering with the actual data of a few rooms. I remember the portal itself looked extremely weird inside the game if you looked at it before claiming either the Fairy or Mistress.
I myself was working my way to getting my own map that uses Heroes from the Portal, but using the Pro Editor I managed to make Heroes come out of the Evil Portal... is that a trick similar to what Evil One used or something you are using as well?
PS: Inside the Evil Good map I actually cheated by getting the Mistress and Fairy simultaneously.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Nopethat's absolutely unrelated ;D Tell you, I've added portals normally, through Editor. Click and put. No funny shit.
Evil One, yes, a quite talented map creator. He had a website on Geocities.
Okay, here what you can do with the map that has HP's.
YOU CAN:
- change map size
- add creatures
- add players
- add triggers
- add traps/doors
YOU CAN'T:
- edit GLOBALS
- edit VARIABLES
I'm sorry, but that's how it works with my method. Better than nothing I think. I'll post a manual soon. Need some more final testing.

