Okaaay, this is interesting... how does it like research?

This is more of a scrapped idea more than a complete one. Sugestions for it are welcome.
Yet again another thing inspired from D&D (sorta)
The Druid is a man of nature, one who lives and has lived in the nature most of his life. Naturally, Druids are more inclined to the Hero side for his ideals of protecting everything, including nature itself, and hates creatures and dungeon envoirements for degrading and corrupting the forests, water, land, etc. Because of this nature, evil druids are pretty rare.
Druids use the very nature on his side to help fight the evil forces, while on his own is a weak fighter, his real strength is in his unique and particular ability.
Stats:
HP - Medium
Attack - Medium
Defense - Low-medium
Speed - High-Medium
Dexterity - High-Medium
Inteligence - Medium
Wage - ???
As you can see, on his own is a pretty avarage and vulnerable fighter. Its easy to kill on his own.
Skills:
Level 1 - Druid Spell Lvl 1
Level 5 - Heal-Self
Level 10 - Druid Spell Lvl 2
Behaviour in Dungeon:Druid Spell: (i know the name sucks but i really cant figure out a better name)
Druid's unique ability. Requires 300 seconds to recharge. By using this spell a Druid can take control of a neutral-type creature (non-boss or low level neutral-type creature) to aid the Druid. It only has effect on certain neutral creatures but the success chance on them is 100%.
Druid Spell Lvl 1 can make the Druid hold one neutral creature at the same time.
Druid Spell Lvl 2 can make the Druid hold two neutral creatures at the same time.
Evil Druids have a tendency to stick non-humanoid creatures, since those remind him a bit of his nature. Whoever, the Druid hates the undead and him and his companion (if any) will attack any undead creature at sight.
Druids like to do Exploring and guard duty, but it hates workshop duty.
Well thats pretty much what i can figure right now and i really dont want to take much time into it.
My characters in Keeper Klan RPG:
1.- Grith, Demon Spawn
2.- Graath, a female Orc
3.- SLOT AVAILABLE
4.- SLOT AVAILABLE
My opinion about pretty much everything:
http://www.smbc-comics.com/comics/20050408.gif
Okaaay, this is interesting... how does it like research?
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
"The books they were once my friends :'("
Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"
For what i think, Druids are neutral to research, then can be put to research, but they are a bit slow at it.
NO!!! LEAVE THOSE BOOKS ALONE!!!! GAAAAAHHH!!!!!!!!!! *slaps him*
My characters in Keeper Klan RPG:
1.- Grith, Demon Spawn
2.- Graath, a female Orc
3.- SLOT AVAILABLE
4.- SLOT AVAILABLE
My opinion about pretty much everything:
http://www.smbc-comics.com/comics/20050408.gif
I like the idea
Maybe druids should have an ability like tame beast. So they can tame beasts for a short period of time. (When I'm thinking about beasts, I'm thinking about hellhounds, bettles, spiders, and not demons like demonspawn and bile demon)
Maybe... when made this, the way i saw it was not using evil-side creatures, since:
1.- Those are creatures that lived most of they're existence in the underworld
2.- Are alligned and convienced to obey evil
Which is a little different with most of the neutral-type creatures such as wolfs or many others listed here by now that does not particularly obey an entity other than they're own instinct.
My characters in Keeper Klan RPG:
1.- Grith, Demon Spawn
2.- Graath, a female Orc
3.- SLOT AVAILABLE
4.- SLOT AVAILABLE
My opinion about pretty much everything:
http://www.smbc-comics.com/comics/20050408.gif
Mr Dark Omega, do you mind if I revise this for you? You dont have to say yes, and you don't have to like what I do to it once done???
Your Creatures are eating from the vegetable garden!!!
---Hmmm... the Black Sheep of the writing world is what I am.
Sadly, he hasn't been on for a very long time.
...VERY long time, since June of 2010.
So to me, it would appear you can go ahead and revise you your heart contents.![]()
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
-------
Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
-------
"YOU CAN'T HANDLE THE TRUTH!"
I actually was initially supposed to revive and revise this unit, but I never actually got around to it... hmm... I think I got a nice idea for what to do with it though.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

