How will it work with creatures in the portal?
The editor creates the creature pool and gives all the creatures names?
Then creatures would always have the same names in that particular level right?

Alright, I think we need to have names generated by the editor and not when the map is loading. I kinda like the idea of the same creatures there every time.
Also, I think there should be a way to manipulate creature names. Perhaps in the editor there is an option under the creature. By default it is set to random, but in case you want to change its name, you're allowed to do so.
And if we keep the way elites had their names, then this is how it works.
The "Random Name" generated has the least priority. Most creatures as a species don't hold a specific name besides elites, but those are supposed to be solo creatures so it doesn't matter.
"Species Name" that can be defined in the creature type's configuration overwrites Random Name. This is so elites can easily keep their name generated.
"Specific Name" is defined in the specific creatures' properties (Where his level is defined as well) and this overwrites everything in case you want to give an elite a specific name. I imagine this will also be used for the Lord/Lady of the Realms.
What do you all think?
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
How will it work with creatures in the portal?
The editor creates the creature pool and gives all the creatures names?
Then creatures would always have the same names in that particular level right?
Creatures generated from the Portal would not be effected. I don't think there is any real way to control them, and thus creatures from the Portal would be using random names.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

