I also do, i guess, but in a limited way. With your polls, will all members vote or just role-players?

I support this suggestion!![]()
Role Playing Characters
Ivan the Spider of Faircoast
Level: 5
Gold Held: 20
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Eixe the Goblin of Red Crystal Islands.
Level: 3
Gold Held: 50
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"YOU CAN'T HANDLE THE TRUTH!"
I also do, i guess, but in a limited way. With your polls, will all members vote or just role-players?
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
Well I guess Duke would make it public then, to see who's voting. Then we could determine if Role Players are voting only. Actually, Duke, I like the Poll idea.
Simply have a gathering of a bunch of creatures, then have a multi option poll of 10 options, 9 of them are the creatures and the last should be something like a no option for all of the above.
Oh do I have to make it offitial? Yes I support this strongly!
Last edited by Metal Gear Rex; March 2nd, 2010 at 08:04. Reason: Multi Option Poll!
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
I'l make a poll about it first to look if there is enough support for it. From there we'l see.Well I guess Duke would make it public then, to see who's voting. Then we could determine if Role Players are voting only. Actually, Duke, I like the Poll idea.
Simply have a gathering of a bunch of creatures, then have a multi option poll of 10 options, 9 of them are the creatures and the last should be something like a no option for all of the above.
Oh do I have to make it offitial? Yes I support this strongly!
What do people think of splitting the Fly into the Fly and the Firefly? The differences would be with the Fly being much faster while the Firefly being significantly stronger, or even (slightly) more magical. It'd be pretty similar to having the Human Archer and Elven Archer as separate classes, except with more differences compared to the current Human/Elven Archer.
On that note, what do people think of me changing the Elven Archer to be more magical but the Human Archer being faster/more accurate? Since they're both playable, I think there should be some defined differences for the default/generic variation of both classes instead of the Elven Archer being just generally greater than the Human Archer.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
Agree on both.What do people think of splitting the Fly into the Fly and the Firefly? The differences would be with the Fly being much faster while the Firefly being significantly stronger, or even (slightly) more magical. It'd be pretty similar to having the Human Archer and Elven Archer as separate classes, except with more differences compared to the current Human/Elven Archer.
On that note, what do people think of me changing the Elven Archer to be more magical but the Human Archer being faster/more accurate? Since they're both playable, I think there should be some defined differences for the default/generic variation of both classes instead of the Elven Archer being just generally greater than the Human Archer.
Edit: Swap magic on Human and Faster/Accurate on Elven.
Last edited by ARMofORION; March 30th, 2012 at 21:22.
Agreed on firefly.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
I think Elven should hold the magic. Elven Archers in DK2 generally seemed to be a bit magical with the effects they had with their Arrows. (Or Guided Arrow at least)
But not on the Archers?![]()
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
That too, you just have to make it clear on creature pages the general differentiation between creatures.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

