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Thread: RPG Suggestion Thread

  
  1. #11
    Tentacle Evi's Avatar
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    Default Re: RPG Suggestion Thread

    I support this suggestion!

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  2. #12
    Dragon MeinCookie's Avatar
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    Default Re: RPG Suggestion Thread

    I also do, i guess, but in a limited way. With your polls, will all members vote or just role-players?
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  3. #13

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by MeinCookie View Post
    I also do, i guess, but in a limited way. With your polls, will all members vote or just role-players?
    Well I guess Duke would make it public then, to see who's voting. Then we could determine if Role Players are voting only. Actually, Duke, I like the Poll idea.

    Simply have a gathering of a bunch of creatures, then have a multi option poll of 10 options, 9 of them are the creatures and the last should be something like a no option for all of the above.

    Oh do I have to make it offitial? Yes I support this strongly!
    Last edited by Metal Gear Rex; March 2nd, 2010 at 08:04. Reason: Multi Option Poll!
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  4. #14
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    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Metal Gear Rex View Post
    Well I guess Duke would make it public then, to see who's voting. Then we could determine if Role Players are voting only. Actually, Duke, I like the Poll idea.

    Simply have a gathering of a bunch of creatures, then have a multi option poll of 10 options, 9 of them are the creatures and the last should be something like a no option for all of the above.

    Oh do I have to make it offitial? Yes I support this strongly!
    I'l make a poll about it first to look if there is enough support for it. From there we'l see.


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  5. #15

    Default Re: RPG Suggestion Thread

    What do people think of splitting the Fly into the Fly and the Firefly? The differences would be with the Fly being much faster while the Firefly being significantly stronger, or even (slightly) more magical. It'd be pretty similar to having the Human Archer and Elven Archer as separate classes, except with more differences compared to the current Human/Elven Archer.

    On that note, what do people think of me changing the Elven Archer to be more magical but the Human Archer being faster/more accurate? Since they're both playable, I think there should be some defined differences for the default/generic variation of both classes instead of the Elven Archer being just generally greater than the Human Archer.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
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    5 Armor = 1.953125% Damage Absorption

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  6. #16
    Spider ARMofORION's Avatar
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    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Metal Gear Rex View Post
    What do people think of splitting the Fly into the Fly and the Firefly? The differences would be with the Fly being much faster while the Firefly being significantly stronger, or even (slightly) more magical. It'd be pretty similar to having the Human Archer and Elven Archer as separate classes, except with more differences compared to the current Human/Elven Archer.

    On that note, what do people think of me changing the Elven Archer to be more magical but the Human Archer being faster/more accurate? Since they're both playable, I think there should be some defined differences for the default/generic variation of both classes instead of the Elven Archer being just generally greater than the Human Archer.
    Agree on both.
    Edit: Swap magic on Human and Faster/Accurate on Elven.
    Last edited by ARMofORION; March 30th, 2012 at 21:22.

  7. #17
    Dragon MeinCookie's Avatar
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    Default Re: RPG Suggestion Thread

    Agreed on firefly.
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  8. #18

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by ARMofORION View Post
    Edit: Swap magic on Human and Faster/Accurate on Elven.
    I think Elven should hold the magic. Elven Archers in DK2 generally seemed to be a bit magical with the effects they had with their Arrows. (Or Guided Arrow at least)

    Quote Originally Posted by MeinCookie View Post
    Agreed on firefly.
    But not on the Archers?
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  9. #19
    Dragon MeinCookie's Avatar
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    Default Re: RPG Suggestion Thread

    That too, you just have to make it clear on creature pages the general differentiation between creatures.
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    7 :Creatures Dispatched | Creatures Killed: 7

  10. #20

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by MeinCookie View Post
    That too, you just have to make it clear on creature pages the general differentiation between creatures.
    I will do so. After the results of the MotN/DA/HR, I will be adding characteristics for all Creatures and updating the characteristics on the Heroes.
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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