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Thread: Test Realm Discussion

  
  1. #71
    Hellhound
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    Default Re: Test Realm Discussion

    @ emperorjay

    Works perfectly.

    Many thanks for making such a simple icon!
    Sire has now truly departed. This account is awaiting banishment and deletion.

  2. #72
    Beetle emperorjay's Avatar
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    Default Re: Test Realm Discussion

    ok just got rid of that whitle line on the edge it annoyed me, but yea no problem

    i thought seeing as i wanted to join in the hero realm i should at least try and be useful :P
    Syndicate wars

    The brave hide behind technology.The stupid hide from it. But the clever have technology, and hide it.
    Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them.
    Not only will all eyes be on the leaders of men, but all combat sights as well
    Bravery will take you into the most dangerous of places. Overwhelming firepower will see you safely through them

  3. #73

    Default Re: Test Realm Discussion

    Speaking of Hero Realm... can I apply myself for Lord? ^.^
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  4. #74
    Beetle emperorjay's Avatar
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    Default Re: Test Realm Discussion

    <--- dibs on a royal knight :P
    Syndicate wars

    The brave hide behind technology.The stupid hide from it. But the clever have technology, and hide it.
    Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them.
    Not only will all eyes be on the leaders of men, but all combat sights as well
    Bravery will take you into the most dangerous of places. Overwhelming firepower will see you safely through them

  5. #75

    Default Re: Test Realm Discussion

    Quote Originally Posted by emperorjay View Post
    <--- dibs on a royal knight :P
    Don't you mean Royal Guard? ;P
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

  6. #76
    Hellhound
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    Default Re: Test Realm Discussion

    Hero Realms are still postponed until we start getting more active roleplayers.

    As of current, there really is only 3-4 actively roleplaying in the Test Realms. A few others may join at a later date when their creature is available.
    When I start seeing 6+ people roleplaying at once and at regular intervals, then a Hero Realm spot may be open for applications. Otherwise, we wait.

    And the fact that school is suddenly dumping me with loads and loads of work doesn't help either.

    Edit:
    If people are so inclined to play as Heroes (while a Keeper controls them), I may allow for conversion in the Torture Chamber, but I'll randomly roll to see if it succeeds or not. Otherwise, you will have to find another victim...

    Edit 2:
    Quote Originally Posted by Sire
    -The Testing Grounds is not a "create your own creature" RP. It is for normal roleplaying of creatures or testing out Suggestions.
    Last edited by Sire; September 3rd, 2010 at 02:23.
    Sire has now truly departed. This account is awaiting banishment and deletion.

  7. #77
    Beetle emperorjay's Avatar
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    Default Re: Test Realm Discussion

    nope, this is the 'testing grounds' oooh gatcha there XD

    but if your lord then id be your 'bitch' so to speak
    Syndicate wars

    The brave hide behind technology.The stupid hide from it. But the clever have technology, and hide it.
    Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them.
    Not only will all eyes be on the leaders of men, but all combat sights as well
    Bravery will take you into the most dangerous of places. Overwhelming firepower will see you safely through them

  8. #78

    Default Re: Test Realm Discussion

    M'kay, I'll go around dragging people into the Testing Grounds then ;P

    *beats up random spam bots*
    Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
    I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
    Batezek can go to hell. Never playtesting there again.

    Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
    Playtesting while Remaking Official Campaign.
    Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.

    The Awakening: GM Powers Activate!
    Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas

    Fun DK1 Fact:
    1 Armor = 0.390625% Damage Absorption
    5 Armor = 1.953125% Damage Absorption

    LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

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