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Thread: Colaboration with OpenDungeon?

  
  1. #41
    Moderator Ballwinkle's Avatar
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    Default Re: WFTO is dead

    Lol, We are OpenSource :P

  2. #42
    Hellhound
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    Default Re: WFTO is dead

    Looks like I'm not the only one staying on a sinking boat.

    My allegiance lies with a project that some may declare dead. Perhaps it is, but I am willing to try and repatch this vessel and get it sailing once more. If it fails, then let me sink into the watery abyss.

    I came to this forums starting with my WFTO Valkyrie suggestion. When WFTO is forgotten, so will I.
    Sire has now truly departed. This account is awaiting banishment and deletion.

  3. #43
    Stick User A New Room's Avatar
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    Default Re: WFTO is dead

    And the Oscar goes to...

    Some guy who went down with a ship

    _______________


    I'll do whatever I can for either project. Though "War for the Overworld" still has the better project name
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  4. #44
    Moderator Ballwinkle's Avatar
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    Default Re: WFTO is dead

    Can we focus on the subjects, without referring everything to boats.

  5. #45
    Stick User A New Room's Avatar
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    Default Re: WFTO is dead

    This metaphor will not sink!
    Last edited by A New Room; April 6th, 2010 at 13:41.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  6. #46
    Skull dotted's Avatar
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    Default Re: WFTO is dead

    Quote Originally Posted by QwentyJ View Post
    I think that's a little bit of a slur. I've been active with this community as much as possible, yet I haven't always been able to do what I could due to work constraints. After 6 months or so of this new forum, we're already chucking in the towel? Of course I'm realistic, I'm just determined enough to not allow our vision to not be realised.

    You think I'm not up for this task? Think again. Open Dungeons will pretty much continue with their designs and I doubt that much of what we wanted will let interfere with their overall grand design. I don't like it's look, hence I don't feel the need at the moment to co-operate with said team. If we can come to an actual compromise, where we know what we can achieve with them, then great.
    We are talking about joining with OD to be a part of their team, we are not talking about just handing over our ideas and let them deal with it. Sure some of our ideas may need to be adapted to theirs, but that is something you can discuss.

    A for throwing in the towel, WFTO has been in development much longer than this forum has even existed, it began on the old forum quite a while ago. So I fail to see the relevance here, besides we are just moving to a different project, a project that atually has something going for it.

    Quote Originally Posted by QwentyJ View Post
    There was the thing with the developers where we had interest of that Dev forum didn't we? Everyone blew that off; regardless of the waiting time it took for EA to reply. Sums it up really. I think (no offense intended) we've all been a little half hearted.
    I'm sorry but post count doesn't lie. Google Apps didn't lie. With your participation in this project atleast for the past 4-5 months has been pretty much non-existent so please don't talk about being half hearted.

    Quote Originally Posted by kyle View Post
    I dont know like, im starting to agree with QwentyJ. The reason i joined this project in the first place is that it was a remake of dungeon keeper. I like the Dungeon keeper play style, but its the things within it that makes me love it more. The Bile demons, imps, the chickens in the hatchery and all that crap, They are all signature things and when DK III was stopped this project was hope (Not very much though). I would like to help QwentyJ and OpenDungeons ( Even though I cannot do anything)
    Personally i would much rather see a DKish game rather than let all our work go to waste. Because i see no future in WFTO to be quite honest, development has been stalled for several months our project leader is gone and I guess i just took over that role, at least noone else stepped up to the plate.

    So I urge all of you to actually read what thet have, provide feedback on their forums so we can actually create a DK3, instead of just dismissing OD without even reading what their thoughts are. They have a forum where you can provide comments, so if there is something you dont like then post it there.

    Quote Originally Posted by A New Room View Post
    To me it looks like they are in the same boat as we are, all ship and no sails. Except theirs in an "Open source" paddling boat :P
    Err they have had several releases already, and development is currently active. They certanly have sails, and with us onboard they will have not just sails but a proper engine

  7. #47
    Your Majesty Hapuga's Avatar
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    Default Re: WFTO is dead

    Okay, this may sound very rude, but this project sank because 95% of people involved in the project were useless and incompetent.

    You should choose wisely who you work with. If a person is unable to help in any significant way (making models, textures, drawing, coding, voiceovering, etc) the person should not be considered. Too many people become a burden for a project because it is not a team but a crowd.

    Another reason was bad management. I remember talking about it a hundred millions times, but nobody listened, unfortunately. I was one of the first to offer the premade engine as a base because making a brand new engine was a suicide. Nobody listened again.

    Our project leaders were not leading anywhere.
    Last edited by Hapuga; April 6th, 2010 at 13:49.
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  8. #48
    Skull dotted's Avatar
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    Default Re: WFTO is dead

    Quote Originally Posted by Hapuga View Post
    You should choose wisely who you work with. If a person is unable to help in any significant way (making models, textures, drawing, coding, voiceovering, etc) the person should not be considered. Too many people become a burden for a project because it is not a team but a crowd.
    I agree there was a crowd of nonworking people on the team, however they all indicated that they could help in a signifigent way. Level designers and beta tester were all dismissed for example.

    Quote Originally Posted by Hapuga View Post
    Another reason was bad management. I remember talking about it a hundred millions times, but nobody listened, unfortunately. I was one of the first to offer the premade engine as a base because making a brand new engine was a suicide. Nobody listened again.
    And if none of the programmers are willing to use a premade engine then what do you do? In the end i believe we ended up deciding to use the Ogre port of NBKE, Ogre3D being a premade engine (used by Torchlight among other games), now the problem with that was that the development was closed off, much like Kopavels engine and NBKE and NBK before it.

    Quote Originally Posted by Hapuga View Post
    Our project leaders were not leading anywhere.
    Our project leader were actually never here. But noone really stepped up the plate, and i guess i sort of took over as time passed on, but it was a task I didn't want to do and as such i offer this oppertunity to join OD to actually go anywhere.

  9. #49
    Stick User A New Room's Avatar
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    Default Re: WFTO is dead

    I don't think I'm going to be any use to them. Reading through their boards and wiki I get this really uncomfortable feeling as if I'm an electrician at an Amish hippy convention.
    Last edited by A New Room; April 6th, 2010 at 14:39.
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

  10. #50
    Your Majesty Hapuga's Avatar
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    Default Re: WFTO is dead

    Quote Originally Posted by dotted View Post
    And if none of the programmers are willing to use a premade engine then what do you do? In the end i believe we ended up deciding to use the Ogre port of NBKE, Ogre3D being a premade engine (used by Torchlight among other games), now the problem with that was that the development was closed off, much like Kopavels engine and NBKE and NBK before it.
    Thats the problem. THats something that had to be decided on two years ago. We had too many disagreements.

    Quote Originally Posted by dotted View Post
    Our project leader were actually never here. But noone really stepped up the plate, and i guess i sort of took over as time passed on, but it was a task I didn't want to do and as such i offer this oppertunity to join OD to actually go anywhere.
    It may sound that I'm blaming you personally. I'm not. It simply turned out as it did.
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