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Thread: MB's Concept Art Thread

  
  1. #1
    Warlock Monsterbaby's Avatar
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    Default MB's Concept Art Thread

    The Very Best of Monsterbaby


    Wow, it is crazy to see how much has happend since I started working on the project. I really develop - yay! (Previous and older pieces can be found in my albums in my profile - as well as sketches.

    Enjoy

    Spoiler

    Last edited by Monsterbaby; May 28th, 2011 at 23:18.

  2. #2
    WFTO - Lead Producer kyle's Avatar
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    Default Re: MB's Concept Art Thread

    That'll be nice, what creatures is it?

  3. #3
    Warlock Monsterbaby's Avatar
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    Default Re: MB's Concept Art Thread

    Bile Demon Lair.

    I made the buttom of the lair like a grate where evil bile demon liquids can seep into.


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    WFTO Developer Synesthesia's Avatar
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    Default Re: MB's Concept Art Thread

    Excellent stuff MB, keep it up!

    I really like the spellcaster's lair. The books holding up the corner is a nice touch. I like the skeleton's lair too. At first I thought it was a cauldron, it might look cool with some boiling liquid in it.

    Bile demon lair looks good so far. Nice idea with the holes in the bottom. We should make the edges look coated with dirt and dried bile. I'm not sure if the chains on the larger spikes are needed, they may stray out too far from the base and get in the way of passing creatures. We could always move them closer if needed.

  5. #5
    Warlock Monsterbaby's Avatar
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    Default Re: MB's Concept Art Thread

    I'm glad you like it


    I'm planning to move to torch next to the skeleton pot, closer to the pot.
    I'm not sure wether it should have liquid stuff in it. But it is something we can experiment with.

    About the shackles on the bile demon lair. When (if) it will be made as a model, perhaps it will be easier to determent wether they should be on or not. Afterall it is just a decor, so it won't matter that much if they aren't in the design.

    I'll color them later this week.

  6. #6
    Fly QwentyJ's Avatar
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    Default Re: MB's Concept Art Thread

    It's awesome stuff, MB. Is the Skelly going to be a creature who sleeps then, or is that just something we're putting in just in case; before we discuss it?

  7. #7
    WFTO Developer Synesthesia's Avatar
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    Default Re: MB's Concept Art Thread

    Quote Originally Posted by QwentyJ View Post
    It's awesome stuff, MB. Is the Skelly going to be a creature who sleeps then,
    'tis a good question.

    Personally, I'd like to have the skelly like dk1 where he builds a lair and sleeps (heals).

    Perhaps the 'create skeletons' spell used by certain creatures could conjure up a slightly different looking skeleton that only lasts for a certain length of time.

  8. #8
    Warlock Monsterbaby's Avatar
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    Default Re: MB's Concept Art Thread

    The skeleton has to "sleep" - otherwise it will take them a while to regen. their health.

  9. #9
    Your Majesty Hapuga's Avatar
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    Default Re: MB's Concept Art Thread

    Let me top my personal 5 cents on this one.

    I think that every creature has to have sleep/eat/angry/whatever animations and motions. The ones like skeleton will have some of those switched off, but they must have those. For the sake of map making ofcourse. A good game is a flexible game.
    http://img192.imageshack.us/img192/6659/c2warlocki.gif

  10. #10
    Stick User A New Room's Avatar
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    Default Re: MB's Concept Art Thread

    Doesn't the Skeleton have a shield? Some kind of lid maybe?

    Anyway it is looking good
    Mentor: "You remove your own heart, fortify it behind stonewalls, deadly traps, and then rely heavily on beings you create yourself. Even psychoanalysts lack words for just how absurdly emo you are…"

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