Wasn't there a thread about this already?

DK I (Horned Reapers)
DK II (Horny)
DK I and DK II (Horned Reapers and Horny)
Scrap Horny and Horned Reapers
A poll to decide how to use Horned Reapers. The poll closes in 2 weeks.
NOTICE: All results are not final, but are used to see about public opinion. Just because the polls reflect a side does not mean the developers will use it. In the end, the developers have the final say.
1: DK I Horned Reapers
Using DK I's version, Horned Reapers will be a powerful fighting unit that is obtainable only via certain temple sacrifice. Multiple units can be in your army at one time.
2: DK II Horny
Using DK II's version, Horny will be an invincible, unstoppable powerhouse that constantly drains whatever you use for spellcasting. There is only one Horny (Horned Reaper)
3: DK I and DK II
Combining them allows Horny to still be in the game, whether as an NPC, unstoppable unit, or an elite is still unknown. Normal Horned Reapers will also be available for play.
4: Scrap Horny and Horned Reapers
As the option says, get rid of Horned Reapers and Horny for good. If you choose this option,will get you.
Last edited by Sire; May 3rd, 2010 at 22:45.
Sire has now truly departed. This account is awaiting banishment and deletion.
Wasn't there a thread about this already?
The Awakening
Keeper Animus of Faircoast Skios the Brutal Arachnid Warrior
Realm: Faircoast Cavern
Level: 5
Gold: 0Voro the Warlock Vampire
Realm: Northland Iceland
Level: 4
Gold: 563Ouroboros & Ragnarok, the Bipolar Hellhound
Realm: Faircoast Cavern
Level: 2
Gold: 0Krua the Icy Arachnid Witch
Realm: Faircoast Cavern
Level: 6
Gold: 0Thela the Psycho Mistress
Realm: Northland Iceland
Level: 2
Gold: 0Grey the Trick Archer
Realm: Northland Iceland
Level: 1
Gold: 0
Just doing my job. Besides, it wouldn't hurt to have another poll.
Sire has now truly departed. This account is awaiting banishment and deletion.
Yay... swaying vote![]()
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion, the Unsightly Mad Rogue of Northland & Crystalbarrow
Grot de Groit, the Happy Troll of Red Crystal Islands and Frozengard
Asifet, the Martial Warlock of Crystalbarrow
Dregs, the Indentured Goblin of Frozengard and Red Crystal Islands
Ithique, the Brutish, Killer Dark Elf of Northland
Bastain, the Broken Veteran Rogue of Northland
Shaylum, the Dark Archer of Northland
Spindle, the Very Elderly Spider of Faircoast
Buzzard, the Annoying (and Thankfully Dead) Firefly of Red Crystal Islands
7 :Creatures Dispatched | Creatures Killed: 7
Horned Reapers (Creatures) are widely enjoyed. But I think they were too useful and not enough drawback. It was too easy to please them.
Maybe some draw back is making them more expensive. This could be by being an incredibly slow trainer, and a slow healer. The latter would be because they get annoyed when sleeping. This would make the Player need to drop chickens on him, time costly, or use the Heal Spell (In case there aren't enough chickens, this being more costly)
If he doesn't have enough health, he'll go to sleep instead of going to the Temple or any other task besides fighting. This won't make him so easily happy. Although we definately need to remove the "Drop gold=happy", at least on Horned Reapers.
________
I don't like having Horny (DK2 Summon) due to it being powerful and possible exploit. The Spell Alone I'd rarely use due to its costs, in fact I haven't used it in a long time. But there are some cheap tricks that just equal win.
For example, if I used the Temple to generate mana, I can easily make Horny come and infinitely bash. Infinite, I say? Yes, some creatures generate alot of mana, some hardly leave, but I could have an army of prayers and let Horny do his buisness.
What's even cheaper is using Armagedon. That way, Horny doesn't have to waste time walking.
Yeah, you might say those things may not be included in WftO. Well the Player will find ways. And we shouldn't neccessary take out all those things as some of them are really great.
I say no to Horny the Summon simply because in his current state, he's too powerful. What needs to be done is to define how Horny will be in WftO, since he definately needs some changes. Unless of course you want to include high possible exploits.
I will say that DK2 did have some good things going for it. They fixed some DK1 problems, but they made some things even worse and possibly ruined some good things. The good news is that we know how it plays through with both games, we know what's good and what needs changing. However, changing Horny from a Creature to a Summon may not have been the best idea.
The main point of that statement is that both of those games are flawed. Now DK2 tried to fix some flaws and had some flaws as well.
Are we going to keep things in their flawed state?
We need to think of some ideas to fix some of these flaws before deciding if we want to include the creature/summon. Otherwise this poll is just about meaningless because people may not be voting for what they think they are.
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ
oops - I voted wrong
Updated Horned Reaper from DK2 design & graphics, but same gameplay as DK1 - multi reapers.
![]()
how about the idea that horned reapers get more expensive (percentage increase) for each payday?would make them useless in the end which would mean you wouldn't get them in the beginning but rather later-on, and preferably if you had a stable income source?
also i think the idea of both being there is quite a good idea, though the DKII version (unstoppable horny) should have some serious cost preferably one which grows exponentially so that it's not possible to keep him out for long times, also he should perhaps be a spell rather than a creature, perhaps with a cooldown? maybe it could even be that this cooldown could be reduced through sacrifices in the temple? so far only suggestions ^.^ but do use whatever input i place which is usefull ^.^
I'm personally a fan of both types Horned Reapers, but for the sake of the storyline left from DK2 I would like to see Horny to make a return as a Horned Reaper on steroids (only sightly stronger though for balance reasons) purely ment for campaign purposes, similair to the Avatar in DK1 and the King along with the Stone Knights in DK2.
@opjohnaexe
There are some of inconsisties in your post. Getting Horned Reapers early on is generally not a good idea (it's quite a feat to do that actually). Mainly because they are expensive and just get mad about anything.
@Bluto
I can fix the vote if you like.
I'm really curious how it looks with the menus and buttons and stuff for changing the votes...I'm personally a fan of both types Horned Reapers, but for the sake of the storyline left from DK2 I would like to see Horny to make a return as a Horned Reaper on steroids (only sightly stronger though for balance reasons) purely ment for campaign purposes, similair to the Avatar in DK1 and the King along with the Stone Knights in DK2.
@opjohnaexe
There are some of inconsisties in your post. Getting Horned Reapers early on is generally not a good idea (it's quite a feat to do that actually). Mainly because they are expensive and just get mad about anything.
@Bluto
I can fix the vote if you like.
Well Horny I guess would be stronger, but slower. This would be a suggnificent drawback, perhaps he could have a really high health to make it possible to "defeat" him only to ensure he's not totally impossible. (Annoying if one keeper invests his time and mana on traps and doors to defend, the other uses his time and mana to get a Temple to generate more mana and summon Horny which will destroy all the traps and doors with ease, since he's unstoppable)
Hmm... since you're right about DK2 Horny being there for WftO. Unless we find some story plot reason that kills him, he should appear.
Maybe you could change my vote to two Hornies too.
(I used every form of "to" in one sentance. I am that awesome :P)
Dungeon Keeper 1 Patch: Sexier Beetles and Reaper Control [Currently on Hold]
I like how HR is. Nearly Done with Quick Creature Revision. Playtesting through Deeper Dungeons - Thread/Level Revision on Hold
Batezek can go to hell. Never playtesting there again.
Dungeon Keeper 2 Patch: With More Balance and Pie [Updated: 5/18/12]
Playtesting while Remaking Official Campaign.
Screw the Change Log. Changes are so Drastic that it isn't relevant anymore.
The Awakening: GM Powers Activate!
Working on Secret Crystice x Emmra Story as Fanservice for Mothrayas
Fun DK1 Fact:
1 Armor = 0.390625% Damage Absorption
5 Armor = 1.953125% Damage Absorption
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL, LQUIZ

