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May 23rd, 2022,
15:59
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
New update: Alpha 2742. Just a few changes today, but they handle feedback received. What's new: Fixed clicking and dropping position...
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173 replies | 62987 view(s)
May 20th, 2022,
13:12
falaffel
started a thread
15+ Coop-Maps 4 two Players against AI
in
DK2 Maps
Hi keepers, below you find 15 new designed and tested maps for two human players to race against the machine (one or two NPCs): - tested with...
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0 replies | 101 view(s)
May 17th, 2022,
19:19
Yohabro
started a thread
Finally, this is the end of DK mobile
in
Dungeon Keeper Mobile
Source: Forum post on DungeonKeeper.com.
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0 replies | 91 view(s)
May 16th, 2022,
14:08
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
New update: Alpha 2735. Hurried release, since the previous alpha had a new annoying bug. What's new: Fixed turning left in possession...
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173 replies | 62987 view(s)
May 13th, 2022,
21:49
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
I understood exactly what you meant the first time. Top left small map visible during normal gameplay: Minimap Press M you get a big map: Map, or...
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173 replies | 62987 view(s)
May 13th, 2022,
16:56
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
I hope the screenshots clear things up regarding what I meant. :p Screenshot 00000 is the default minimap distance, 00001 is the corresponding map...
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173 replies | 62987 view(s)
May 12th, 2022,
08:19
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
You can use +/- on the map window now too.
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173 replies | 62987 view(s)
May 11th, 2022,
13:37
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
Thanks for the quick update! :D One more little thing. You can use + and - to zoom-out/in the minimap but also the "looking glass" on the map...
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173 replies | 62987 view(s)
May 10th, 2022,
07:23
Powtreeman
started a thread
Game runs too fast
in
Dungeon Keeper 2
Its been a while since ive played this and so I redownloaded it from GOG.com but when moving the camera while playing a simple tap of the arrow key...
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0 replies | 98 view(s)
May 9th, 2022,
16:53
AdamP
replied to a thread
Creature editor?
in
KeeperFX
New version. Added support for the new corpse vanish effect setting. Reworked finding the sound table. Same link.
see more
43 replies | 52659 view(s)
May 9th, 2022,
12:01
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
New update: Alpha 2720. Hurried release, since the previous alpha had a new annoying bug. What's new: Fixed not being able to tag earth...
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173 replies | 62987 view(s)
May 8th, 2022,
10:23
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
1) Thanks for reporting it. We already had a report on the discord on this too, and a fix is in progress. 2) That neutrals can now be imprisoned...
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173 replies | 62987 view(s)
May 7th, 2022,
15:26
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
I updated to the most recent alpha (to be honest not sure which version I had before it..) but when you have things in your hand, you can't mark...
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173 replies | 62987 view(s)
May 7th, 2022,
04:01
mu mu
replied to a thread
Dungeon Keeper 2 Korean patch made.
in
Dungeon Keeper 2
As far as I know it doesn't exist. Only command line options, no binaries. Perhaps it was planned and never released.
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2 replies | 120 view(s)
May 6th, 2022,
00:09
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.4.9
in
KeeperFX
New update: Alpha 2714. An absolutely packet alpha. Now that the packetsave feature works again, please everybody use it and have it always...
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173 replies | 62987 view(s)
May 5th, 2022,
16:30
AdamP
replied to a thread
Dungeon Keeper 2 Korean patch made.
in
Dungeon Keeper 2
Wasn't Dungeon Keeper 2 already available in Korean? There's a Korean language option in the game.
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2 replies | 120 view(s)
May 5th, 2022,
09:27
mu mu
started a thread
Dungeon Keeper 2 Korean patch made.
in
Dungeon Keeper 2
Received a lot of help from https://github.com/tonihele/OpenKeeper https://keeperklan.com/threads/4623-Reversal-of-DKII-Binary-File-Formats ...
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2 replies | 120 view(s)
May 3rd, 2022,
16:48
YourMaster
started a thread
Recompiling KeeperFX
in
KeeperFX
KeeperFX is open source, and anybody can download the source code and recompile it to make his own version of the game. Here is a wiki page with...
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0 replies | 150 view(s)
April 28th, 2022,
01:54
AdamP
replied to a thread
Korean language support
in
KeeperFX
That, I did not know. I was, of course, referring to the Edinburgh in Scotland, which is always ɛdɪnbərə. However, as for changing it, consistency...
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42 replies | 31664 view(s)
April 27th, 2022,
11:41
mu mu
replied to a thread
Korean language support
in
KeeperFX
However, burgh is not always pronounced bərō. Edithburgh( South Australia ) pronounces it /ˈiːdɪθbɜːrɡ/. It's a fictional local name, so there...
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42 replies | 31664 view(s)
April 27th, 2022,
00:16
AdamP
replied to a thread
Korean language support
in
KeeperFX
The transliteration of 'Sleepiburgh' looks (and sounds) wrong: 'burgh' is pronounced bərō, not bərɡ. 슬리피버러 sounds correct.
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42 replies | 31664 view(s)
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