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  • Junkman1217's Avatar
    September 21st, 2021, 23:11
    Junkman1217 replied to a thread Deeper Dugeons in KeeperFX
    Ahh I see them—I was looking in the campgns folder Thanks
    2 replies | 91 view(s)
  • YourMaster's Avatar
    September 21st, 2021, 22:39
    YourMaster replied to a thread Deeper Dugeons in KeeperFX
    If you're at the 0.4.9 alpha, it's in \levels\deepdngn, if you're at 0.4.8 release or older, it's in \levels\ You're looking for map numbers 80 to...
    2 replies | 91 view(s)
  • Junkman1217's Avatar
    September 21st, 2021, 22:15
    Junkman1217 started a thread Deeper Dugeons in KeeperFX
    If you’re looking through the Scripts, which levels would the Deeper Dungeons be? Looking for ‘classic levels’ ‘ Lost levels‘ and ‘standard levels’...
    2 replies | 91 view(s)
  • zeeriz's Avatar
    September 20th, 2021, 21:53
    zeeriz started a thread Map generator in KeeperFX
    Hello, some Discord users might be already familiar with the generator, but others could be interested in trying the generator too. I'd like to...
    0 replies | 54 view(s)
  • Mentor's Avatar
    September 20th, 2021, 19:31
    War for the Overworld v2.0.8: “Erroneously Encountered Excavations” Release Notes Contents: Patch Highlights Gameplay / Balance changes Units Bug...
    0 replies | 32 view(s)
  • PsichotiX's Avatar
    September 11th, 2021, 23:19
    Some text adjustments for Lushmeadow and some slightly altered spawning
    1 replies | 353 view(s)
  • YourMaster's Avatar
    September 10th, 2021, 16:36
    I received the save on discord, and it was indeed simply teleporting round back:
    6 replies | 268 view(s)
  • YourMaster's Avatar
    September 10th, 2021, 07:39
    YourMaster replied to a thread Secret levels? in KeeperFX
    They have such names as 'Secret 1' or 'Secret 4'. Easiest to look here, it will show you the level numbers:...
    1 replies | 132 view(s)
  • YourMaster's Avatar
    September 10th, 2021, 07:37
    Simply click an invite link: https://discord.gg/zKTjfDh
    6 replies | 268 view(s)
  • Junkman1217's Avatar
    September 10th, 2021, 01:57
    I’m not sure where I came across this level but it’s keeperfx latest alpha— you start off in the top left on the map, There are three other...
    0 replies | 108 view(s)
  • Junkman1217's Avatar
    September 9th, 2021, 23:06
    Junkman1217 started a thread Secret levels? in KeeperFX
    Can someone tell me the name of the secret levels? Like I know there’s a full moon, and there’s one secret level what do you have to kill a bunch of...
    1 replies | 132 view(s)
  • Junkman1217's Avatar
    September 9th, 2021, 23:02
    I don’t think so, how do I join that?
    6 replies | 268 view(s)
  • YourMaster's Avatar
    September 9th, 2021, 21:11
    You're on the discord right? You could just drop the file from keeperfx\save there in the chatbox. If not, you can upload it someplace and place the...
    6 replies | 268 view(s)
  • Junkman1217's Avatar
    September 9th, 2021, 19:55
    I’m not sure how to post a save game, but it happens on Skybrill Trill
    6 replies | 268 view(s)
  • YourMaster's Avatar
    September 9th, 2021, 19:18
    They should not be able to teleport through locked doors ever, not even to claim territory or dead creatures. If you experience otherwise, feel free...
    6 replies | 268 view(s)
  • Junkman1217's Avatar
    September 9th, 2021, 18:59
    Is there a way to prevent imps from teleporting, If I break down an enemy door and let’s say there’s a boulder trap down the hall that my imp...
    6 replies | 268 view(s)
  • PsichotiX's Avatar
    September 9th, 2021, 14:49
    Some of yall may have seen me here and there with inquiries on the discord, and well figure may as well plop my current/past projects on here too. ...
    1 replies | 353 view(s)
  • dayokay's Avatar
    September 5th, 2021, 13:12
    dayokay replied to a thread Undivine Dungeon in DK1 Maps
    The start is very novel & unusual! Interesting. First time I played it I got fried by fairies. Re-started and built up before visiting them. Once...
    6 replies | 456 view(s)
  • YourMaster's Avatar
    September 3rd, 2021, 00:38
    YourMaster replied to a thread Undivine Dungeon in DK1 Maps
    I released the 2457 alpha with the raised limits. Enjoy.
    6 replies | 456 view(s)
  • YourMaster's Avatar
    September 3rd, 2021, 00:36
    New update: Alpha 2457. Quality over Quantity: Map making limits are raised. What's new: Map makers can now build much more complex maps...
    104 replies | 20114 view(s)
  • Treebeard's Avatar
    September 2nd, 2021, 22:53
    Treebeard replied to a thread Undivine Dungeon in DK1 Maps
    Very nice map, I enjoyed! The floating spirit as a creature is very unique and I haven't seen that done before. Although I feel I didn't personally...
    6 replies | 456 view(s)
  • YourMaster's Avatar
    September 2nd, 2021, 15:32
    YourMaster replied to a thread Undivine Dungeon in DK1 Maps
    Just with maintainability. It's easier to see and maintain changes if you have files with just changes.
    6 replies | 456 view(s)
  • Shinthoras0815's Avatar
    September 2nd, 2021, 15:27
    Shinthoras0815 replied to a thread Undivine Dungeon in DK1 Maps
    Thank you Well there are limits to what and especially how much you can change everything in the script, right? and I am already at the limit for...
    6 replies | 456 view(s)
  • YourMaster's Avatar
    August 31st, 2021, 23:31
    YourMaster replied to a thread Undivine Dungeon in DK1 Maps
    That's very nice. I see you made a full mappack out of it, any particular reason why? Lots of stuff can be modified just on a per map basis with the...
    6 replies | 456 view(s)
  • Shinthoras0815's Avatar
    August 30th, 2021, 13:32
    made and testet with Keeperfx 0.4.9 Alpha 2453 This is my first attempt to publish a map here. The level starts with a kind of intro sequence...
    6 replies | 456 view(s)
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