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Today,
01:07
Mr_Fantastic
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
hi im loving the new features coming in 5.0 cant wait for a release build keep up the great work!
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23 replies | 2096 view(s)
Yesterday,
15:24
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
When you use frameskip in the latest version things go weird. 1 time nothing happens, 2 times and the camera and game desync. It's like the mouse...
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23 replies | 2096 view(s)
August 16th, 2022,
15:55
Whynotsian
replied to a thread
88 Singelplayer maps for DK2
in
DK2 Maps
Aahhh, easy you say :mad: ;) Very well fought, but you got backstabbed I see :cool: What's this, you done it and that without using the combat...
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20 replies | 3238 view(s)
August 16th, 2022,
10:05
Necror
replied to a thread
About savegames format
in
KeeperFX
they're just opened in the game itself like a normal save game generally, for the exact data you'll have to look in the code here...
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1 replies | 105 view(s)
August 16th, 2022,
09:24
jomalin
started a thread
About savegames format
in
KeeperFX
Hello! I am here again since some years ago, i will like to continue helping with KeeperFX testing and finding bugs. I am thinking about...
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1 replies | 105 view(s)
August 15th, 2022,
16:31
AdamP
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
I still think the rebound sound sounds rather arcadey....
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23 replies | 2096 view(s)
August 15th, 2022,
12:09
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
New update: Alpha 2921. Higher framerate, more sounds, misc fixes. Comes with a new version of keeperfx.cfg, so you need to reconfigure your...
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23 replies | 2096 view(s)
August 14th, 2022,
14:53
Rox
replied to a thread
88 Singelplayer maps for DK2
in
DK2 Maps
"Wishing Well" is super, but a little bit to easy. :) I tried to defeat the enemy keepers with a dark angel, which I succeeded in doing. However,...
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20 replies | 3238 view(s)
August 14th, 2022,
14:40
Endrix
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
Yes, I've now taken unearth to replace the red dungeon hearts.
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7 replies | 187 view(s)
August 13th, 2022,
14:36
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
New update: Alpha 2908. Another emergency fix. What's new: Fixed bug introduced in last alpha causing creatures to act like statues. ...
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23 replies | 2096 view(s)
August 13th, 2022,
14:19
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
It's possible, but that's a core element of the game. Units are like dumb but predictable robots, and if you don't manage them well they cause chaos....
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23 replies | 2096 view(s)
August 13th, 2022,
12:29
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
Good to hear! :D Question; Is it possible to change the Imp AI? When you have multiple routs to a place behind a by yourself locked door, to...
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23 replies | 2096 view(s)
August 13th, 2022,
00:06
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
Thanks, yes, I can reproduce it no problem, and it was easy to find the cause of the bug.
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23 replies | 2096 view(s)
August 12th, 2022,
22:55
YourMaster
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
Why would you use it over the Unearth editor though?
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7 replies | 187 view(s)
August 12th, 2022,
01:29
AdamP
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
No idea :(.
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7 replies | 187 view(s)
August 10th, 2022,
16:53
Endrix
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
The ownership data.
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7 replies | 187 view(s)
August 10th, 2022,
16:29
AdamP
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
The editor, or the ownership data?
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7 replies | 187 view(s)
August 10th, 2022,
12:30
Endrix
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
How does it work?
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7 replies | 187 view(s)
August 9th, 2022,
20:30
AdamP
replied to a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
Probably not, but you could edit the ownership data.
see more
7 replies | 187 view(s)
August 9th, 2022,
13:13
Endrix
started a thread
Original Editor save without red dungeon heart
in
DK1 Mapmaking
Hi. You can't save in the original editor without a red dungeon heart placed on the map. Is there a way to trick the editor? Or maybe modify a...
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7 replies | 187 view(s)
August 9th, 2022,
13:05
Endrix
replied to a thread
Undead Pyramid
in
DK1 Maps
Since you get :skeleton: and :ghost: quickly, I thought the traps don't matter and can stay. It's not annoying to lose untrained creatures anyway. ...
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3 replies | 478 view(s)
August 8th, 2022,
12:56
shortmicky
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
I am also finding this with my creatures after they collect their pay, reach level 10 in training, finish a job and after a battle
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23 replies | 2096 view(s)
August 8th, 2022,
07:11
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
Happens on all maps (for me at least) It also occurs when you make creatures in the temple, they just stand still on the water until you assign...
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23 replies | 2096 view(s)
August 7th, 2022,
22:38
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
Thanks for the report. I'm gone for a few days, and can't check myself but perhaps another dev will pick it up. Could you tell me a bit more about...
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23 replies | 2096 view(s)
August 7th, 2022,
14:17
Krizzie
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
Two things that happen to me in Version 2900 -Creatures forget what they were doing after payday. They just stand still at the treasury. If I drop...
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23 replies | 2096 view(s)
August 4th, 2022,
18:35
Tvv
replied to a thread
Undead Pyramid
in
DK1 Maps
Hey, I played version 1.1 of your map and got as far as the last two enemy creatures without the Skeletons but I didn't have the damage to kill...
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3 replies | 478 view(s)
August 4th, 2022,
11:14
Endrix
replied to a thread
Undead Pyramid
in
DK1 Maps
I made a new version 1.2 Capturing the entrance is supposed to give you skeletons, I didn't think they usually need a training room and prison...
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3 replies | 478 view(s)
August 4th, 2022,
11:06
Endrix
replied to a thread
Dunkeons 3
in
DK1 Maps
I made a new version 1.3. The main changes are: - fixed some translation errors - the white dungeon heart is back (works correctly now because...
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7 replies | 19923 view(s)
August 4th, 2022,
09:02
YourMaster
replied to a thread
KeeperFX - Test builds for version 0.5.0
in
KeeperFX
New update: Alpha 2900. An emergency-fix, but with some goodies. What's new: Fixed bug introduced in last alpha causing spells needing a...
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23 replies | 2096 view(s)
August 2nd, 2022,
18:50
Endrix
started a thread
Undead Pyramid
in
DK1 Maps
Hi. I created a new map with name Undead Pyramid. gl hf Edit: V. 1.1, V. 1.0 had bug by victory conditions
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3 replies | 478 view(s)
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