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Older Activity
Yesterday,
23:00
Beard Bro
replied to a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
Fixed.
see more
5 replies | 100 view(s)
Yesterday,
20:41
YourMaster
replied to a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
Yes, this works. Although you could have left out all the .cfg files you did not modify.
see more
5 replies | 100 view(s)
Yesterday,
17:57
Beard Bro
replied to a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
Ok fixed: theblacklab.zip contains: theblacklab - folder with all map info and theblacklab.cfg - text file, which points to 2 folders inside...
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5 replies | 100 view(s)
Yesterday,
17:10
Beard Bro
replied to a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
Thanks man. I figured people could just temporarily switch out their own CFGs for mine, and then switch back. I appreciate that is a hassle though....
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5 replies | 100 view(s)
Yesterday,
16:29
YourMaster
replied to a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
This is not the way to do this, as this would force people to overwrite their default configs. What you can do is make this a map pack, with just...
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5 replies | 100 view(s)
Yesterday,
16:08
Beard Bro
started a thread
"The Black Labyrinth" - Custom map
in
DK1 Maps
Ok after playing around making a few maps, I want to share the first one I think could be worthy of sharing. However, it relies on some modifications...
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5 replies | 100 view(s)
Yesterday,
10:47
shortmicky
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
Is there any way to expand the maximum about of instances? Alongside the 48 there normally are, through the creatures that Endrix and Ben_lp have...
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16 replies | 2486 view(s)
November 29th, 2023,
23:48
watler253
replied to a thread
hELP!, AI Keepers imps wont mine gold.?
in
DK1 Mapmaking
Also the map has pathfinding issues, the imps can't handle it and will stop claiming the path after a while, I suggest you to try to simplify the...
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2 replies | 160 view(s)
November 29th, 2023,
22:40
YourMaster
replied to a thread
hELP!, AI Keepers imps wont mine gold.?
in
DK1 Mapmaking
Your map is very onortodox, and there's so much gems, the AI simply does not know how to handle this map sorry.
see more
2 replies | 160 view(s)
November 29th, 2023,
04:54
wonko the sane
started a thread
hELP!, AI Keepers imps wont mine gold.?
in
DK1 Mapmaking
Hi, having an issue with a map I made, i have 3 enemy keepers, but for some reason only the yellow keeper mines gold, the other 2 will not. ...
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2 replies | 160 view(s)
November 29th, 2023,
01:45
YourMaster
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
To follow up for people having the same issue,... the user above had the 'JBL quantum engine' installed, which was a sound tool that tried to...
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16 replies | 2486 view(s)
November 26th, 2023,
01:43
Beard Bro
replied to a thread
A few modifications I made to some creatures and spells.
in
Dungeon Keeper 1
Haha got ya, thanks!
see more
4 replies | 863 view(s)
November 26th, 2023,
01:25
Yani
replied to a thread
A few modifications I made to some creatures and spells.
in
Dungeon Keeper 1
It means that he skimmed trough it. Not reading everything in detail.
see more
4 replies | 863 view(s)
November 26th, 2023,
00:44
watler253
replied to a thread
Arkane Keeper: Exile - Angk Chasm Map - Campaign Taster
in
KeeperFX
5 stars!
see more
1 replies | 321 view(s)
November 25th, 2023,
19:37
Wakkaling
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
to follow-up. i hear some sounds like when the imps are fortyfing the walls, but not the classic normal sounds.
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16 replies | 2486 view(s)
November 25th, 2023,
19:10
Wakkaling
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
I hear everything up tot the point that you load in the map and see the dungeon heart. there are some random sounds but no sounds like the imps or...
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16 replies | 2486 view(s)
November 25th, 2023,
09:35
YourMaster
replied to a thread
Creature Swap Mod .. I made something funny and need a little bit of help.
in
KeeperFX
If it works it works, well done. The map editor to use is Unearth.
see more
11 replies | 520 view(s)
November 25th, 2023,
09:34
YourMaster
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
Looking at your log, everything is all right with sounds it says. Is your computer volume up? Your ingame volume up? Do you hear other sounds?
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16 replies | 2486 view(s)
November 24th, 2023,
21:11
Wakkaling
replied to a thread
KeeperFX 1.0.0
in
KeeperFX
Heee, New player here, had a lot of fun with Dungeon Keeper back in the days and love the work you guys did. The only this is that i dont have...
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16 replies | 2486 view(s)
November 24th, 2023,
20:30
Trickee-per
replied to a thread
Set Turns/Sec having no effect
in
KeeperFX
ooh nice
see more
2 replies | 200 view(s)
November 24th, 2023,
18:46
Grasyl
replied to a thread
Creature Swap Mod .. I made something funny and need a little bit of help.
in
KeeperFX
I have to correct myself it does not work yet. I tested a lot and the creature placed by the Tunneller Script is still the BUG-Entity (that looks...
see more
11 replies | 520 view(s)
November 24th, 2023,
09:18
YourMaster
replied to a thread
Creature Swap Mod .. I made something funny and need a little bit of help.
in
KeeperFX
The running dogs is 'animation 0', or no animation set. In the beetle.cfg, set an animation number for digging. You can probably copy their attack...
see more
11 replies | 520 view(s)
November 24th, 2023,
09:17
YourMaster
replied to a thread
Set Turns/Sec having no effect
in
KeeperFX
Yes, based on that reddit thread I already fixed this. In the latest alpha's, so in the next full version, the -fps value is not saved/loaded anymore.
see more
2 replies | 200 view(s)
November 24th, 2023,
01:49
Trickee-per
started a thread
Set Turns/Sec having no effect
in
KeeperFX
On the "run options" menu I liked to be able to set a slower speed. Anyway the set turns per second option doesn't seem to be having any effect? I...
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2 replies | 200 view(s)
November 24th, 2023,
01:44
Trickee-per
replied to a thread
Return to Skybird Trill - Impenetrable Rock spawned instead of lava trap
in
KeeperFX
Downloaded, played through up to the hallway, and the lava traps spawned normally. Thanks.
see more
2 replies | 247 view(s)
November 24th, 2023,
01:42
Grasyl
replied to a thread
Creature Swap Mod .. I made something funny and need a little bit of help.
in
KeeperFX
Thanks, I guess the system creates Bugs that look like Tunneller. But I now set the following: tunneller.cfg (should turn into Bugs) :...
see more
11 replies | 520 view(s)
November 24th, 2023,
00:26
YourMaster
replied to a thread
Creature Swap Mod .. I made something funny and need a little bit of help.
in
KeeperFX
I briefly checked your workshop item, trying to help you out,.. but there's so much stuff. Anyhow,.. - There's creatures pre-placed on the map by...
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11 replies | 520 view(s)
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