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  • Treebeard's Avatar
    Today, 15:47
    I did end up figuring out to trap the northern party spawn in that room they spawn in, but have been having difficulty with the other waves - thanks...
    79 replies | 9120 view(s)
  • kix's Avatar
    Today, 13:34
    kix replied to a thread CAMPAIGN Assmist isle (2019) in DK1 Maps
    Great, thanks. I watched your attempts and you were doing pretty good. Some tips: -you've got sight spell from the start but you don't use it...
    79 replies | 9120 view(s)
  • AstraL's Avatar
    Today, 10:50
    AstraL replied to a thread KeeperFX 0.4.8 in KeeperFX
    I'm sorry, but why was the Russian voice acting changed in version 0.4.8? In version 0.4.7, there was a voice-over from Fargus ( a popular game...
    16 replies | 1155 view(s)
  • AG_EJ's Avatar
    Today, 08:58
    Thank you very much, the info on the wiki wasnt clear and i just oculdnt find it myself
    3 replies | 47 view(s)
  • YourMaster's Avatar
    Yesterday, 21:02
    What Ed says is correct. And there's no 'patch' needed anymore, the option can be enabled in version 0.4.8 of keeperfx.
    3 replies | 47 view(s)
  • eddebaby's Avatar
    Yesterday, 20:51
    Edit fxdata/rules.cfg to enable experience gain from Imp's working: Find the line that says: ImpWorkExperience = 0 and change it to something...
    3 replies | 47 view(s)
  • AG_EJ's Avatar
    Yesterday, 18:51
    I have been searching for this patch that according to the dungeon keeper wiki, exists its supposed to make imps get exp from working like in dungeon...
    3 replies | 47 view(s)
  • Treebeard's Avatar
    Yesterday, 14:17
    So I've had a play of the last two levels in the campaign, didn't quite manage to beat the final level. Reaper's Yard, second last level I found...
    79 replies | 9120 view(s)
  • dayokay's Avatar
    Yesterday, 10:53
    I've made a start on a pot file for the in-game messages for this campaign. I have completed 3 so far, so a way to go yet, and I'll need to test them...
    79 replies | 9120 view(s)
  • YourMaster's Avatar
    September 25th, 2020, 22:39
    Strange, I just had a quick look, and I really do get 2 mistresses in that level. I'm not doing a full write up on all the changes. Mostly because I...
    61 replies | 32024 view(s)
  • wtx's Avatar
    September 25th, 2020, 20:48
    wtx replied to a thread Campaign - New game plus in DK1 Maps
    Yeah, only one. You should do some kind of guide about differences between OC and NC+ or point me that one or even tell me that i'm to lazy to read :D
    61 replies | 32024 view(s)
  • RyliKeeper's Avatar
    September 25th, 2020, 15:05
    RyliKeeper replied to a thread DK2 Anniversary in DK2 Maps
    Hey there again! I did the promised changes and then some. There are again 2 version, this time one with a King, that goes on the offensive! He...
    23 replies | 4325 view(s)
  • YourMaster's Avatar
    September 23rd, 2020, 23:06
    Didn't you get 2 mistresses the first time? In any case, in the latest version of NG+, you only get to transfer each secret unit just once.
    61 replies | 32024 view(s)
  • wtx's Avatar
    September 23rd, 2020, 20:07
    wtx replied to a thread Campaign - New game plus in DK1 Maps
    Ok. I've played imp level (secret 2) and did it once. The reward is dark mistress 4 lvl. Now i've just passed Sleepiburgh (14th) and got bad luck. AI...
    61 replies | 32024 view(s)
  • YourMaster's Avatar
    September 21st, 2020, 16:50
    You seem to be using an ancient version of FX. Update to 0.4.8 and if the problem persists, come back to us.
    1 replies | 96 view(s)
  • Nyt's Avatar
    September 21st, 2020, 16:04
    Hey lads, I'm having some issues setting up the proper resolution for my Dungeon keeper 1 (using KeeperFX). My monitor's resolution is 1920x1080. I...
    1 replies | 96 view(s)
  • RyliKeeper's Avatar
    September 21st, 2020, 07:06
    RyliKeeper replied to a thread DK2 Anniversary in DK2 Maps
    I take it you playtested it once then. During the modification work I started off with the level ending once the king died, but I thought it would...
    23 replies | 4325 view(s)
  • Treebeard's Avatar
    September 21st, 2020, 06:22
    Thanks for the reply! I've streamed all the levels in the campaign and saved the vods so what I'll do is ill edit them a bit and pop them on Youtube,...
    79 replies | 9120 view(s)
  • YourMaster's Avatar
    September 20th, 2020, 23:57
    Twitch keeps videos up for just a short time. So that's why you'd need to hope he'd put them on youtube.
    79 replies | 9120 view(s)
  • kix's Avatar
    September 20th, 2020, 19:42
    kix replied to a thread CAMPAIGN Assmist isle (2019) in DK1 Maps
    Hi, having full videos of people playing this campaign is the most valuable feedback I could have so thanks for that. You're doing really great,...
    79 replies | 9120 view(s)
  • Treebeard's Avatar
    September 17th, 2020, 16:53
    Hah, thought I could look at popping it in a signature, but looks like I might have to be an established member before that ;) ...
    79 replies | 9120 view(s)
  • YourMaster's Avatar
    September 17th, 2020, 10:36
    Walls and doors determine rooms, and thus efficiency. Other high slabs like dirt, gold and rock also help. Without it, it would be best to always...
    61 replies | 32024 view(s)
  • YourMaster's Avatar
    September 17th, 2020, 10:34
    Well, continue the plug and link the stream/vods for people here.
    79 replies | 9120 view(s)
  • Treebeard's Avatar
    September 17th, 2020, 09:43
    Hi, long time lurker here. I've played both your Dungeons and Keepers and Assmist Isle campaigns (currently streaming the latter; shameless plug)...
    79 replies | 9120 view(s)
  • wtx's Avatar
    September 17th, 2020, 09:33
    wtx replied to a thread Campaign - New game plus in DK1 Maps
    Yeah, thanks for reply. I thought that guard post ability wasn't bug. As for your spoiler comment, I knew that. I was finding some bugs for...
    61 replies | 32024 view(s)
  • YourMaster's Avatar
    September 16th, 2020, 13:42
    That guard post bug has long been fixed. And it's harder to get the imps to fight if you can't pick them up. There's ways to get them there...
    61 replies | 32024 view(s)
  • wtx's Avatar
    September 16th, 2020, 13:04
    wtx replied to a thread Campaign - New game plus in DK1 Maps
    hmm.. the hound runs into dungeon heart with ca. 3 imps and that's it. Note about Nevegrim. Quote from wiki: It doesn't work for me
    61 replies | 32024 view(s)
  • YourMaster's Avatar
    September 16th, 2020, 12:58
    Disabling pickup is intended. Imps should fight the hound though, but only if they are close.
    61 replies | 32024 view(s)
  • wtx's Avatar
    September 16th, 2020, 08:40
    wtx replied to a thread Campaign - New game plus in DK1 Maps
    Hey. I think that secret level 2 is bugged... or it is very hard. Is that correct when imps do nothing when Hound is attacking dungeon heart? Also...
    61 replies | 32024 view(s)
  • Argonil's Avatar
    September 15th, 2020, 02:44
    I've uploaded the optimized script. It now uses 46/64 script values and 24/48 IF conditions, quite the significant improvement! Still not sure if...
    9 replies | 290 view(s)
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