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  • YourMaster's Avatar
    Yesterday, 15:50
    YourMaster replied to a thread 10 best community maps in KeeperFX
    :) I believe the hero armies are triggered by reaching action points, and for me everything was very easy, so probably you dug out too far before you...
    65 replies | 17130 view(s)
  • Hades's Avatar
    Yesterday, 14:24
    Hades replied to a thread 10 best community maps in KeeperFX
    How the hell am I supposed to beat the Blue Water Pass when an unstoppable Hero army rains down on me?
    65 replies | 17130 view(s)
  • Themperror's Avatar
    November 15th, 2018, 18:57
    Yeah I've gotten the same advice from other peeps, I'll look into changing a few things. Thanks though!
    3 replies | 84 view(s)
  • tonihele's Avatar
    November 15th, 2018, 17:19
    Great job! I'm going to be the party pooper here and give you some advice. Well, I got the same advice when I started with OpenKeeper :) 1)...
    3 replies | 84 view(s)
  • AdamP's Avatar
    November 15th, 2018, 04:01
    To anyone who's reading this thread, I think I'm close to getting this working! (albeit in a remade form) Watch this space! :)
    38 replies | 3195 view(s)
  • YourMaster's Avatar
    November 15th, 2018, 00:17
    YourMaster replied to a thread 10 best community maps in KeeperFX
    It's been a while since I played a map. 727 Blue Water Pass I forgot I gotten to the huge list of DzjeeAr maps. Same template, massive...
    65 replies | 17130 view(s)
  • AdamP's Avatar
    November 14th, 2018, 23:39
    I'd love it if you can get this working too? :)
    3 replies | 84 view(s)
  • Themperror's Avatar
    November 14th, 2018, 15:57
    Hello, I'm currently recreating Dungeon Keeper from scratch ( https://github.com/Themperror/Dungeon-Keeper-Remake ) , I had a thread starting this...
    3 replies | 84 view(s)
  • Themperror's Avatar
    November 14th, 2018, 13:00
    Thought I'd add in some things I have been working on: https://gyazo.com/fc612558c39289f01447079401983a7f...
    25 replies | 939 view(s)
  • AdamP's Avatar
    November 14th, 2018, 04:14
    I have good news! :) I have figured out how to use SynthFont to change the midi event keys of when the sounds play. I edited the midi data to...
    38 replies | 3195 view(s)
  • Themperror's Avatar
    November 13th, 2018, 10:34
    I don't keep it as updates as I should though haha, I use Perforce as my main, github is mostly for public access.
    25 replies | 939 view(s)
  • YourMaster's Avatar
    November 13th, 2018, 08:55
    You can see the progress for yourself by clicking here: https://github.com/Themperror/Dungeon-Keeper-Remake/commits/master
    25 replies | 939 view(s)
  • dkdd's Avatar
    November 13th, 2018, 08:27
    Any progress?
    25 replies | 939 view(s)
  • AdamP's Avatar
    November 10th, 2018, 04:16
    AdamP replied to a thread Creature editor? in KeeperFX
    New version. Fixed the stats on other tabs not reloading when restoring defaults. Same link. Well, I think the editor plays the sound when...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 8th, 2018, 08:54
    YourMaster replied to a thread Creature editor? in KeeperFX
    The sound effect is feedback for doing an action, with the dropdown that action is complete when you select the unit. When you also have a sound when...
    24 replies | 761 view(s)
  • AdamP's Avatar
    November 8th, 2018, 03:29
    AdamP replied to a thread Creature editor? in KeeperFX
    The above link should now be a new version of my editor (I was expecting to have to provide a new link, but apparently not :)). I've made most of the...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 7th, 2018, 09:00
    YourMaster replied to a thread Creature editor? in KeeperFX
    Looks to be convenient when you want to modify units. I would lose the sound effect though on opening the unit-dropdown. And possibly add buttons...
    24 replies | 761 view(s)
  • AdamP's Avatar
    November 7th, 2018, 03:28
    AdamP replied to a thread Creature editor? in KeeperFX
    https://drive.google.com/open?id=13sGJapQn42gKa8ycrIxoF91gT9Fciz5z Here is the link to (at least the first released version of) my editor. If I or...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 6th, 2018, 09:01
    YourMaster replied to a thread Creature editor? in KeeperFX
    Sure, why not.
    24 replies | 761 view(s)
  • webjob's Avatar
    November 6th, 2018, 06:23
    webjob posted a visitor message on webjob's profile
    قیمت روز خودرو تعمیر پکیج قیمت محصولات ایران خودرو شرایط فروش سایپا قیمت محصولات سایپا
  • AdamP's Avatar
    November 6th, 2018, 04:08
    AdamP replied to a thread Creature editor? in KeeperFX
    In that case, is it worth me putting my editor available for download somewhere? I think it's almost finished (save perhaps for loading other sets of...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 6th, 2018, 00:19
    I've uploaded a new version: Alpha 1892. This has been left hanging for a while due to inactivity all around, but there are some big changes...
    124 replies | 8813 view(s)
  • Themperror's Avatar
    November 5th, 2018, 13:33
    that is very weird and definitely should not happen.. the fact that it's failing to run before the movie might indicate its something to do with...
    25 replies | 939 view(s)
  • YourMaster's Avatar
    November 4th, 2018, 23:27
    YourMaster replied to a thread Creature editor? in KeeperFX
    There's no point in changing the names in the creature.cfg, but if you change them there AND in all the creature configs everything will still work....
    24 replies | 761 view(s)
  • AdamP's Avatar
    November 4th, 2018, 20:38
    AdamP replied to a thread Creature editor? in KeeperFX
    I was looking at magic.cfg, hence my confusion. My the names are hard-coded in my editor (that is, they aren't loaded from creature.cfg). Am i right...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 4th, 2018, 08:16
    YourMaster replied to a thread Creature editor? in KeeperFX
    I don't think there's much to understand. You need to use whatever name is also used in the creature.cfg, change the name in the creature.cfg and you...
    24 replies | 761 view(s)
  • AdamP's Avatar
    November 4th, 2018, 05:08
    AdamP replied to a thread Creature editor? in KeeperFX
    Not sure how I missed that :confused:. I got them working, and see the balance issues with the disease and chicken spells. The Time bomb spell...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 3rd, 2018, 08:50
    YourMaster replied to a thread Creature editor? in KeeperFX
    In the \campgns\ancntkpr_crtr folder. And yes, in Unofficial I reverted many creature properties to the original values. Not everything though,...
    24 replies | 761 view(s)
  • AdamP's Avatar
    November 3rd, 2018, 04:21
    AdamP replied to a thread Creature editor? in KeeperFX
    Thanks. Where canI find the Ancient Keeper configs? The only files I see are creature.cfg anf rules.cfg. Also, I tried the unofficial KeeperFX...
    24 replies | 761 view(s)
  • YourMaster's Avatar
    November 2nd, 2018, 22:06
    YourMaster replied to a thread Creature editor? in KeeperFX
    Yes and no. The mechanics of KeeperFX are different, so using the original values will not give you the original results. In the original game...
    24 replies | 761 view(s)
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