chainer
June 13th, 2010, 08:44
First I want to say thanks for KeeperFX. Mefistotelis I really appreciate your hard work. I played the first level of the Evil Keeper Campaign. I noticed some small things, one was the the behaviour of the hellhound. The creature was just standing still when I didn't assign him some tasks. I've put it somewhere, it didn't move, although it was hungry. Then I put it into the hatchery it ate and wasn't still moving. Only when I threw it in battle, it moved.
When I won the level and pressed space the game crashed.
I'm on Windows 7. Here are the last lines of the Debug Version. I could also upload the savegame.
--------------
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: input: Finished
Sync: update: Starting for turn 41765
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 5.
Sync: process_players_global_packet_action: Starting
Sync: free_swipe_graphic: Starting
LbDataFree: freeing "data\swpe25.dat"...
When I won the level and pressed space the game crashed.
I'm on Windows 7. Here are the last lines of the Debug Version. I could also upload the savegame.
--------------
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: get_inputs: Getting inputs for view 1
Sync: get_packet_control_mouse_clicks: Starting
Sync: input: Finished
Sync: update: Starting for turn 41765
Sync: update_light_render_area: Starting
Sync: process_packets: Starting
Sync: process_players_packet: Processing player 0 packet of type 5.
Sync: process_players_global_packet_action: Starting
Sync: free_swipe_graphic: Starting
LbDataFree: freeing "data\swpe25.dat"...