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View Full Version : Trap requirement bug that should be fixed



DragonsLover
July 17th, 2010, 07:35
Following what I said here (http://forum.keeperklan.com/threads/1160-New-to-DK1?p=21886&viewfull=1#post21886), I wanted to test myself the minimum amount of Workshop tiles required to build the different traps and doors. And here's the result:

Traps:


Alarm = 1
Poison Gas = 1
Lightning = 10
Lava = 17
Word of Power = 26
Boulder = 37

Doors:


Wood = 1
Braced = 10
Steel = 26
Magic = 37

However, I have discovered a weird bug that should be fixed. I have no idea if it has been intended or not. Here's the bug: with a Workshop of 20 tiles exactly, you can get everything. :confused: Once you build the 21th Workshop tile, it doesn't work anymore. I wonder why it is like that... Mefisto, do you have the code about that?

mefistotelis
July 17th, 2010, 08:02
with a Workshop of 20 tiles exactly, you can get everything. :confused: Once you build the 21th Workshop tile, it doesn't work anymore. I wonder why it is like that... Mefisto, do you have the code about that?

No. This part is not rewritten.