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Pizu_Meaku
September 9th, 2010, 14:52
ohai,

I noticed that lvl 3 imps using speed (which i think is somewhere close to where the problem lies), whenever they pick up a BONUS or Workshop CRATE.... well... they keep carrying it around. For some reason they won't let go untill you slap them to death or they get killed. Yet then the Bonus and Crate are rederd unusable. They do seem to be able to preform their tasks normally.


- Pizu Meaku Shin Shedji

Duke Ragereaver
September 9th, 2010, 15:53
Is this in version 0.37 you are speaking of?

adamski
September 9th, 2010, 21:13
I've seen this in ver.0 37c,
imps carrying books, specials and traps never let go of them,

Seems to only happen when you play the Quest for the Hero campaign.

Metal Gear Rex
September 9th, 2010, 23:48
I've seen this in ver.0 37c,
imps carrying books, specials and traps never let go of them,

Seems to only happen when you play the Quest for the Hero campaign.

Not quite, I encountered this on my own custom maps actually. Next time I play, I'll do that packet file thingy for sure to make sure Mefisto can fix this.

DragonsLover
September 9th, 2010, 23:55
Yeah, I already reported that bug earlier (http://www.keeperklan.com/threads/1162-New-bugs-and-a-crash-with-version-0.37b?p=21950&viewfull=1#post21950) (4th point). Not sure if it's related with the Speed spell though.

Metal Gear Rex
September 9th, 2010, 23:59
Yeah, I already reported that bug earlier (http://www.keeperklan.com/threads/1162-New-bugs-and-a-crash-with-version-0.37b?p=21950&viewfull=1#post21950) (4th point). Not sure if it's related with the Speed spell though.

If it is, one test we could do is removing the Speed Spell from the Imp. However, that would be hard as we wouldn't be able to tell if it wasn't working or if we were just getting lucky >.>