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View Full Version : 1 Player Multiplayer(Skirmish)



Evil Lord Proteus
October 2nd, 2010, 17:27
Hello fellow Dungeon Dwellers, just recently started palying keeperfx, and learned that there is apparently a 1 player skirmish mode. When i try to play the 1 player Multiplayer(Skirmish) the game crashes.

Is there a way around this? I can play the Free Play Levels without problems.

Mothrayas
October 2nd, 2010, 18:13
Can you post the KeeperFX log (preferably from debug version)? And when exactly does the game crash?

Evil Lord Proteus
October 2nd, 2010, 18:58
Can you post the KeeperFX log (preferably from debug version)? And when exactly does the game crash?

It happens when i click on "1 Player" in the Multiplayer menu. I would post the Log but its huge and i cant single out any information since i dont know what im looking at. Is the most recent info at the top or bottom?

Evil Lord Proteus
October 3rd, 2010, 16:46
Full log. Dont say i didnt warn you.

Dungeon Keeper FX ver 0.3.7.373 (debug release)
LOG CREATED @ 18:55:53 02-10-2010

Sync: CPU GenuineIntel type 0 family 6 model 15 stepping 6 features bfebfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 644 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 19
Sync: setup_screen: Pitch stays at 1024
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.6116
Sync: init_sound: Starting
Sync: setup_screen: Pitch stays at 1024
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_colours: Starting
Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
Sync: load_magic_config: Reading Magic config file "magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Type config file "creature.cfg".
Sync: load_rules_config: Reading Rules config file "rules.cfg".
Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Starting
Sync: load_anim_file: Starting
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: Recomputing fade tables
Sync: init_lookups: Starting
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaigns_list: Found 16 campaign files, properly loaded 16.
Sync: setup_screen_mode_minimal: Setting up mode 19
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: setup_screen: Pitch stays at 1024
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: get_startup_menu_state: Standard startup state selected
Sync: frontend_set_state: State 0 will be switched to 1
Sync: Frontend state change from 0 into 1
Sync: continue_game_available: Starting
Sync: load_campaign: Reading campaign file "keeporig.cfg".
Sync: parse_campaign_map_blocks: Starting
Sync: continue_game_available: Continue to level 0 is available
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu at slot 0, pos (0,0) size (640,480)
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"
Sync: frontend_draw_button: Drawing type 1, text "Start New Game"
Sync: frontend_draw_button: Drawing type 1, text "Continue Game"
Sync: frontend_draw_button: Drawing type 1, text "Free Play levels"
Sync: frontend_draw_button: Drawing type 1, text "Load Game"
Sync: frontend_draw_button: Drawing type 1, text "Multiplayer"
Sync: frontend_draw_button: Drawing type 1, text "Options"
Sync: frontend_draw_button: Drawing type 1, text "High Score Table"
Sync: frontend_draw_button: Drawing type 1, text "Quit"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: frontend_set_state: State 1 will be switched to 4
Sync: Frontend state change from 1 into 4
Sync: add_to_menu_stack: Menu 20 put on stack, at position 0.
Sync: Created menu at slot 0, pos (0,0) size (640,480)
Net: Enumerate Services called
Sync: level_lof_file_parse: Starting for "map00055.lof"
Sync: level_lof_file_parse: Starting for "map00056.lof"
Sync: level_lof_file_parse: Starting for "map00057.lof"
Sync: level_lof_file_parse: Starting for "map00058.lof"
Sync: level_lof_file_parse: Starting for "map00059.lof"
Sync: level_lof_file_parse: Starting for "map00065.lof"
Sync: level_lof_file_parse: Starting for "map00066.lof"
Sync: level_lof_file_parse: Starting for "map00067.lof"
Sync: level_lof_file_parse: Starting for "map00068.lof"
Sync: level_lof_file_parse: Starting for "map00069.lof"
Sync: level_lof_file_parse: Starting for "map00075.lof"
Sync: level_lof_file_parse: Starting for "map00076.lof"
Sync: level_lof_file_parse: Starting for "map00077.lof"
Sync: level_lof_file_parse: Starting for "map00078.lof"
Sync: level_lof_file_parse: Starting for "map00079.lof"
Sync: level_lof_file_parse: Starting for "map00122.lof"
Sync: level_lof_file_parse: Starting for "map00123.lof"
Sync: level_lof_file_parse: Starting for "map00124.lof"
Sync: level_lof_file_parse: Starting for "map00126.lof"
Sync: level_lof_file_parse: Starting for "map00127.lof"
Sync: level_lof_file_parse: Starting for "map00130.lof"
Sync: level_lof_file_parse: Starting for "map00131.lof"
Sync: level_lof_file_parse: Starting for "map00132.lof"
Sync: level_lof_file_parse: Starting for "map00133.lof"
Sync: level_lof_file_parse: Starting for "map00135.lof"
Sync: level_lof_file_parse: Starting for "map00145.lof"
Sync: level_lof_file_parse: Starting for "map00146.lof"
Sync: level_lof_file_parse: Starting for "map00147.lof"
Sync: level_lof_file_parse: Starting for "map00149.lof"
Sync: level_lof_file_parse: Starting for "map00150.lof"
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Service Menu"
Sync: frontend_draw_button: Drawing type 1, text "Return to Main Menu"
Sync: draw_active_menus_buttons: Finished
Sync: draw_gui: Finished
Sync: process_3d_sounds: Starting
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: frontend_set_state: State 4 will be switched to 24
Sync: Frontend state change from 4 into 24
Sync: load_map_and_window: Starting
Sync: load_map_and_window: Finished
Sync: level_lof_file_parse: Starting for "map00055.lof"
Sync: level_lof_file_parse: Starting for "map00056.lof"
Sync: level_lof_file_parse: Starting for "map00057.lof"
Sync: level_lof_file_parse: Starting for "map00058.lof"
Sync: level_lof_file_parse: Starting for "map00059.lof"
Sync: level_lof_file_parse: Starting for "map00065.lof"
Sync: level_lof_file_parse: Starting for "map00066.lof"
Sync: level_lof_file_parse: Starting for "map00067.lof"
Sync: level_lof_file_parse: Starting for "map00068.lof"
Sync: level_lof_file_parse: Starting for "map00069.lof"
Sync: level_lof_file_parse: Starting for "map00075.lof"
Sync: level_lof_file_parse: Starting for "map00076.lof"
Sync: level_lof_file_parse: Starting for "map00077.lof"
Sync: level_lof_file_parse: Starting for "map00078.lof"
Sync: level_lof_file_parse: Starting for "map00079.lof"
Sync: level_lof_file_parse: Starting for "map00122.lof"
Sync: level_lof_file_parse: Starting for "map00123.lof"
Sync: level_lof_file_parse: Starting for "map00124.lof"
Sync: level_lof_file_parse: Starting for "map00126.lof"
Sync: level_lof_file_parse: Starting for "map00127.lof"
Sync: level_lof_file_parse: Starting for "map00130.lof"
Sync: level_lof_file_parse: Starting for "map00131.lof"
Sync: level_lof_file_parse: Starting for "map00132.lof"
Sync: level_lof_file_parse: Starting for "map00133.lof"
Sync: level_lof_file_parse: Starting for "map00135.lof"
Sync: level_lof_file_parse: Starting for "map00145.lof"
Sync: level_lof_file_parse: Starting for "map00146.lof"
Sync: level_lof_file_parse: Starting for "map00147.lof"
Sync: level_lof_file_parse: Starting for "map00149.lof"
Sync: level_lof_file_parse: Starting for "map00150.lof"
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: frontnetmap_update: Starting
Sync: frontnetmap_update: Normal end
Sync: frontnetmap_draw: Starting

Metal Gear Rex
October 3rd, 2010, 17:48
Use [CODE] BB Code, it'll make your post shorter and stuff.

Evil Lord Proteus
October 4th, 2010, 08:07
So can anyone help me out then?

Metal Gear Rex
October 4th, 2010, 08:19
So can anyone help me out then?

Well... that would be Mefisto, and you gotta wait for him to come around.

mefistotelis
October 4th, 2010, 17:19
Strange problem...

Try starting "new game" and selecting first map of "original campaign", then exit and try the skirmish mode again.

Evil Lord Proteus
October 4th, 2010, 17:46
Hmm, i just tried the original campaign and it crashes aswell.

DragonsLover
October 4th, 2010, 23:26
Try running the game in 640x480x8 of resolution by editing the "KeeperFX.cfg" file.

Evil Lord Proteus
October 5th, 2010, 01:12
Try running the game in 640x480x8 of resolution by editing the "KeeperFX.cfg" file.

OH hey, thanks, that worked a treat. :D