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Metal Gear Rex
October 9th, 2010, 00:32
I wish to obtain the DK1 Tile Textures. I think there are some tools that can extract the data, but unfortunatey I do not know how to get these to work. There may be something I am doing wrong, but it could also just be my computer. I noticed some of the tools do not function on one computer, but the other works well with it. Therefore, it may be easier to simply provide the textures.

If you choose to do that, then I will say that I would like all the textures pretty much. Walls, Floors, etc. It would prove to be very useful, and I'm sure some of you already know what I plan to use them for... screenshots are much more work for less quality in repeating patterns.

I thank you in advance for any assistance anyone can lend to me.

EDIT:
Apparently some of my creature animations appear to be a bit weird... the Ghost appears to have Speed on (As in he's all dark) I got the animations straight from here (http://www.yoda.arachsys.com/dk/graphics.html) and it appears that even that data has the effect. It also appears to have effected the Lightning effect and possibly the Drain effect as it appears to be a bit different...

However, this could be just because the game used the data specially, as in possible transparencies.

DragonsLover
October 9th, 2010, 01:17
Please look at this (http://www.keeperklan.com/threads/1181-Adding-new-textures?p=22171&viewfull=1#post22171) for the textures.

As for getting a darkish ghost like this : http://dungeon-keeper.net/images/fbfiles/avatars/gallery/Dungeon%20Keeper%201/ghost18.gif, yeah I guess it's because of the transparency. Mefisto talked a bit about that here (http://www.keeperklan.com/threads/1181-Adding-new-textures?p=22202&viewfull=1#post22202), but maybe he could explain much here.

Metal Gear Rex
October 9th, 2010, 01:31
Please look at this (http://www.keeperklan.com/threads/1181-Adding-new-textures?p=22171&viewfull=1#post22171) for the textures.

As for getting a darkish ghost like this : http://dungeon-keeper.net/images/fbfiles/avatars/gallery/Dungeon%20Keeper%201/ghost18.gif, yeah I guess it's because of the transparency. Mefisto talked a bit about that here (http://www.keeperklan.com/threads/1181-Adding-new-textures?p=22202&viewfull=1#post22202), but maybe he could explain much here.

Ah, I see. Thank you.