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Haarvieh
January 28th, 2011, 22:58
After hours of battle i got DKGOLD running under my win7 64bit but it keeps random crashing at fights. But it is nearly every fight --> unplayable. So forget DKGOLD for now. (ok if solution is known please tell :p)

Everything now is DKFX:
Now i found DKFX but i cant get it running. It crashs everytime after/at the burning cd loading screen that comes after the intro. It gets black for 2 sec and after that its on desktop. I tried all the different compatibility options of windows but it dosent help. :(

This is the cfg setting:
FRONTEND_RES=640x480x8 640x480x8 640x480x8
INGAME_RES=640x480x8

If i dont use this RES it will crash just before the intro movie.

This is the log:
Dungeon Keeper FX ver 0.3.7.373 (standard release)
LOG CREATED @ 23:45:46 28-01-2011

Sync: CPU AuthenticAMD type 0 family 15 model 4 stepping 2 features 178bfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: Moon phase 0.5662
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: Sound samples in banks: 840,126
Sync: Pentium Pro polygon rendering on
Sync: Recomputing fade tables
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu at slot 0, pos (0,0) size (640,480)

Its strange that there is no error.
Can someone please help me?

Mothrayas
January 28th, 2011, 22:59
Can you post a debug version log? Maybe that one will show potential errors.

Haarvieh
January 28th, 2011, 23:02
Can you post a debug version log? Maybe that one will show potential errors.

Where is this log?

Mothrayas
January 28th, 2011, 23:03
Run keepfx_dbg.exe instead of keepfx.exe. The log will be much bigger.

Haarvieh
January 28th, 2011, 23:06
Here it is:

Dungeon Keeper FX ver 0.3.7.373 (debug release)
LOG CREATED @ 00:05:55 29-01-2011

Sync: CPU AuthenticAMD type 0 family 15 model 4 stepping 2 features 178bfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: load_configuration: Starting
Sync: load_configuration: Processing Config file, 640 bytes
Sync: load_configuration: Config loaded
Sync: setup_screen_mode_zero: Setting up mode 13
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: Moon phase 0.5671
Sync: init_sound: Starting
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: play_smk_direct: Starting
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Sync: initial_setup: Starting
Sync: clear_game: Starting
Sync: clear_game_for_summary: Starting
Sync: delete_all_structures: Starting
Sync: clear_dungeons: Starting
Sync: clear_computer: Starting
Sync: ceiling_set_info: Starting
Sync: init_animating_texture_maps: Starting
Sync: load_settings: Starting
Sync: setup_gui_strings_data: Starting
Sync: setup_heaps: Starting
Sync: GraphicsHeap Size 8388608
Sync: SoundHeap Size 8388608
Sync: init_sound_heap_two_banks: Starting
Sync: Sound samples in banks: 840,126
Sync: init_keeper: Starting
Sync: init_colours: Starting
Sync: load_terrain_config: Reading Terrain config file "terrain.cfg".
Sync: load_lenses_config: Reading Lenses config file "lenses.cfg".
Sync: load_magic_config: Reading Magic config file "magic.cfg".
Sync: load_creaturetypes_config: Reading Creature Type config file "creature.cfg".
Sync: load_rules_config: Reading Rules config file "rules.cfg".
Sync: load_creaturemodel_config: Reading "wizard.cfg" as model 1.
Sync: load_creaturemodel_config: Reading "barbarian.cfg" as model 2.
Sync: load_creaturemodel_config: Reading "archer.cfg" as model 3.
Sync: load_creaturemodel_config: Reading "monk.cfg" as model 4.
Sync: load_creaturemodel_config: Reading "dwarfa.cfg" as model 5.
Sync: load_creaturemodel_config: Reading "knight.cfg" as model 6.
Sync: load_creaturemodel_config: Reading "avatar.cfg" as model 7.
Sync: load_creaturemodel_config: Reading "tunneller.cfg" as model 8.
Sync: load_creaturemodel_config: Reading "witch.cfg" as model 9.
Sync: load_creaturemodel_config: Reading "giant.cfg" as model 10.
Sync: load_creaturemodel_config: Reading "fairy.cfg" as model 11.
Sync: load_creaturemodel_config: Reading "thief.cfg" as model 12.
Sync: load_creaturemodel_config: Reading "samurai.cfg" as model 13.
Sync: load_creaturemodel_config: Reading "horny.cfg" as model 14.
Sync: load_creaturemodel_config: Reading "skeleton.cfg" as model 15.
Sync: load_creaturemodel_config: Reading "troll.cfg" as model 16.
Sync: load_creaturemodel_config: Reading "dragon.cfg" as model 17.
Sync: load_creaturemodel_config: Reading "demonspawn.cfg" as model 18.
Sync: load_creaturemodel_config: Reading "fly.cfg" as model 19.
Sync: load_creaturemodel_config: Reading "dark_mistress.cfg" as model 20.
Sync: load_creaturemodel_config: Reading "sorceror.cfg" as model 21.
Sync: load_creaturemodel_config: Reading "bile_demon.cfg" as model 22.
Sync: load_creaturemodel_config: Reading "imp.cfg" as model 23.
Sync: load_creaturemodel_config: Reading "bug.cfg" as model 24.
Sync: load_creaturemodel_config: Reading "vampire.cfg" as model 25.
Sync: load_creaturemodel_config: Reading "spider.cfg" as model 26.
Sync: load_creaturemodel_config: Reading "hell_hound.cfg" as model 27.
Sync: load_creaturemodel_config: Reading "ghost.cfg" as model 28.
Sync: load_creaturemodel_config: Reading "tentacle.cfg" as model 29.
Sync: load_creaturemodel_config: Reading "orc.cfg" as model 30.
Sync: load_creaturemodel_config: Reading "floating_spirit.cfg" as model 31.
Sync: load_stats_files: Finished
Sync: check_and_auto_fix_stats: Starting
Sync: check_and_auto_fix_stats: Finished
Sync: load_cube_file: Starting
Sync: load_anim_file: Starting
Sync: init_keeper: Finished
Sync: Pentium Pro polygon rendering on
Sync: setup_3d: Starting
Sync: Recomputing fade tables
Sync: init_lookups: Starting
Sync: game_loop: Entering gameplay loop.
Sync: wait_at_frontend: Falling into frontend menu.
Sync: load_campaign: Parsing campaign file "ancntkpr.cfg".
Sync: load_campaign: Parsing campaign file "burdnimp.cfg".
Sync: load_campaign: Parsing campaign file "dzjr06lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr10lv.cfg".
Sync: load_campaign: Parsing campaign file "dzjr25lv.cfg".
Sync: load_campaign: Parsing campaign file "evilkeep.cfg".
Sync: load_campaign: Parsing campaign file "grkreign.cfg".
Sync: load_campaign: Parsing campaign file "jdkmaps8.cfg".
Sync: load_campaign: Parsing campaign file "kdklvpck.cfg".
Sync: load_campaign: Parsing campaign file "keeporig.cfg".
Sync: load_campaign: Parsing campaign file "lqizgood.cfg".
Sync: load_campaign: Parsing campaign file "lrdvexer.cfg".
Sync: load_campaign: Parsing campaign file "ncastles.cfg".
Sync: load_campaign: Parsing campaign file "postanck.cfg".
Sync: load_campaign: Parsing campaign file "questfth.cfg".
Sync: load_campaign: Parsing campaign file "twinkprs.cfg".
Sync: load_campaigns_list: Found 16 campaign files, properly loaded 16.
Sync: setup_screen_mode_minimal: Setting up mode 13
LbDataFree: freeing "data/hpointer.dat"...done
LbDataFree: freeing "data/hpointer.tab"...done
Sync: setup_screen: Pitch stays at 640
Sync: LbScreenSetup: Mode setup succeeded
Sync: LbScreenSetup: Done filling display properties struct
Sync: LbScreenSetup: Finished
Sync: get_startup_menu_state: Standard startup state selected
Sync: frontend_set_state: State 0 will be switched to 1
Sync: Frontend state change from 0 into 1
Sync: continue_game_available: Starting
Sync: read_continue_game_part: No correct .SAV file; there's no continue
Sync: add_to_menu_stack: Menu 18 put on stack, at position 0.
Sync: Created menu at slot 0, pos (0,0) size (640,480)
Sync: frontend_input: Starting
Sync: get_gui_inputs: Starting
Sync: gui_button_release_inputs: Starting
Sync: input_gameplay_tooltips: Starting
Sync: get_gui_inputs: Finished
Sync: draw_gui: Starting
Sync: update_fade_active_menus: Starting
Sync: draw_active_menus_buttons: Starting with 1 active menus
Sync: frontend_copy_mnu_background: Starting
Sync: frontend_draw_button: Drawing type 1, text "Main Menu"

Haarvieh
January 29th, 2011, 16:45
Now i tried to start DKGOLD with virtual pc xp but at start the screen goes just black and back to desktop. :(
There must be a way to play this game or my unholy quest will fail :mad:

P_Hansson
January 29th, 2011, 20:20
The log looks like you have the issue this guy was having: http://www.keeperklan.com/threads/1601-KeeperFX-.38-Crashes-loading-New-Game

Alas, we haven't been able to resolve it as of yet.

Haarvieh
February 3rd, 2011, 16:53
Problem solved.

It was the DEP. :rolleyes:

Bug report DKFX:
-the scroll bars in the campaign select menu, options menu, levels menu are not working

P_Hansson
February 3rd, 2011, 19:52
Thanks for DEP tip, if it isn't already I'll add it to troubleshooting FAQ!

About further bugs: Define "not working".

Haarvieh
February 4th, 2011, 08:13
About further bugs: Define "not working".

They are just like pictures with no function. Cant use the arrow buttons at the end of the bar, there is no "lock on" on the slider. Its all the scroll bars not just the ones in the lists but sound and mouse sensitivty too. And i cant find a way to use them with the keyboard.

dkdd
May 20th, 2011, 18:29
After hours of battle i got DKGOLD running under my win7 64bit but it keeps random crashing at fights. But it is nearly every fight --> unplayable. So forget DKGOLD for now. (ok if solution is known please tell :p)


hey!

how did you get DKGOLD running under win7?