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DragonsLover
March 15th, 2011, 23:23
A member on DK.net reported that some AI Keepers are using spells where in fact, they don't have them through the level script. Here's a part of his script for his custom level:


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1 )
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1, 0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,1)And well, during the game, some AI Keepers could use Lightning and Disease... :confused:

I wanna precise that there's NO Lightning and Disease spellbooks on the level.

EDIT: Yaaay, 666th post! Muhuhahahahahaha!!! :horny:

Metal Gear Rex
March 15th, 2011, 23:31
I've noticed that before. I think it is because of the way the AI Keepers work. It is in the original game too. I think FX should change that if possible.

PS:
Congrats on becoming a Chicken! Mmm... :bile:

MaxHayman
March 18th, 2011, 18:40
AI allways cheats :P