Metal Gear Rex
March 20th, 2011, 01:25
This is the new News Thread. Unfortunately, I don't think I want others posting here for the sake of organization, so the thread will remain closed.
The newest updates will be on the second post. Whenever I make a new update, I'll merge the old update with this post, add a spoiler tag to it, then create a new second post.
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March 19th, 2011
Alright, I finally got an updated version of this thread. Now I can start posting updates here instead of spamming the chatbox, yay.
For threads such as the Unit Types thread that are under construction, I'll be making some updates in my signature for when I update information there. That'll be for the small stuff though, the big stuff I'll save for a News Update Post. And if you've seen my latest update on my signature, I've added the information about the Archer Unit, which consists of the Archer and Tentacle Creatures.
As you can see, I've gotten a new thread (http://keeperklan.com/threads/1754-Boss-Gimmicks) that should (hopefully) bring in some kind of discussion for a little while.
As for progress on the "inside" of the RPG, well I've gotten a lot of ideas for how to impliment Dungeon Keeper concepts into the RPG, (For example, what the Special Items do, the Leveling system, etc) and I think I'll be making a thread about that once I finish the Unit Types thread. I'll update it as I move along in the RPG doing other work that you can't really see. (Data related pretty much)
I've finished going through the General Type units for both the Creature and Hero Sides. I'm going to tackle the Defensive Units next. As you may have guessed, there is an order I'm following and it is in the Unit Types thread. I want to get all the characters created beforehand to save some time later on, and to also get them balance tested in order to prevent having to do tweaks later on. (Which may force Players to restart so obviously I wanna avoid that)
I won't give out any information on the specific characters or the number of characters there are for each Creature Type, I plan to keep that a secret until the time comes when you actually play the RPG and are at the point in which you recruit them. (And as a side note, I planned to give information about how the stats level up for each Unit Type because it isn't the same for every Unit)
That's all for this update.
The newest updates will be on the second post. Whenever I make a new update, I'll merge the old update with this post, add a spoiler tag to it, then create a new second post.
________________________________________________
March 19th, 2011
Alright, I finally got an updated version of this thread. Now I can start posting updates here instead of spamming the chatbox, yay.
For threads such as the Unit Types thread that are under construction, I'll be making some updates in my signature for when I update information there. That'll be for the small stuff though, the big stuff I'll save for a News Update Post. And if you've seen my latest update on my signature, I've added the information about the Archer Unit, which consists of the Archer and Tentacle Creatures.
As you can see, I've gotten a new thread (http://keeperklan.com/threads/1754-Boss-Gimmicks) that should (hopefully) bring in some kind of discussion for a little while.
As for progress on the "inside" of the RPG, well I've gotten a lot of ideas for how to impliment Dungeon Keeper concepts into the RPG, (For example, what the Special Items do, the Leveling system, etc) and I think I'll be making a thread about that once I finish the Unit Types thread. I'll update it as I move along in the RPG doing other work that you can't really see. (Data related pretty much)
I've finished going through the General Type units for both the Creature and Hero Sides. I'm going to tackle the Defensive Units next. As you may have guessed, there is an order I'm following and it is in the Unit Types thread. I want to get all the characters created beforehand to save some time later on, and to also get them balance tested in order to prevent having to do tweaks later on. (Which may force Players to restart so obviously I wanna avoid that)
I won't give out any information on the specific characters or the number of characters there are for each Creature Type, I plan to keep that a secret until the time comes when you actually play the RPG and are at the point in which you recruit them. (And as a side note, I planned to give information about how the stats level up for each Unit Type because it isn't the same for every Unit)
That's all for this update.