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View Full Version : integrating campaigns



Lotex
March 30th, 2011, 20:10
hi folks,

i was playing the campaigns that were already integrated and available ingame, but than i had a look at the available campaigns and saw "conquest of the arctic", the destiny of ninja", "die-hard dungeons" and "undead keeper", that aren't available ingame, so i downloaded them but after doing this, i don't really know how to integrate them.
is there an easy respectively a cheaper solution for my problem than renaming all the files?

dotted
March 30th, 2011, 23:18
yeah, keeperfx

Lotex
March 30th, 2011, 23:56
as if i were using dungeon keeper gold or something :rolleyes:
sorry for the sarcasm, but it should be obvious that i'm already using keeperfx since we're in a...let's see, keeperfx forum?

i think i found the solution myself, just copied the campaign files to the levels folder and now i can access them via the free ... section...not the most elegant way of fixing the problem, but it works

Metal Gear Rex
March 31st, 2011, 00:06
sorry for the sarcasm, but it should be obvious that i'm already using keeperfx since we're in a...let's see, keeperfx forum?

Umm... *coughs*

Look up?

A New Room
March 31st, 2011, 01:35
Sorry for the confusion, is just that you posted this in the DK1 Troubleshooting section so I think dotted thought you were looking for a way to have multiple campaigns available in DK1.

Lotex
March 31st, 2011, 01:38
yeah, the forum is dk1 troubleshooting but the whole stuff's about keeperfx and so on, so i thought it would be clear but it seems like it wasn't.

nevertheless the problem is some kinda fixed

Metal Gear Rex
March 31st, 2011, 01:45
yeah, the forum is dk1 troubleshooting but the whole stuff's about keeperfx and so on, so i thought it would be clear but it seems like it wasn't.

nevertheless the problem is some kinda fixed

KeeperFX has its own forum.

Lotex
March 31st, 2011, 03:47
true, but for me the keeperfx forum is a place where players swap ideas about the project and maybe for tips to the one or the other campaign, but in my opinion, this isn't a global problem with the keeperfx project, but dk1 itself
but nevertheless, let's cancel this discussion, it wasn't meant that offensive as it might have sounded, so it's not neccessary to discuss about such nonsense any longer ;)

mefistotelis
March 31st, 2011, 07:15
To integrate a new campaign into KeeoerFX and make it available through the list, you'd have to write a CFG file for it. Campaigns designed for DK1 don't usually have their own "land view" and introduction speeched, so you'd have to use the original ones.

Or you can just replace the original campaign - it's a lot easier.

Also, you can just wait - some campaigns are just being integrated and will be included in KeeperFX in a few weeks, maybe months.