barz00n
March 31st, 2011, 17:47
Hey. I want to start by saying that I'm a huge DK fan and I respect you guys for doing this. I saw you are using UDK for WftO. Me and my brother started working on a game that takes place in a maze-like dungeon, similar to DK. I've started working in XNA but I'm seriously considering UDK, so I have some questions:
1. can you generate the maps at runtime? maybe some sort of script, or text file that describes the map grid, could you use that to make the level? Can you generate tiled maps at all? I wouldn't want to create a whole level in Blender.
2. i have no UDK experience. how difficult is it to move/rotate some models around the map.
3. what are some parts or aspects of DK that you had trouble with while bringing to UDK
Thanks, I'm really looking forward to playing some WftO
1. can you generate the maps at runtime? maybe some sort of script, or text file that describes the map grid, could you use that to make the level? Can you generate tiled maps at all? I wouldn't want to create a whole level in Blender.
2. i have no UDK experience. how difficult is it to move/rotate some models around the map.
3. what are some parts or aspects of DK that you had trouble with while bringing to UDK
Thanks, I'm really looking forward to playing some WftO