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Yomegami
April 17th, 2011, 23:36
The other day, I came up with an idea for a DK2 mini-campaign that was in a similar vein for the "Enslavers" campaigns available for the original StarCraft. Basically, a rival keeper managed to entrance heroes to his cause by utilizing his incredible magical power.

However, to make this campaign properly requires hero gates that are owned by keepers rather than the good player. I know selecting the keeper and then putting the hero gate down gives that keeper the gate, but when I try to change the direction the gate points in it automatically reverts back to the good player.

Granted, I could leave the gate as-is, but it looks less well-done to see a white square/rectangle in the middle of a blue/green/yellow/purple dungeon.

So considering that, is there a way to give the hero gate back to the player it was placed for?

Charlixcx456
October 15th, 2018, 21:46
To start off, The owner cannot be changed, in the skirmish level "Siege" the 2nd player does not own the Hero Gates, but Any Keeper's Creatures and/or Heroes can be summoned in it, viewing the level in the level editor may answer any other questions about it. Here's what it looks like in that level:


Keeper 2
When timer 1 > 240
When flag 1 = 0
Create Creature
Giant (Placed at the Hero Gate)


-:priestess: