Yomegami
April 22nd, 2011, 22:08
I'm primarily a map maker as far as DK2 is concerned, as I don't play multiplayer and don't have much urge to. Figuring that, I might as well post some of my work.
More maps will be added as I finish them.
Hellfire Castle (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/Hellfire.png)
This is a 4-player multiplayer/skirmish map in which the keepers are squabbling over a hero fortress set in the middle of a lake of lava.
While it's generally AI-friendly, Computer-controlled keepers will likely get themselves slaughtered given the nature of the map (those hero gates do more than simply keep the patrols restocked...).
Download (http://www.mediafire.com/?havw9s83b521wjq)
Castle Lair (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/CastleLair.png)
Excuse the unimaginative name; I needed to call it something while I was working on it and didn't feel like coming up with something more creative.
Anyway, this is pretty much a new (and in my opinion better designed) version of Hellfire Castle. Once again, 4 keepers are fighting over a hero fortress, but this time storming the fortress is mandatory if one wishes to attack his enemies (which is what I was aiming for with Hellfire). The castle here is smaller but more heavily defended than Hellfire, and the personal appearance of King Reginald on the battlefield doesn't make things easier.
Again, it's generally AI-friendly with the chance that a computer keeper will wind up getting King Reginald's attention and likewise getting slaughtered, although the probability that they'll kill him is higher than the chance of survival they had on Hellfire.
Download (http://www.mediafire.com/?qax4xqnwm8cvjsc)
The following maps are single-player and need to be launched through the command line.
Enemy Rush (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/EnemyRush.png)
This challenge is meant to put your skills at creature possession to the test. Here, you are in control of a goblin (a special goblin that is much stronger than normal and has several spells, but still a goblin) and must cut down 16 waves of increasingly powerful heroes before they either kill you or break down the door to your dungeon heart and destroy it. They start out easy, but then get steadily harder.
The final match may not look like much, but I highly suggest you keep your guard up...looks aren't everything.
Changes in V1.5: I got rid of the player's mostly useless Hailstorm and replaced it with the much more useful Slow spell. I changed the 13th match around a little bit. The combatants in the final match lost their heal spell, but gained a new lightning-based spell to compensate (which had the side effect of making that fight much harder than it already was - if you get frozen, it's practically guaranteed you'll die).
Download (V1) (http://www.mediafire.com/?bsaq88525kmlefm)
Download (V1.5) (http://www.mediafire.com/?cpg2cnpin6rof26)
The Fallen One (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/FallenOne.png)
Here's why I asked if it was possible to change the direction of a hero gate and still have it owned by a keeper.
In this realm, the keeper Lucifer has harnessed the power of his many Mana Vaults to construct himself a pair of hero gates and entrance heroes to his cause. Bolstered by this accomplishment, he dares challenge you for this corner of the subterranean realm. Of course his actions are foolish, but tread lightly all the same. Lucifer's arrogance isn't without some merit....
Your objective is to take control of Lucifer's mana vaults, therefore depriving him of his flow of heroic forces, and use their power to crush him utterly.
Changes in 1.1: I changed Lucifer's AI a bit so that if he needs to build another training room, he does so in a sensible location. I also reinforced his back mana vaults a little (although it's nothing major).
Download (V1) (http://www.mediafire.com/?41o8lozb4siygz1)
Download (V1.1) (http://www.mediafire.com/?sc7527nduil56za)
More maps will be added as I finish them.
Hellfire Castle (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/Hellfire.png)
This is a 4-player multiplayer/skirmish map in which the keepers are squabbling over a hero fortress set in the middle of a lake of lava.
While it's generally AI-friendly, Computer-controlled keepers will likely get themselves slaughtered given the nature of the map (those hero gates do more than simply keep the patrols restocked...).
Download (http://www.mediafire.com/?havw9s83b521wjq)
Castle Lair (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/CastleLair.png)
Excuse the unimaginative name; I needed to call it something while I was working on it and didn't feel like coming up with something more creative.
Anyway, this is pretty much a new (and in my opinion better designed) version of Hellfire Castle. Once again, 4 keepers are fighting over a hero fortress, but this time storming the fortress is mandatory if one wishes to attack his enemies (which is what I was aiming for with Hellfire). The castle here is smaller but more heavily defended than Hellfire, and the personal appearance of King Reginald on the battlefield doesn't make things easier.
Again, it's generally AI-friendly with the chance that a computer keeper will wind up getting King Reginald's attention and likewise getting slaughtered, although the probability that they'll kill him is higher than the chance of survival they had on Hellfire.
Download (http://www.mediafire.com/?qax4xqnwm8cvjsc)
The following maps are single-player and need to be launched through the command line.
Enemy Rush (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/EnemyRush.png)
This challenge is meant to put your skills at creature possession to the test. Here, you are in control of a goblin (a special goblin that is much stronger than normal and has several spells, but still a goblin) and must cut down 16 waves of increasingly powerful heroes before they either kill you or break down the door to your dungeon heart and destroy it. They start out easy, but then get steadily harder.
The final match may not look like much, but I highly suggest you keep your guard up...looks aren't everything.
Changes in V1.5: I got rid of the player's mostly useless Hailstorm and replaced it with the much more useful Slow spell. I changed the 13th match around a little bit. The combatants in the final match lost their heal spell, but gained a new lightning-based spell to compensate (which had the side effect of making that fight much harder than it already was - if you get frozen, it's practically guaranteed you'll die).
Download (V1) (http://www.mediafire.com/?bsaq88525kmlefm)
Download (V1.5) (http://www.mediafire.com/?cpg2cnpin6rof26)
The Fallen One (http://i300.photobucket.com/albums/nn27/ArcticSnail/Dungeon%20Keeper%202/FallenOne.png)
Here's why I asked if it was possible to change the direction of a hero gate and still have it owned by a keeper.
In this realm, the keeper Lucifer has harnessed the power of his many Mana Vaults to construct himself a pair of hero gates and entrance heroes to his cause. Bolstered by this accomplishment, he dares challenge you for this corner of the subterranean realm. Of course his actions are foolish, but tread lightly all the same. Lucifer's arrogance isn't without some merit....
Your objective is to take control of Lucifer's mana vaults, therefore depriving him of his flow of heroic forces, and use their power to crush him utterly.
Changes in 1.1: I changed Lucifer's AI a bit so that if he needs to build another training room, he does so in a sensible location. I also reinforced his back mana vaults a little (although it's nothing major).
Download (V1) (http://www.mediafire.com/?41o8lozb4siygz1)
Download (V1.1) (http://www.mediafire.com/?sc7527nduil56za)