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View Full Version : WFTO's GUI



kyle
May 17th, 2011, 18:35
We are currently designing the GUI and would really like to know as a dungeon keeper or RTS fan what you felt was missing from the original games GUI's and what you would like to see in WFTO's GUI.

Feel free to draw mockups or just toss out a feature you would like to see.

MeinCookie
May 17th, 2011, 23:25
Different mini-map modes perhaps? Like AoE's complete map and then the military and civilian maps which highlight different things...