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Mentor
June 4th, 2011, 00:53
Cleanliness. It’s probably something you take for granted. That warm shower you take every morning (or every week — you filthy nerd) is one of those things that never really crosses your mind unless you don’t have it. Well, we … Continue reading → (http://warfortheoverworld.com/252-engine-progress-3/)

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fantasm0
June 8th, 2011, 20:34
i saw the video , great work.

but i'm going to be an ass and give some citicism:

it all looks a bit flat, is it planned to add some irregularities to the ceiling / unclaimed walls and ground? Well it probably is , if not this is my suggestion

natchoguy
June 8th, 2011, 23:36
It's still in development you know, if it's not fixed, possession will be hell awkward (check the first possession test video)

DonJoe
June 9th, 2011, 00:17
Sorry for the slow reply; yes, there will be a lot more deformation; especially in the non-reinforced walls. The concept is to make the caverns look.....cavernous.
Right now though, it's still something being worked on. We're not quite ready to show it off. But development is going fast, so.......in the near future.

natchoguy
June 9th, 2011, 02:22
I can't wait until a more dungeony dungeon keeper comes out. It's great that the development is going fast, in fact this is the second time we had such a major technological pushthrough (first one being blutonium and the models). I can't wait for the end results

Zyraen
June 9th, 2011, 05:04
I think the video is awesome :) Environmental aesthetics (cavernous dirt, crumbling blocks on a block disappearing) can and should be left till later.
Besides, its tough spotting problems when everything is dark and with multiple contours.