View Full Version : Liquid physics
Trass3r
September 29th, 2009, 04:22
Inspired by this (http://forum.keeperklan.com/liquid-physics-t202.html) WftO thread and nvidia just having released their first public OpenCL driver (http://www.nvidia.com/object/cuda_opencl.html) I wonder if this wouldn't be worth considering for NBK as well.
I kinda like the idea of a flooding trap :cool:
dotted
September 29th, 2009, 06:30
Inspired by this (http://forum.keeperklan.com/liquid-physics-t202.html) WftO thread and nvidia just having released their first public OpenCL driver (http://www.nvidia.com/object/cuda_opencl.html) I wonder if this wouldn't be worth considering for NBK as well.
I kinda like the idea of a flooding trap :cool:
There was no flooding trap in DK1 ;)
Trass3r
September 29th, 2009, 14:41
I knew somebody would come up with that :rolleyes:
Who the f cares, it doesn't need to be a 1:1 remake. Nothing speaks against introducing some innovation and exploiting new technology.
dotted
September 29th, 2009, 14:51
I knew somebody would come up with that :rolleyes:
Who the f cares, it doesn't need to be a 1:1 remake. Nothing speaks against introducing some innovation and exploiting new technology.
Which is why we have WFTO :p
Trass3r
September 29th, 2009, 14:55
Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation ;)
Krizzie
September 29th, 2009, 16:40
Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation ;)
You may add that trap after its done.
But only at your version. ;)
dotted
September 29th, 2009, 16:52
Yeah but it has a different goal, it's a totally new game. I'm just talking about a BIT innovation ;)
That is the goal of WFTO actually.
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