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Keeper Decagon
November 6th, 2012, 09:46
Wernslow "the Waste-of-Space"


Creature type: Firefly
Gender: Male
Age: 32
Personality: Calm, clumsy
Alignment: Neutral
Current level: 1
Gold: 0
Strengths: Good at exploration and is good as light support in battle
Weaknesses: Too weak to tackle higher level creatures
Likes: Exploring, fighting
Dislikes: Researching, making traps
Abilities:
Level 1: Attack :melee:
Level 4: Slow :slow:
Level 6: Fireball :fireball:
Level 7: Sight :sight:
Level 9: Protect Self :protect:
Level 10: Whirlwind :whirlwind:
Most Powerful Foe Slain: -
Body Count: -
Other things: His ‘light’ glows purple
Realm: Faircoast Caverns
Biography: Wernslow is a firefly that has the ability to assess a situation and act upon it in a given manner. He is particularly fond of exploration, and until now, has led a free and neutral life. While he could live out his days in the caverns and ancient dungeons that he has explored, he instead decided he should experience a more dangerous lifestyle. The only logical option would be to join a Keeper’s dungeon. His keen mind has also remembered almost all ways of traversing a given realm, and so his knowledge in exploration would be valuable to any Keeper. He also has a fond hatred for researching (because he can’t read very well) and is unable to build complex traps (mainly because he is rather clumsy with tools).

Keeper Decagon
December 5th, 2012, 08:45
Karan


Creature type: Firefly
Gender: Female
Age: 28
Personality: Quick-tempered, loving
Alignment: Neutral
Current level: 1
Gold: 0
Strengths: Good at researching and exploration
Weaknesses: Can’t fly fast, can’t build traps, weak against all
Likes: Researching, exploring
Dislikes: Manufacturing, guarding, doing nothing
Hates: Giants, heroes
Abilities:
Level 1: Attack :melee:
Level 2: Flight Other :flight:
Level 4: Speed self :speed_monster:
Level 5: Fireball :fireball:
Level 7: Sight :sight:
Level 9: Heal Self :heal:
Level 10: Tornado :whirlwind:
Most Powerful Foe Slain: -
Body Count: -
Other things: She is Wernslow’s sister
Realm: Faircoast Caverns
Biography: Originally from a land of fire, Karan once had a huge family of fireflies, but they were utterly destroyed when heroes invaded the realm; because of this she has a fond hate of heroes, but giants in particular. She had escaped narrowly with a bunch of her siblings, but she had not seen them since. She spent many years wandering the caverns and abandoned dungeons throughout many realms looking for the remnants of her family. Having given up some years ago, she has sought a place of work. She first found an old library owned by a cult of warlocks, and she learned a great deal there too, before she moved on. Seeking a Keeper to offer her services to, she eventually found the realm of Faircoast Caverns.

Keeper Decagon
January 16th, 2013, 11:09
Lord Ecthelion
http://i53.photobucket.com/albums/g41/dark_omega/Ecthelion_zps8ee19d38.png

Basic Information

Creature type: Salamander
Gender: Male
Age: 48
Personality: Loyal, solitary (mostly)
Alignment: Lawful Neutral
Current level: 2
Gold: 120

Strengths:

Fire-resistant
strong offensive abilities
fearless

Weaknesses:

Vulnerable to projectiles

Likes:

Guarding
building fire-based traps

Dislikes:

Researching
warlocks

Hates:

Heroes
dishonourable actions

Abilities:

Level 1: Attack :melee:
Level 1: Fire Spit :fireball:
Level 4: Fireball :fireball:
Level 7: Protect self :protect:
Level 9: Meteor :meteor:
Level 10: Word of Power :word_of_power:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

Aella, the Level 2 female Barbarian

Body Count: 0

Appearance:
Ecthelion is very large, about 1 1/2 times the size of an ordinary Salamander. He has a proud stature, and always stands to attention when given orders from his superiors. Unlike most Salamanders, he wears a full body suit of armor. The breastplate is reinforced to withstand a barrage of Sentry trap fire, and overlapping plates of solid steel cover his neck and tail. His head, however, does not bear any armour, and is a prominent weak point.

Current Realm: Northland Iceland

Biography:
A Salamander of a high stature, Ecthelion is one of the Summermarsh royal guards. He was born in this deadly lava pit, and received a rigorous upbringing. His parents had forced him to join the Guards, to protect the realm, leaving the young Salamander with no choice. This too prevented him from finding a mate. His longing for one has always been suppressed by his discipline, but this suppression has decayed slowly over the years, causing him to experience emotional reactions that would normally have been dealt with in his youth.

Ecthelion was also a rather competitive type when he was young, always trying to become better than everyone else. In time he became one of the best, and was offered a place among the elite. Guarding the Queen with his life for many years, he was sent away recently due to rotations in the guard. He was to be sent to a northerly cold realm, devoid of fire. Ecthelion initially objected to this, but did his duty and departed, realising the nature of the realm upon his arrival. Heroes and Keepers are fighting for control. Despising the heroes, he naturally decided to join a Keeper, like many of his kind have done before him.

*NEW* Battle Theme (http://www.youtube.com/watch?v=cp0bCaL1Wsw‎)

Keeper Decagon
February 3rd, 2013, 10:56
“DIY” Clarissa

Basic Information:

Creature type: Guard
Gender: Female
Age: 23
Personality: Kind, loyal,
Alignment: Lawful Good
Current level: 2
Gold: 0

Strengths:

Higher agility
Physical resistance
Repairs traps/doors

Weaknesses:

Lacks adequate armor

Likes:

Guarding
Building traps

Dislikes:

Researching
Insectoids

Hates:

Non-human creatures
Keepers

Abilities:

Level 1: Attack :melee:
Level 2: Heal Self :heal:
Level 4: Protect Self :protect:
Level 7: Protect Other :protect:
Level 10: Protect Group :protect:

Enemies Slain:

Tylonu, the level 8 Tentacle

Enemies KO'd:

None

Body Count: 1

Appearance:
Clarissa has a slender body, usually covered with specially-tailored armor that allows for greater movement, and carries a small pouch with tools around her waist. Her hair is a light brown color and is of a medium length, but she normally keeps it tucked away under her helmet, rarely showing it.

Current Realm: Northland Iceland

Biography:
Once the victim of a terrible Keeper attack in her youth, Clarissa naturally hates Keepers. She escaped the invasion with some of her friends from the barracks (she trained from an early age) through a hero gate, but the town and it’s defences were lost. Once she completed her training elsewhere, Clarissa, and taskforce of Heroes, returned to the lost realm, only to find death. The Keeper had remained to watch the realm burn. The taskforce set up an outpost, but it was quickly discovered. The Keeper launched a huge invasion upon the heroes in the hope to retain his grip on the land. During the siege, Clarissa helped to repel the enemy, not only by fighting, but also by fixing the defences, earning her the nickname ‘DIY’. When the Keeper faltered, Clarissa led the counterattack. She can still vividly remember the unearthly scream that emanated from the Dungeon Heart as the support pillars collapsed.

Keeper Decagon
February 5th, 2013, 12:07
“Steadfast” Tetryos

Basic Information

Creature type: Guard
Gender: Male
Age: 29
Personality: Cold-hearted, often grumpy, loyal
Alignment: Lawful Neutral
Current level: 2
Gold: 0

Strengths:

Alert
Tough
Good manufacturer

Weaknesses:

Slow
Easily outwitted

Likes:

Guarding
Manufacturing
Fighting

Dislikes:

Other creatures
Researching

Hates:

Non-humanoid creatures

Abilities:

Level 1: Attack :melee:
Level 4: Protect Self :protect:
Level 7: Protect Other :protect:
Level 9: Protect Group :protect:
Level 10: Invulnerable :protect:

Enemies Slain:

Tylonu, the level 8 Tentacle

Enemies KO'd:

None yet.

Body Count: 1

Appearance:
Carries a diamond-tipped lance, and wears thicker-than-average armor, making him bulkier than an ordinary Guard

Current Realm: Northland Iceland

Biography:
Once a guard of an important hero installation, Tetryos found pride in his job. He helped to repel several incursions by unknown forces during his 8-year posting. When his duties were fulfilled, he was forced to leave his position, which he hated. During the next year he spent several months guarding some isolated prison that contained many species of creatures. He rapidly formed a deep hatred for these ‘imperfect’ beings, and still does not tolerate them. When he was fed up with his position, he abandoned it, and suddenly left the hero ranks. Keepers maybe weren’t his favourite choices, but joining them was better than staying at some dreary hero outpost the rest of his life. His special lance had been awarded to him after he helped to defeat a nameless Keeper.

Keeper Decagon
March 10th, 2013, 11:50
Tedworthy, the Silent Salamander

Basic Information

Creature type: Salamander
Gender: Male
Age: 25
Personality: Logical, kind, efficient
Alignment: Neutral Evil
Current level: 4
Gold: 120

Strengths:

Can quickly assess battles
Has a brilliant memory

Weaknesses:

Cannot speak and has difficulty communicating

Likes:

Guarding
Researching
Simulating battles

Dislikes:

Stupidity
Manufacturing
Heroes

Hates:

Rogues and Thieves

Abilities:

Level 1: Attack :melee:
Level 2: Fire Spit :fireball:
Level 4: Sight :sight:
Level 9: Speed Self :speed_monster:
Level 10: Protect Other :protect:

Enemies Slain:

None

Enemies Knocked Unconscious:

Jimmy, the Level 3 male Thief

Body Count: 0

Appearance:
Tedworthy is a normal Salamander in all regards, except for his missing tongue and brilliant mind.

Current Realm: Northland Iceland

Biography:
As a youth, Ted was always a quiet character, and was often picked on by bullies. He was never the fastest, or the strongest, but was by a long way the smartest. He could work things out in his head which his teachers could not. With the help of his twin brother, Essam, he became a guard. His skill in logistics is often called upon by superiors, and he always tries to improve himself, whether it be in skill or efficiency. Unfortunately, though, while out on patrol he encountered a rogue, and a small battle ensued, resulting in the forceful removal of his tongue. The rogue escaped, and following his recovery, Ted swore (on paper) that he will hunt down this rogue, and kill it. He resumed his work however, but has a great difficulty communicating with most other creatures.

Keeper Decagon
April 17th, 2013, 13:03
Deceased Creatures



Creature type: Salamander
Gender: Male
Age: 25
Personality: Quick-tempered, yet kind-hearted
Alignment: Neutral Evil
Current level: 1
Gold: 0
Strengths: Able to manufacture with ease, tough, fire-resistant
Weaknesses: vulnerable to ice magic, weak defensive ability
Likes: manufacturing, fighting
Dislikes: researching, heroes
Hates: anything small and fast
Abilities:
Level 1: Attack :melee:
Level 2: Fire Spit :fireball:
Level 4: Fire Ball :fireball:
Level 7: Protect Self :protect:
Level 10: Meteor :meteor:
Most Powerful Foe Slain: -
Body Count: -
Other things: He has a long scar that runs down his left side, from his head to his tail. He is the brother of Ted.
Realm: Northland Iceland
Biography: Born and raised in the realm of Summermarsh, Essam had a relatively tough time during his childhood. This was mainly his own fault, because he always caused trouble for his peers and mentors. One time he even spat a ball of fire at his teacher while he turned away. Eventually he grew out of this childish behaviour, luckily, and he became a guard. His training was tough and vigorous, but he bested his class, and even his mentor, although he received a nasty scar from that fight, and Essam was quickly noticed by high-ranked Salamanders. He received additional training to reform him, to create a Brute, but one thing that did not change was his loving heart.

He died attempting to advance Keeper Tesonu's cause.



Basic Information

Creature type: Demon Spawn
Gender: Male
Age: 3
Personality: Short-tempered, but tries to be friendly
Alignment: Neutral Evil
Current level: 2
Gold: 0

Strengths:

Resistant to fire
He is very agile, and can easily dodge attacks
Bursts of rage allow him to cause a bit more damage than usual

Weaknesses:

Can be upset easily, which will cause him to attack blindly
Because he is still very young, he is weaker than normal Demon Spawns.
Is vulnerable to ice magic

Likes:

Lava
Other reptiles
Kind people

Dislikes:

Water
Nasty people

Hates:

Seeing his friends get hurt

Abilities:

Level 1: Melee :melee:
Level 4: Fire Spit :fireball:
Level 5: Fireball :fireball:
Level 6: Sight :sight:
Level 8: Protect Self :protect:
Level 10: Lesser Meteor* :meteor:

*Does a bit less damage than normal and has a smaller AoE radius when it hits non-creature objects.

Enemies Slain:

None

Enemies KO’d:

None

Body Count: 0

Appearance:
He is pretty much a smaller version of your average Demon Spawn, but is black and red in colour.

Current Realm: Northland Iceland

Biography:
Cytai is a curious baby Demon Spawn who enjoys bathing in lava and playing with other reptiles, such as Salamanders and other Demon Spawns. He is black and red in colour, as opposed to the normal greenish colouring of normal Demon Spawns. While young, he retains a certain anger within, from what Keeper Tesonu’s Informant did to him and his brothers and sisters, which he readily uses as a sort of motivating factor when fighting. Despite this, Cytai is generally kind to people, and will show this through addressing them as “Elder”, as a sign of respect for their superior standing in the dungeon community compared to his own, and by calling fellow reptiles “Fire-friends”. He hates to see his friends get hurt, and if someone does indeed hurt them, he will most likely burst into rage, attacking the aggressor blindly and without mercy. His small size and relative agility allow him to dodge attacks and climb onto enemies, but equally, if an enemy gets him, he will most likely suffer a lot of damage.

The young Demon Spawn joined his first dungeon when he was captured by Ecthelion, a Salamander serving under Keeper Tesonu. Cytai became increasingly attached to him, seeing him as a sort of ‘father’.

He died during Tesonu's assault on Hannibal's dungeon.

Keeper Decagon
April 19th, 2013, 08:54
“Shocking” Sapphira

Basic Information

Creature type: Salamander
Gender: Female
Age: 25
Personality: Cold-hearted, aggressive to others
Alignment: Neutral Evil
Current level: 4
Gold: 0

Strengths:

Resistant to lightning
Is able to physically disarm traps


Weaknesses:

Weak to fire
Recieves damage in water

Likes:

Cold places
Killing Heroes and Warlocks
Fighting

Dislikes:

Heat
Researching

Hates:

Heroes
Experiments
Warlocks

Abilities:

Level 1: Attack :melee:
Level 1: Disarm* :lightning:
Level 3: Lightning :lightning:
Level 5: Speed Self :speed_monster:
Level 8: Thunder :lightning:
Level 10: Thunderstorm :hailstorm:

*this is where she is able to disarm any traps, except Lightning traps, by physically electrocuting their inner workings, although she will be unable to move while doing so, and it causes moderate damage to her body while she does this. As she disarms more traps, the damage she receives per trap increases exponentially.

Initial Damage Per Trap: 5%
Damage Per Additional Trap: x2 previous damage

Enemies Slain:

None yet

Enemies Knocked Unconscious:

None yet

Body Count: 0

Appearance:
Her skin is a deep sapphire color, and generates an aura of static electricity around her. When she sleeps the aura dims to being barely visible.

Current Realm: Northland Iceland

Biography:
During her childhood, Sapphira was an ordinary Salamander, enjoying bathing in blazing hot lava, and spitting fireballs at her friends for a laugh. One day, on her 17th birthday, her parents took her to the surface, to watch the spectacle of an erupting volcano, but they were captured by Heroes. They were separated, and the young Sapphira was brought to the lab of a scientist, who performed tests on her repeatedly, one day infecting her with a disease just so he could study the effects and the next poking and prodding her to test out her reflexes.

On one fateful day, 8 years later, the scientist had built a machine that stored electricity, and connected the poor Salamander to it. A storm brewed in the skies on that day, and a bolt of lightning struck the special antenna that was attached to the machine. Moments later, thousands upon thousands of volts surged through Sapphira’s body, so much so that it changed her, physically and mentally. One of the major changes was her skin. While she initially retained her usual orange skin color, as the experiment progressed it turned blue, or sapphire, and began to hum with static electricity. To the scientist’s surprise, she survived. He began to study her closer, but underestimated her new-found power.

Sapphira broke free, knocking the scientist unconscious, and escaped the Hero installation, electrocuting many of the Guards. When she returned to the underworld, she found that the experiment had twisted much of her personality, eradicating her warm, loving heart, and replacing it with one of ice. She now could not endure the heat of the lava pits she enjoyed so much when she was young, and so she traveled to a cold realm, hoping to find a suitable refuge. She despises Heroes, and most of all, experimentation.

Keeper Decagon
September 13th, 2013, 12:40
Jason, the English Knight
1176

Basic Information

Creature type: Black Knight
Gender: Male
Age: 28
Personality: English, dominant, can be uncaring, loyal
Alignment: Neutral Evil
Current level: 1
Gold: 0

Strengths:

Tough armor
Bears a very large sword that can easily slice through light armor

Weaknesses:

Very slow
Vulnerable to magic
Sword is heavy, and so attack cooldown is extended

Likes:

Yorkshire Tea
Complaining about the weather
Killing non-human creatures

Dislikes:

Rudeness
Bad weather
Cold tea
Incompetence

Abilities:

Level 1: Attack :melee:
Level 3: Protect Self :protect:
Level 6: Protect Other :protect:
Level 8: Rebound Self :rebound:
Level 10: Word of Power :word_of_power:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
A typical Black Knight’s appearance, only his sword is a bit larger than the average BK. He also wears a short “cape”, which proudly displays the Union Jack.

Current Realm: Red Crystal Islands

Biography:
Once a proud member of the British Empire, Jason was disgraced due to a terrible accident involving a torch and a ship full of explosives. His status within the armed forces was quickly erased when he was found guilty, leaving the Knight with nought but his armor and a handful of Gold. He used his remaining money to buy passage on a large trade ship headed for the continent Heavenarius. Since his arrival, Jason has found his way into the Underworld, hiring his abilities to whoever can pay him, which appeared to be mostly Keepers. Despite being essentially exiled from his homeland, he still retains typical English tendencies, including drinking tea and complaining about the weather.

Keeper Decagon
September 22nd, 2013, 01:19
:demon_spawn: Khar’serak :skeleton:

Basic Information

Creature type: Undead Spawn
Gender: Male
Age: ??
Personality: Harsh, short-tempered, loyal to the Keeper
Alignment: Chaotic Evil
Current level: 1
Gold: 0

Strengths:

Requires no rest or food. Ever.
Immune to Fear magic and Poison debuffs
Has no pesky morals or ethics

Weaknesses:

Extremely vulnerable to Holy magic
Is rather weak to blunt weapon attacks
Any Heal other than the Keeper’s has little to no effect on him

Likes:

Killing
Gold
Other undead

Dislikes:

Losing bones
Holy creatures

Abilities:

Level 1: Melee :melee:
Level 1: Poison* :poison_cloud:
Level 1: Poison Breath :poison_cloud:
Level 5: Protect Self :protect:
Level 10: Death Curse :slow:
Level E1: Melee+ :melee:
Level E1: Poison Breath+ :poison_cloud:
Level E4: Protect Other :protect:
Level E8: Rebound Self :rebound:
Level E10: Word of Power :word_of_power:

*This poison ability is passive, as it is attached to his melee attacks. For every attack, there is a moderate chance of poisoning the target.

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
It is an ordinary Demon Spawn, but is like 2/3 skeletal and 1/3 rotting flesh.

Current Realm: Red Crystal Islands

Biography:
It’s an undead Demon Spawn. Who cares about where it came from?

Keeper Decagon
September 27th, 2013, 20:05
Maiden of the Nest
:spider: Chandra :spider:
The Banishing Priestess

Basic Information

Creature type: Mage Maiden
Gender: Female
Age: 23
Personality: Thoughtful, respectful, kind to others, determined to help
Alignment: Neutral Evil
Current level: 1
Gold: 0

Strengths:

Has a great ability to combat the undead
Retains the typical Maiden immunity to negative statuses
Is a good support unit in battles

Weaknesses:

Is too weak to fight on the front lines
Can not easily battle living enemies

Loves

Her sister, Pamela
Using her magic

Likes:

Light Magic
Helping others

Dislikes:

Undead creatures
Disrespect
Fights
Heroes

Abilities:

Level 1: Melee :melee:
Level 2: Heal Other :heal:
Level 3: Shine :freeze:
Level 4: Speed Other :speed_monster:
Level 5: Purify :heal:
Level 6: Holy Rain :hailstorm:
Level 7: Protect Other :armor:
Level 8: Rebound Self :rebound:
Level 10: Banishment :teleport:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
Chandra looks mostly like an ordinary Maiden, but holds a magical staff with which she cast her spells. It looks rather like this. (http://fc06.deviantart.net/fs15/f/2007/022/d/6/Arcane_Staff_of_the_Druid_by_Dreambow.png) She also wears a kind of "half-robe" that covers her human half; it's pretty much a makeshift adaptation of normal Warlock's robes, modified for obvious reasons. It is dull brown/gray in colour, and has a hood that easily conceals her face.

Current Realm: Northland Iceland

Biography:
Chandra and her older sister, Pamela, are both apart of a remote academy to the north strictly for Maidens of the Nest that are both interested in and capable of the magical arts. There are a variety of specialized courses designed to maximize a certain form of magic, such as healing, to create superior magic users, or Mage Maidens. Each course focuses on taking advantage of a Maiden's natural abilities to ensure that Mage Maidens remain the best. Chandra herself is considered a Banishing Priestess, which is a sub-class of the Untouchable Healer main class, while Pamela is of the Archmage class.

The academy itself has quite the history, existing previously as a mere tribe exclusive to Maidens of the Nest, eventually advancing into what it is now. As it existed in the overworld, the Heroes naturally felt threatened by its presence, specifically when it evolved into an academy. Time and again did they try and bring down the academy, but due to its easily defended location and the specialized talent of the Mage Maidens, their efforts were wasted with few casualties on the Maiden side. While it was believed that the Heroes could best the academy, they estimated that their losses would be far too great for it to be worth it. As the academy sought no expansion, the Heroes decided to leave it be.

However, while each generation of Heroes realized the futility of their assault on the academy, it didn't stop the next generation from trying to bring it down. The continued persistence of the Heroes slowly took its toll on the academy. The increasing severity of the Hero attacks brought about worry that the academy may eventually fall.

The Maiden hierarchy decided to ally themselves with the Heroes' most common enemy, the Dungeon Keepers, to push back the Heroes and send them a message of warning. To go about this alliance, the academy secretly sent out its Mage Maidens to aid Keepers of the northern realms, close to the academy's location. Northland Iceland was one of these realms, and one the academy specifically desired as a result of the numerous rumors of suspicious Hero activity. Chandra and Pamela eagerly volunteered for this mission. During the most recent Hero attack on the academy, one of the casualties was the death of their mother. To the sisters, this was the perfect opportunity for revenge.

Keeper Decagon
October 29th, 2013, 18:10
:flame_breath: Mesa :flame_breath:
The Spirit of Fire

Basic Information

Creature type: Ghost
Gender: Male
Age: ??
Personality: Quick-tempered, yet kind
Alignment: Neutral Evil
Current level: 2
Gold: 0

Strengths:

Requires little rest and no food.
Resistant to Fear and dark magic
Has multiple offensive spells
Can pass through locked doors/barricades and flies
Fairly competent researcher

Weaknesses:

Vulnerable to Holy magic
Rather weak melee attack
Short temper can lead to blind attacks
Gets the decent-damage spells later on

Likes:

Fighting
Haunting people
Other undead
Salamanders

Dislikes:

Getting infuriated by enemies
Holy creatures

Abilities:

Level 1: Melee :melee:
Level 1: Fireball :fireball:
Level 2: Invisibility :invisibility:
Level 3: Slow :slow:
Level 4: Drain :drain:
Level 5: Speed Self :speed_monster:
Level 7: Rebound Self :rebound:
Level 8: Meteor :meteor:
Level 10: Disruption :freeze:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
Much like a normal Ghost, although faint shimmers of a reddish glow can sometimes appear from within. If necessary, he can morph into the shape of a Salamander.

Current Realm: Northland Iceland

Biography:
Well, I’m pretty sure you already know this, don’t you?

Keeper Decagon
January 11th, 2014, 14:12
Terrence :tentacle:

Basic Information

Creature type: Tentacle
Gender: Male
Age: 37
Personality: loyal, quite intelligent, generally uncaring towards others.
Alignment: Neutral
Current level: 2
Gold: 0

Strengths:

Resistant to ice magic
Good support unit
Follows orders without question

Weaknesses:

Weak to fire
Quite weak melee

Likes:

Researching
Water
Keepers

Dislikes:

Fire
Manufacturing
Fire-based creatures, like Salamanders and Demon Spawns.
The Northland Tentacle Tribe

Abilities:

Level 1: Melee :melee:
Level 2: Ice Shard :freeze:
Level 3: Speed Self :speed:
Level 5: Freeze :freeze:
Level 6: Hailstorm :hailstorm:
Level 8: Protect Self :protect:
Level 10: Blizzard Bomb :freeze:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
He looks like an ordinary Tentacle.

Current Realm: Northland Iceland

Biography:
Terrence is a relatively ordinary Tentacle who was expelled from the Tentacle Tribe in Northland for his views on Keepers. He tried to encourage co-operation with Keepers within the tribe, instead of despising/destroying them, as they would allow them to fight the Heroes more successfully, but due to the Tribe having had bad previous experiences with Keepers that sought to abuse their co-operation, Terrence’s ideals were quickly barked down, which eventually led to his exile. He now returns to Northland, and is willing to help the attacking Keeper in any way possible… even if that means killing his own kin.

Keeper Decagon
March 11th, 2014, 14:29
:beetle: Geode :beetle:
The Rock-Hard Beetle

Basic Information

Creature type: Beetle
Gender: Male
Age: ??
Personality: Loyal, generally indifferent towards others
Alignment: Neutral Evil
Current level: 1
Gold: 0

Strengths:

Rock-hard shell is resistant to physical damage
Completely loyal; will never betray or abandon allies or his Keeper
Good manufacturer

Weaknesses:

Weak to magic in general
Heavy shell makes him quite slow in combat

Likes:

Manufacturing
Helping out allies
Killing traitors
Gems

Dislikes:

Traitors
Fast enemies

Abilities:

Level 1: Melee :melee:
Level 5: Protect Self :protect:
Level 7: Stalagmite :hailstorm:
Level 10: Invulnerable :protect:

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
He is a little bit larger than a normal beetle, and his carapace appears to made out of a hard rocky material, with shiny bits of crystal protruding out of it.

Current Realm: Faircoast Caverns

Biography:
Geode is certainly not an ordinary Beetle, and has a magic-induced strange genetic disorder that caused his rocky outlook. Noted for being a tough nut to crack, he has bested many foes purely due to the fact that his shell allowed him to last much longer than they, dealing fair damage in return for very little. Although he has learned to live with the heavy carapace, he positively dislikes anything and anyone that can outmanoeuvre him in battle… which is almost everyone. Still, he remains fiercely loyal to his allies, and would gladly throw himself in front of an enemy’s attacks in order to save an ally.

Keeper Decagon
April 8th, 2014, 09:47
Dread, the Demon Spawn

Basic Information

Creature type: Demon Spawn
Gender: Male
Age: 25
Personality: Vicious, mean, does not care for anyone but himself.
Alignment: Chaotic Evil
Current level: 1
Gold: 0

Strengths:

Resistant to fire
Fast, hard-hitting attacks
Good at manufacturing offensive traps

Weaknesses:

Not very tough/durable
Can sometimes disregard orders when enraged
Lacks protective/defensive abilities until lvl E7
Easily provoked

Likes:

Killing
Mutilating enemies
Fights
Lava

Dislikes:

Water
Other creatures

Abilities:

Level 1: Melee
Level 6: Fireball
Level 8: Meteor
Level E1: Melee+
Level E1: Flame Breath
Level E4: Fireball+
Level E7: Protect Self
Level E10: Blaze

Enemies Slain:

None Yet

Enemies Knocked Unconscious:

None Yet

Body Count: 0

Appearance:
Similar in size to a normal Demon Spawn, just his skin is of a gold-orange hue.

Current Realm: Faircoast Caverns

Biography:
The Demon Spawn known only as Dread has earned himself quite a reputation for being quite destructive for his size, yet when in a sustained fight, he would not be able to last long. Purely offensive in his behaviour, he is easily enraged in a fight, one of his prominent weaknesses, as it can lead him to disregard orders and potentially abandon a battle formation. He is uncaring towards others, which has lead him to become quite solitary in the past, although recently he realized that all the best fights are between Keepers and Heroes, so he has grown a vague sort of acceptance of other creatures, although he rarely shows it. Whilst he is able to take a trap apart in under a few seconds, he is also quite talented at putting them together, making him useful in the Workshop as well as on the battlefield.

Keeper Decagon
May 16th, 2014, 11:21
Chapter 1 - Discovery in the Mines

“Come on, get to work! You’re not getting paid to sit around,” Tetryos shouted to the Dwarves, who quickly jumped up and continued mining the precious Gold that was so abundant in this realm. The Guard shook his head.
“They’ll never understand the concept of hard work,” he muttered to himself. He quickly marched on. He had to get back to the outpost before his shift began, or else it would be left unguarded, allowing any number of dangerous Underworld critters getting through and raiding the mine.
He passed several wooden Barricades, and walked into the outpost. Gerry the Knight was still on duty, constantly checking for enemies.
“Hey, Gers, how’s it goin’?” Tetryos asked as he walked into the Guard Room. The Knight turned to him briefly, quickly saying,
“Alright. No trouble today,” before continuing with his duties.
“Good, good. Well, looks like I should be having a relatively quiet shift then.” He headed to the small armoury behind the Guard Room, and picked his lance off of the trestle. When he returned, he found that Gerry had already gone, leaving a small note on the table in the middle of the room. It read, “Spotted some movement in the tunnels. Gone to investigate.”
Tetryos shrugged, and began his shift. He walked out of the Guard Room, inspecting the automated defensive traps. Five huge Sentry traps stood guard in the passage that led deeper into the mines, behind five Barricades. Tetryos wondered why such extensive defences were necessary, as there was just the odd giant Beetle that thought it could take them on. All, so far, had failed miserably.
Suddenly, a scream echoed from within the mine, followed by a deafening silence. Tetryos was frozen in shock, realizing that the scream was Gerry’s.
“Ah, crap.” Tetryos realized it was his duty to investigate.
The Guard gripped his lance tightly as he cautiously walked down into the deeper section of the shaft. He suddenly spotted a small dim glow in the distance, which was red of colour. Continuing to move slowly towards the light, Tetryos came across the bodies of several Underworld dwellers, consisting of Goblins, giant Spiders and Beetles. A large sword was stuck in the Beetle corpse.
Tetryos recognized it. It belonged to Gerry, but his body was nowhere to be found. He must still be alive, giving the nervous Guard a small shred of hope for his friend.

Silence surrounded Tetryos, creating a feeling of intense anxiousness in his mind. The dripping sound had seemingly ceased too, as if the very rock was watching his every move. He eventually came into a large clearing of some kind, and the light was gone.
“Gerry! Where are you?” The Guard shouted, resulting only in his echo answering him. The pitter-patter of creatures could be heard, stalking him in the shadows.
Suddenly, Tetryos spotted the light again, emanating from one of the tunnels that lead away from the clearing. With it came a rhythmic sound, bouncing around the empty caverns. The hidden creatures appeared to get closer to Tetryos, stalking and inducing fear into the Guard.

Suddenly, a giant Beetle leapt out of the shadow, attempting to impale the Hero with his mandibles. Tetryos blocked the attack with his lance, sending the insect flying past him. More insectoids and Goblins now came out of the darkness, attacking the Guard from all sides.
As Tetryos blocked the attack of another Beetle, he reversed his lance, and stabbed a Goblin in the torso, before retracting it and slashing it across several more enemies. The Beetle’s mandibles were not nearly powerful enough to bite through Tetryos’ armour, but the Goblin swords severely dented it with each hit.
As more creatures attacked, he vaulted over a Beetle with his lance, before slashing more critters left and right. The deep rhythmic sound continued to approach.
Several Goblins parried Tetryos’ lance, and sent it flying onto the ground. They moved in closer, ready to finish the job. But the Guard was much larger than they, and barged through the enemy line, grabbing his lance off the ground, running as fast as he could back towards the outpost.
The Goblins gave chase, not realizing their error until too late. When they approached the outpost behind Tetryos, the mighty automated cannons opened fire on them. Some Goblins tried to run, others tried to continue on. None survived the barrage of cannon fire. Tetryos breathed a sigh of relief when he returned to the Guard Room.
“I must report this to the commander.”

The sounds from the deep came closer, and the Sentry cannons discharged once more. Hordes of creatures now approached the outpost perimeter, breaking through the Barricades with ease. Terrified, Tetryos ran. He did not look back, nor did he listen to the rhythmic echoes of the approaching hordes. He ran past the Dwarves he met before, screaming at them to get out of the mine. Confused, the Dwarves looked down the shaft, seeing the horde demolishing the Sentries, and continuing further towards the surface. They shouted back at the Guard,
“Go, we will distract them here!” And with that the honourable Dwarves grabbed their axes, charging at the enemy.
Tetryos shook his head, but continued running. He tried not to listen to the slaughter that happened behind him.

When the Guard broke into daylight, a terrible sight confronted him. Most of the realm was a battleground, with Heroes and Underworld creatures battling everywhere. He spotted Lord Terrence and his bodyguards fighting their way back to the Hero Gate, which happened to be the only way to safely leave the realm. Tetryos ran as fast as he could towards the Hero remnants whilst chopping down some Goblins that were in the way, shouting for them to wait, but he was too late. In a flash, the Heroes entered the Gate and disappeared, before the stone structure was destroyed by the Mana-borne Imps.

“Oh no…” Terror rang out through Tetryos’ wavering voice.
He looked around him, seeing the castle nearby burn and the town was laid to waste. Then, a terrifying mercenary, a so-called Black Knight, spotted the Guard and prepared to engage. Tetryos grasped his weapon tightly, backing away slowly. There was no way that he would survive this.
Suddenly, a chill ran through his back, followed by a surge of pain. Dropping his lance, the Guard looked down at himself, seeing the end of a sword sticking out of his chest. It retracted, and Tetryos fell to the ground. He looked up at his killer, only to find that it was his friend Gerry. The Knight knelt beside him.
“I’m so sorry, my friend. Please forgive me; he gave me no choice.”
Tetryos lay helpless as he watched Gerry stand up and walk away. Then, his vision blurred and everything went dark.

Keeper Decagon
May 19th, 2014, 11:45
Chapter 2 – Darkness, Skeletons and Keepers

The darkened room was mostly still, but for the patter of rats and the dripping of water from the ceiling. In the middle of the square chamber, there was an iron fence that encircled a bunch of bodies within, with a large metal door in one side of it. This was a typical dungeon Prison, which was magically infused to make its occupants die a little faster than they normally would.
Suddenly, one of the bodies moved, coughing and spluttering. He groaned in pain before he climbed to his feet. Tetryos looked around the dark room, shaking his head. He felt a pain in his chest as he moved. When he looked down, he saw the place the sword had penetrated his body, but it was slightly healed up. The only explanation could be that it was through magic that he was healed, which meant that something or someone was keeping him alive for something. Tetryos slumped down against the iron Prison bars, coughing some more.
“Ugh…”
At the opposite end of the room he could just make out a large steel construct of sorts, a door perhaps. The Guard guessed that even if he were to escape from the Prison somehow, he wouldn’t get very far with that door in the way.
All of a sudden, the door slid open, and a small creature encircled by a reddish glow ran in, holding another body. It opened the door and dragged it inside, before locking it and promptly running off. This body, however, was not of any Hero. It was a Goblin, which had severe wounds. Tetryos crawled a little closer to it.
“Hmm… there must be a battle somewhere… perhaps something else might come to free us…?” He shook his head. It all seemed a little far-fetched.

As he sat, coughing and watching the Imps run back and forth with more Hero bodies, suddenly one of the Heroes started to move. Tetryos looked up hopefully at the Knight, which was now stood up and clutching its sword.
“Thank the Avatar, you’re alright… we need to find a way out of here…”
The Knight said nothing, turning its head slowly to face the injured Guard. It then took off its helmet and armour, revealing something entirely different than a Knight.
“Oh my god…”
Stood before Tetryos was a Skeleton, its bones magically stripped of almost all flesh. It took a step forward, the exposed bones rattling a little as it moved. Then, ignoring the Guard, it walked towards the Prison door, which opened to release the Skeleton. Tetryos watched as the abomination walked around the Prison and out of the room through the Steel Door.
Tetryos realized that this was going to happen to all who were trapped within the Prison, but he had no hope of escaping.

Suddenly, a loud clanging noise rang out throughout the room. Tetryos looked at the Steel Door as the sound emanated from beyond; as well as the clanging, there were sounds of battle too, featuring shouts and explosions, as well as the odd crack of thunder.
The Steel Door suddenly buckled and collapsed, hitting the ground with a deafening thud. Tetryos looked through the now-open hallway, spotting the attacking force: Goblins, Knights, Dark Angels, Demon Spawns and Salamanders, along with various humans and a couple of other creatures. One of the Salamanders, the largest one Tetryos had ever seen, waddled to the Prison door, melting the door with his super-heated fire breath. When it gave way, the others in the attacking force walked in, picking up their captured Goblin comrade. The large lizard looked around the rest of the Prison, spotting the still-moving Guard.
“Look at this, one of the Heroes is still alive. Should we take him with us?” The Salamander turned to what appeared to be the leader of the group. Tetryos couldn’t see them very well, but he could just make out the robes it wore, so he assumed it was a Warlock.
“No, he’ll just slow us down. Now come on, we need to get moving before they block our path and reinforce their position.” The voice sounded female. The Salamander nodded.
“Yes Ma’am,” he said as he looked back at the Guard, before following the group.

Tetryos waited until the group was out of sight before climbing to his feet and stumbling out of the Prison. The moment he was outside of the cell, the Guard felt as if he could breathe normally again, the tight feeling inside loosening up, as the magic had no further effect upon him.
“Ah, much better… now, to get out of here,” he said to himself before he slowly made his way out of the room. He passed the bodies of various creatures, including Heroes. Tetryos grabbed the lance from one of the dead Guards, and he crept on, passing more carnage and the wreckages of traps. He looked down at the ground, noticing that the floor tiles had small red gems in them, the same colour of the Imp’s glow and of the path that destroyed the Hero Gate before.

Suddenly, an explosion echoed throughout the dungeon, followed by an unearthly scream. A wave of magical energy washed over the dungeon, turning every stone wall and path tile to dust. Tetryos looked around at the now-barren cavernous dungeon, walking on quickly. When he walked into what seemed like the inner dungeon, the attacking group Tetryos saw before emerged from within. The Guard held up his lance shakily at the creatures.
“I… I don’t want to fight you…”
The Salamander he saw before stepped forward again.
“You, what’s you’re name and why were you interned in this Keeper’s Prison?”
Tetryos looked around in confusion.
“Keeper? I have no idea what… nevermind, I was captured when this realm was invaded by evil forces…”
The giant lizard took another step towards the nervous Guard.
“We came here to destroy this Keeper and free our comrade, but you can prove a… complication,” he turns to the leader. “Perhaps we should take him back to the dungeon. Maybe he’d be willing to join us.”
The Warlock seemed to ponder about it, and nodded.
“Alright, you can come with us. I must ask that you hand over your weapon though.”
The Black Knight in the group walked to the Guard and grabbed the lance, which Tetryos released, somewhat reluctantly.
“Let’s go,” the giant Salamander walked beside the Guard as they traversed the now-empty dungeon. “I’m Ecthelion, by the way. Lord Ecthelion.”
“My name’s Tetryos… If you’re a Lord, does that mean you own a realm?”
The Salamander shook his head.
“Nah, I own a small portion of my Queen’s realm, a far-away land called Summermarsh Swelter. I actually serve in the Elite Guard, given the duty of protecting the Queen herself and all of her subjects… although recently I have been sent further and further from the realm. Hmm.” A frown passed over the Salamander’s face.
Tetryos acknowledged everything Ecthelion told him.
“I used to guard a mineshaft. Not a thrilling job, sure, but it allowed our Dwarves to mine as much Gold as possible, and in peace,” he looked down. “Now all of them are dead…”
Ecthelion looked at the Guard.
“I’m sure you… did your best to protect them.”
Tetryos shook his head.
“No, I didn’t. I ran as they were slaughtered behind me, and I didn’t even look back,” he said with sadness woven throughout his voice. “And I wasn’t even fast enough to warn Lord Terrence about the attack.”
Ecthelion nodded slowly, having nothing to say to that.
When the group reached their dungeon, they led the Guard past the trap emplacements and to the inner dungeon. The group dispersed to recover and eat, whilst Ecthelion and the Warlock continued on, stopping the Guard outside the centre of the dungeon, the Dungeon Heart Chamber.
“Wait here,” Ecthelion said to the Guard, and both him and the Warlock entered the room, the door closing behind them. Tetryos sat down against the wall holding his head in his hands.

When the pair came out of the room, Tetryos looked up hopefully at them, although the Warlock shook her head and walked away.
“What… what’s going on?” Tetryos clambered to his feet. Ecthelion sighed.
“I’m afraid you can’t stay here. If what you say is true, and you used to serve Lord Terrence, then we cannot endanger our dungeon with you being here. The Lord is already mobilising a force to recapture this realm, and we will not be caught in the midd-”
A strange voice suddenly boomed around the dungeon, making everything resonate slightly as the Keeper spoke.
“The Hero invasion has begun, but I still need time to prepare myself for transfer. Every battle-able creature must report to the Guard room immediately!”
The Keeper’s creatures came running out of a nearby room, which appeared to be a Lair of sorts. Ecthelion turned to Tetryos and handed him his lance.
“Come on, I’m sure we’ll need everyone we can muster.”
Tetryos looked down at the lance nervously.
“B-but I can’t kill Heroes! They’ll think I’m a traitor,” he said in an unsteady voice.
“Don’t worry, there will be none left alive to tell anyone about it,” Ecthelion reassured him. “But we must move, come on!”
The Salamander and the Guard ran off to the Guard Room, beyond which lay an extensive trap emplacement. The Sentry Traps had already begun firing upon the scouting party the Heroes had sent out.
The Keeper’s creatures placed themselves around the trap room, killing the scout party survivors, and awaiting the main army to arrive. An Imp came past with a small box, assembling a large Steel Door in the entrance to the trap room, which was promptly locked by the Keeper.

In the Heart Chamber meanwhile, the Heart glowed brightly as it filled with Mana. With every beat the Heart pulsed, pumping out Mana into the surrounding chamber; there was nearly enough for the Transfer spell and the Hold Audience spell together. The Keeper focused all of his magical ability into the Heart, concentrating the energy held within.

Back at the trap room, the heavy hammering of Hero weapons beat down the Steel Door, and the Heroes flooded in, the frontline units being eradicated quickly from the initial flurry of arrows and Sentry Cannon fire. The Black Knights and Bile Demons took up position in front of the heavy Iron Barricades, bracing for the tougher Hero opponents to converge on them. Several dreaded Stone Knights and Light Wardens led the assault, quickly exchanging blows with the tough Keeper creatures. Behind them were a mixture of Wizards, Archers, and Fairies, each dishing out massive damage from afar. Suddenly, one of the Fairies shot a devastating Chainfire spell at the Keeper army, blasting past the front line and knocking out part of the support, as well as a protective Barricade.
Tetryos and Ecthelion were behind the frontline Black Knights and Bile Demons, the latter firing Fireballs and Meteors at the invaders. Tetryos meanwhile used his inner magical ability to Heal the creatures in front of him, as well as help them with the Invulnerable and Protect spells, which mitigated enemy damage.

In the Heart Chamber, the Mana was whipped up into a huge magical storm that encircled the Heart. The Keeper concentrated deeply upon the free magical energy, which lit up the darkened dungeon chambers surrounding the Heart.
“Nearly there now…”

The fight was turning out to be a loss, as more and more Heroes poured into the dungeon. The traps were soon all but destroyed, and the remaining creatures retreated back into the Guard Room, where the Steel Door covered their retreat. Ecthelion looked over at Tetryos.
“You did well in there, but I’m afraid we aren’t going to win this… I hope the Keeper is ready with his spe-”

The Keeper suddenly cast Hold Audience, and all of his minions were teleported to his Heart. The storm around his Heart intensified.
“Hold on everyone, this is going to be a little rough…”
The Heart beat in quick succession three times, and on the third time, a beam of magical energy shot out of the Heart, igniting the free Mana and engulfing the Heart and the army. The magical explosion filled the dungeon, turning all paths and walls to dust, destroying all of the rooms with it.

The shockwave knocked over the entire Hero invasion army, including Tetryos, who was still in the Guard Room. When the dust settled and he clambered to his feet, Tetryos looked at where the Steel Door had been, looking directly at the Heroes as they got up. They held up their weapons at the Guard, who dropped his lance and held his hands up, being led away by several other Guards. The Knights and Wardens leading the invasion made their way deeper into the empty dungeon, reaching what used to be the Heart Room. All that was left was a large hole in the ground. One of the Knights, presumably the leader, stepped towards the hole, looking in.
“Damn it. Inform the Lord that he escaped.”
One of the Dwarves that were with them nodded, running off.
“Now, I want this dungeon secured. You Dwarves, claim the terrain and reinforce the walls. This will make a good outpost.”
The Heroes all acknowledged the orders and went about their tasks quickly. The Knight frowns as he looks at the hole again.
“You won’t be so lucky next time, scum,” he said with hatred, before walking back to the rest of the Hero army.

Keeper Decagon
July 5th, 2014, 19:01
John, the Black Knight Mercenary

Basic Information

Creature type: Black Knight
Name: John
Gender: Male
Age: 58
Personality: Loyal, intelligent and always tries to protect others, although he isn’t very sociable and generally keeps to his own company
Alignment: Neutral Evil
Current level: 1
Gold: 0

Strengths:

• Tough armor is resistant to physical attack
• He displays patience when fighting, allowing him to overcome enemies at his own pace
• Is a fair researcher

Weaknesses:

• Vulnerable to magic attacks
• Not very agile
• Attempts to protect others can endanger his own life

Likes:

• Thinking to himself
• Protecting others in battle
• Training
• Guarding
• Reading/researching

Dislikes:

• Large battles
• Being bothered repeatedly by other creatures
• Losing a creature he was to protect

Abilities:

• Level 1: Melee :melee:
• Level 4: Protect Self :protect:
• Level 7: Protect Other :protect:
• Level 10: Word of Power :word_of_power:

Enemies Slain:

• None Yet

Enemies Knocked Unconscious:

• None Yet

Body Count: 0

Appearance:
He looks like a normal Black Knight, with the exception of being taller and wider than most.

Current Realm: Northland Iceland

Biography:
John has been a mercenary all his life, being trained from an early age by mercenaries that operated in the village he lived in. Always loyal to his employers, the Black Knight has worked his hardest to fulfil contracts and making sure that his employers’ subjects are well-protected.