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Hades
December 22nd, 2012, 22:50
I have noticed that Keepers are somehow able to stack traps (put tonnes of traps on one tile).

Why is that?

Metal Gear Rex
December 22nd, 2012, 22:52
I have noticed that Keepers are somehow able to stack traps (put tonnes of traps on one tile).

Why is that?

Simply the way the AI works. It doesn't really check if there's already a Trap on that tile and there's nothing to stop it from putting a second trap there, especially being as the engine can support it.

In other news, AI Keepers can cast Lightning without even having the spell available.

mefistotelis
December 23rd, 2012, 16:38
In other news, AI Keepers can cast Lightning without even having the spell available.

This one should be now easy to fix.. will check.

edorien
December 23rd, 2012, 18:54
if their going to be disabled make it a dependent on a parameter in the level script, so as not to make battles against enemy ai keepers significantly easier, with the current ai

Metal Gear Rex
December 24th, 2012, 01:44
if their going to be disabled make it a dependent on a parameter in the level script, so as not to make battles against enemy ai keepers significantly easier, with the current ai

It doesn't make it easier by default, it simply gives the Level Designer more control. It was always annoying that the AI would have Lightning even when you don't want it to.