Baelrog
January 23rd, 2013, 18:29
Hello everyone,
Recently I once again felt the strong desire to return to DK1. I found the KeeperFX mod and installed it, awesome stuff, loving it. However, I would like to modify some of the creatures stats and spells. So, I started modifying some abilities in the creatrs folder (since the creature.txt is no longer being used?). Unfortunately, whenever I made a change the creature (in game) just lost the ability I tried to replace, but it didn't receive the new one. An example:
Warlock, trying to replace lvl2 Fireball with Poison Cloud.
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FIREBALL HEAL FIRE_BOMB INVISIBILITY NAVIGATING_MISSILE SIGHT WIND REBOUND WORD_OF_POWER
PowersLevelRequired = 1 2 3 4 5 6 7 8 9 10
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST POISON_CLOUD HEAL FIRE_BOMB INVISIBILITY NAVIGATING_MISSILE SIGHT WIND REBOUND WORD_OF_POWER
PowersLevelRequired = 1 2 3 4 5 6 7 8 9 10
I started the Ancient Keeper campaign.
Can anyone tell me what I'm doing wrong?
2nd Q; Are there conflicting problems when a creature learns the same ability twice? For example 2x Word of Power.
Recently I once again felt the strong desire to return to DK1. I found the KeeperFX mod and installed it, awesome stuff, loving it. However, I would like to modify some of the creatures stats and spells. So, I started modifying some abilities in the creatrs folder (since the creature.txt is no longer being used?). Unfortunately, whenever I made a change the creature (in game) just lost the ability I tried to replace, but it didn't receive the new one. An example:
Warlock, trying to replace lvl2 Fireball with Poison Cloud.
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FIREBALL HEAL FIRE_BOMB INVISIBILITY NAVIGATING_MISSILE SIGHT WIND REBOUND WORD_OF_POWER
PowersLevelRequired = 1 2 3 4 5 6 7 8 9 10
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST POISON_CLOUD HEAL FIRE_BOMB INVISIBILITY NAVIGATING_MISSILE SIGHT WIND REBOUND WORD_OF_POWER
PowersLevelRequired = 1 2 3 4 5 6 7 8 9 10
I started the Ancient Keeper campaign.
Can anyone tell me what I'm doing wrong?
2nd Q; Are there conflicting problems when a creature learns the same ability twice? For example 2x Word of Power.