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mefistotelis
October 27th, 2009, 19:36
The progress:

http://img18.imageshack.us/img18/6561/cccpprogress.png

If you wish to contribute - hurry!
Not much time remains before the final release!

More info:
http://keeper.lubie.org/html/dk_keeperfx_ccp.php
http://z9.invisionfree.com/Keeper_Klan_Forum/index.php?showtopic=2603

dragonfist
November 15th, 2009, 04:29
Good thing you took out Extreme Dungeon. I installed these levels this year, tried some, I found them just to horrible to play. These Ancient Dungeons are very great maps though, I played about half of them some 10 years ago. They take up a lot of time to play, and as said in the description, it's more like puzzles than Dungeon Keeper. Nikolai's castles are also fun, especially the first time when played. Dzjeear's 25 level campaign is very great, I was compleet impressed when I played them the first time. He has put his own story with his campaign, many people will enjoy it. Burdened Imp are also great levels, nice balance between easy and hard, but most go tilt easy, and one of these levels I was not able to play, Waterspring River, because the engine goes bezerk form the start, because there are to many fortified walls and traps. They are so nice though, that I would agree with the risk that they hang, and play them again. The KDK levels I played several times this year, they are very great real Dungeon Keeper style maps, very very stable, none went tilt. I had to repair level 9 in KDK though, Flies in the net. An Unded bug is there with the door where the first heroes are. You might want to update that map in Adikted, before you publish it.

The destiny of the Ninja I found terrible. No lair, no imps, no bridges, 2 samurai that kill each other off once they become angry, but maybe some one else likes them. Twin Keepers is the most awe some campaign ever. Not all levels are great, but so well done, I love those levels. Real Dungeon Keeper they are, with a Japanese Budo character. The other Japanese level pack is fun, because they are so easy. They will be great in KeeperFX, because you can skip levels there...

I hope your website stays online. I want to make a campaign, but I'm not sure whether it will be finished this winter. I would get inspiration for it some 2 weeks ago, and started sketching yesterday. I'm working on a Campaign extending the story of the level I made this year (http://www.zshare.net/download/6182305805d3d1d6/). I made that level to hard I think, I haven't even won it myself in the final version...

mefistotelis
November 15th, 2009, 08:40
Ok, will check that KDK level.(edit: fixed it! you were right!)

It will be easy to add new campaigns to KeeperFX CCP, so you should be able to add your campaign without problems.

DragonsLover
November 16th, 2009, 00:56
Yeah, Extreme Keeper (and Ultimate Dungeon Killer) aren't really campaigns, but new levels to play. I corrected those levels and will soon make them available, with a nice total of 111 new unbroken levels!

As for Evil Keeper, I'm doing my best to get a free time.

DragonsLover
November 26th, 2009, 00:32
UP!

Just a question : What's "Speaker Intro Script" already? :confused:

Now, I'm gonna work to do the English In-Game Plot and Messages of Evil Keeper. And later, I'll do the English voices.

mefistotelis
November 26th, 2009, 18:09
"Speaker Intro Script" is the text script for level introductions.
It is marked "+/-" because you said that you have it, but you have never sent it to me.

If you ask me, the spoken level introductions are more importand than in-game messages.
But it's your choice.

DragonsLover
November 26th, 2009, 19:41
Okay. Well, if you want it, I can send it to you. All the sentences have been translated by a friend of mine.

I'd like to do the voices, but the screen of my computer is now dead, and I must wait for another one to be able to work and record. :(

Also, I have something else to suggest, I don't know if it's done already in KeeperFX : I know that you used dd1text.dat for the in-game texts. Could you separate it in two different text data files : one for the in-game messages for the campaign and one for the general texts (main menu, tooltips) so that, when you do a new campaign, you don't have to send the text data file that also contain the general texts, but just the texts reserved to the campaign, and all that in different languages?
I ask this, because it becomes a bit complicated for doing so many text.dat/dd1text.dat files for every campaign I'm correcting actually in both French and English languages. How does it work for now?

mefistotelis
November 26th, 2009, 22:04
I know that you used dd1text.dat for the in-game texts. Could you separate it in two different text data files : one for the in-game messages for the campaign and one for the general texts (main menu, tooltips) so that, when you do a new campaign, you don't have to send the text data file that also contain the general texts, but just the texts reserved to the campaign, and all that in different languages?
The campaign texts ARE separated from GUI texts for the game.
But in original KeeperFX there's only original campaign, and this campaign have texts set to the same files as GUI texts, so it's not noticeable.

Try changing [strings] section in the "keeporig.cfg" - you will notice that only the in-game messages will change.

The 'campaign' strings are used for level names, objectives and information messages. Credits file may use the campaign texts too, but originally it doesn't. I'm thinking about expanding their use to names of creatures, spells, traps & doors, rooms - but I'm not completely sure it it's a good idea.

Everything else, like menu texts, tooltips etc will be used from 'gui' texts, which are always fxdata/gtext_<lang>.dat, and their names can't be changed.

This is how the [strings] section looks in my "Evil Keeper" campaign:

; Text strings file used for ingame info messages and objectives (not for GUI)
; The file can contain up to 1024 strings, separated by null character.
; If there's no file for current language, then first entry is selected by default.
; If your campaign supports only one language, you may comment out all lines but one.
; If the campaign doesn't use custom strings file, then leave this section unchanged.
[strings]
ENG = campgns/evilkeep/text_eng.dat
FRE = campgns/evilkeep/text_fre.dat
GER = campgns/evilkeep/text_ger.dat
If you're using experimental KeeperFX CCP, I could send you the whole Evil Keeper campaign ready to use.

mefistotelis
November 29th, 2009, 15:30
Progress:

http://img525.imageshack.us/img525/6561/cccpprogress.png

Metal Gear Rex
December 4th, 2009, 07:11
Will players easily be able to change/add their own campaigns?

mefistotelis
December 6th, 2009, 09:35
To add a new campaign, you just have to make copy of "keeporig.cfg" and change it according to your maps.


Version 0.33 is out, and it contains 2 unofficial campaigns:

http://keeper.lubie.org/html/dk_keeperfx.php

Metal Gear Rex
December 6th, 2009, 09:47
Awesome! Yay KeeperFX! Downloading! :D

Edit-
Wow, it's huge...

dotted
December 6th, 2009, 10:26
To add a new campaign, you just have to make copy of "keeporig.cfg" and change it according to your maps.


Version 0.33 is out, and it contains 2 unofficial campaigns:

http://keeper.lubie.org/html/dk_keeperfx.php

let me know if you need that mirrored

EDIT: Because i can

mefistotelis
December 6th, 2009, 14:14
Because i can

Nice!
It's a good alternative, especilly for people who have slow connections.

dotted
December 6th, 2009, 20:29
Nice!
It's a good alternative, especilly for people who have slow connections.

I added your host and a keeperklan mirror as webseeds so even for people who cant use torrents, should be able to use the torrent aswell (and have the added benefits of being able to check the downloaded file for errors)

A New Room
December 9th, 2009, 19:18
Damn it! I really wish I could help in some way.

Do you need any additional voices?

mefistotelis
December 9th, 2009, 20:16
Most of the English voices are ready.
I think only Evil Keeper has no english voice - DragonsLover seems to not have enough time to make it.

If you wish to record Evil Keeper, ask DragonsLover for the script.
You can also translate any script and record it in another language - KeeperFX supports lots of languages (the language used in game can be set inside KeeperFX.CFG).

A New Room
December 9th, 2009, 20:47
I really am wishing now that I had the ability to speak another language. I only have the English :/

Hapuga
December 9th, 2009, 20:55
its never late to start doing something. I wish I knew Spanish.

A New Room
December 9th, 2009, 21:00
I used to speak a little Japanese... But all of the words I learnt got scared out of me by the idea of a conversation...

mefistotelis
December 9th, 2009, 22:53
Anyway, for anyone interested, the complete collection of scripts is here:
http://keeper.lubie.org/html/dk_keeperfx_devel.php

dotted
December 10th, 2009, 02:44
Most of the English voices are ready.
I think only Evil Keeper has no english voice - DragonsLover seems to not have enough time to make it.
What about the text in the objective tab in the original campaign that could be recorded? A suggestion anyways.

DragonsLover
December 11th, 2009, 03:09
Most of the English voices are ready.
I think only Evil Keeper has no english voice - DragonsLover seems to not have enough time to make it.

If you wish to record Evil Keeper, ask DragonsLover for the script.
You can also translate any script and record it in another language - KeeperFX supports lots of languages (the language used in game can be set inside KeeperFX.CFG).

I have enough time, but the screen of my computer is down and my mic is only operational on my computer. I need to get another screen, but that costs money and I don't have it yet. Sure, I could use the one I'm using right now, but it's not mine...

mefistotelis
December 11th, 2009, 17:34
What about the text in the objective tab in the original campaign that could be recorded? A suggestion anyways.

If someone will record them, then I assure you these will be used by the game.

dotted
December 11th, 2009, 21:04
If someone will record them, then I assure you these will be used by the game.

A New Room get to work :D

A New Room
December 11th, 2009, 22:03
A New Room get to work :D Hewhat now? o.O

What what do you mean text in the objective tab? Is that thing which says things like "here comes the lord of the land, thwack 'im!"

dotted
December 11th, 2009, 23:32
Hewhat now? o.O

What what do you mean text in the objective tab? Is that thing which says things like "here comes the lord of the land, thwack 'im!"
Open "fxdata/gtext_eng.dat" in your KeeperFX dir :D

A New Room
December 11th, 2009, 23:52
Ah! :eek: I will try and do it...

Though It will take a very long time...

dotted
December 12th, 2009, 00:35
Ah! :eek: I will try and do it...

Though It will take a very long time...

You should only do it if you want to do it :), not that i can guarantee that Horny wont show up at your house if you choose not to :p

If you choose to do it, i suggest you start with the first level, at least in the beginning, as im not sure if its actually a good idea (A cool idea doesnt necessarily mean its a good one ;))

Krizzie
January 21st, 2010, 17:26
I think level 1 from the "Quest for the Hero" campaign is bugged. Or are you supposed to win the map with 3 trolls?

The allie keeper dies within seconds and my portal is useless. Trolls cant research spells, so liberary is useless.. Digging out to the lava brings a horde of dragons and hounds which are impossible to kill with only 3 trolls. :/

mefistotelis
January 21st, 2010, 17:43
I can't find any "bla bla", but if you mean "Quest for the Hero", then DzjeeAr is the author of this campaign.

One funny thing in it are the white imps digging through gold - I never seen such effect before.

Anyway, ask DzjeeAr about it - I only tested if the campaign works (with cheats), so I don't know how to beat it normally.

Krizzie
January 21st, 2010, 18:24
Forgot the campaign name. :$ Changed it now. ;)

DzjeeAr
January 25th, 2010, 15:50
Quest for the Hero, and some other late campaigns I made require modified creature.txt and sometimes modified text.dat files. So I'm not surprised they seem bugged when you play them with the standard creature.txt, as the creatures and all are heavily modified for it.

Krizzie
January 25th, 2010, 18:42
Maybe it is an option to make a different creature.txt for each campaign? (if needed)

Each campaign has its own folder so a creatures.txt can be put in there too, and if there isn't one, that the game uses the original one.

mefistotelis
January 25th, 2010, 19:25
Yeah, I'm thinking about something similar; but I'm not sure when it would be ready. May take some time.

opjohnaexe
May 9th, 2010, 00:30
Ehm not sure if I post this the wrong place or whatever, but ehm my computer always crashes in the KDK camp level: Will they stop? Plausibly because i have a tendency to box myself in with the gold and the enemies just keeep spawning, (A LOT in the end). But I was wondering if it's possible to change something so the engine might be able to keep up with the amount of enemies etc. if it's too much work, i suppose I'll just have to beat them the normal way (SIGH) xD

Also another thing that'd be nice if it's change-able is the matter of level names, not in game, but in the folder, many level have the same name: level001 or such etc, and therefore I can't store multiple campaigns at the same time :'( wonder if it's possible to name them all something different while the campaign still works?

mefistotelis
May 9th, 2010, 09:52
my computer always crashes in the KDK camp level: Will they stop? Plausibly because i have a tendency to box myself in with the gold and the enemies just keeep spawning, (A LOT in the end). But I was wondering if it's possible to change something so the engine might be able to keep up with the amount of enemies etc.
Which level is it exactly?


Also another thing that'd be nice if it's change-able is the matter of level names, not in game, but in the folder, many level have the same name: level001 or such etc, and therefore I can't store multiple campaigns at the same time :'( wonder if it's possible to name them all something different while the campaign still works?
You can. You have to store every level in separate folder - look at how it's done in "campgns" folder - there's a .CFG file for every campaign, and it contains information about where its levels folder is.
In the future KeeperFXs maps will probably be changed - there will be only one file for every level, with file name same as level name. But for now, I want to keep compatible with level format (and names) from original DK1.

opjohnaexe
May 9th, 2010, 10:43
Which level is it exactly?

It's the level called (in game): Will they stop?

don't know which number sorry >.<

mefistotelis
May 9th, 2010, 11:36
It's the level called (in game): Will they stop?

Ahh, right XD

I've made a restriction to 40 hero creatures; that amount shouldn't exceed the limit, and it's still quite an army to defeat.

I'm uploading the fixed script; place it in campgns\kdklvpck

opjohnaexe
May 9th, 2010, 16:34
Thanks to thee :D

opjohnaexe
May 11th, 2010, 11:38
Hmmm dunno if this would be too much work, but could you send me (in a private message) information about how i make campaigns work in the folders :p, 'cause i've tried with dzarjee (or whatever he's called) 6-level campaign and the human campaign, yet I can't get them to work, and in some cases I don't even get the levels added and can't even play them in freeplay :S and this is kinda annoying :S well hope for a positive reply.