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Manstie
January 1st, 2014, 16:27
I have been searching so much for a fix to apparently, level 18 "Blaise End" which adds the locate hidden realm box. I was hoping KeeperFX included it but I've just played the level and cant find it. Can anyone link me to a download for a patch to unlock the 5th bonus/secret level?

DragonsLover
January 2nd, 2014, 23:00
By default, Bullfrog kinda forgot to put that crate on that level. I can include it for the levels I'm reverting to default if people want to. You can still access the missing level through a command line. You can also enable cheats to make all levels accessible in the campaign and the missing bonus level flag should appear on the overworld map. You can also edit the level using a level editor and put the missing crate in there.

Manstie
January 3rd, 2014, 14:35
You can also enable cheats to make all levels accessible in the campaign and the missing bonus level flag should appear on the overworld map.


Cheat mode
----------
Use the spell to transfer yourself into one of your minions during
a game in the dungeon. Then while in the minion, press [F12] to
display the cheat menu. Use the mouse to highlight a cheat.

Alternatively, use the spell to transfer yourself into one of your
minions during a game in the dungeon and press [F11]. If you entered
the code correctly, the screen will flash. To use a creature's spells,
press [Keypad Enter] and select a spell. Additionally, press [Keypad
Enter] at the main screen during a game for another cheat menu.
Unlimited free creatures can be created by using the
"Place Creature Mode" option.

^This doesnt work.

DragonsLover
January 3rd, 2014, 21:21
Check the spoiler below.

Run the game using the -alex command line. Then, on the overworld map, press simultaneously on CTRL + F11 to display all the flags. You should be able to play all bonus maps, even the full moon.

Noanechu
January 8th, 2014, 20:55
Has someone actually ever played it? I´ve only read about it i a walkthrough that states it is "a nuisance".

Secret 5
---------------------------------------------------------------------

Game Time: 40000 (~28 minutes)
Goal: Kill all Heroes
Spells: "Posses"
Start Gold: 0
Reward: - (you 'should' end up with a level 10 Dragon)
Difficulty: ******
Initial Creatures:
Imp(10), Demon Spawn(1)

Because this level can never be accessed, due to a missing "Locate
Hidden Realm" dungeon special I never played this level, but
observing it in the editor shows me that this level is more a
nuisance than a bonus. I think the idea is to train your level 1
Demon Spawn into a level 10 Dragon by fighting and applying numerous
"Level up" dungeon specials on it. No additional enemies are
triggered by hero doors or actions points, so clearing anything on
the map should be sufficient.

Anyway, it looks like you start out by forcing the Imp to work on
digging gold from the gems for your 8 tile treasure room. Pick up the
Demon Spawn and carry him to the wooden door the far north. Quickly,
"Posses" him and break the door open to find 3 "Level up" specials.
If you're too slow the Archers make short work of him. Once the door
is broken get him back to his lair for some sleep and let the level
10 Imp claim the tiles on which the specials are located.

Now you have a level 4 Demon Spawn, one which can use the missile
ability to attack distant enemies. Head west and kill the 2
Samurai(1), walk further to the west, find & use another Level up
special, look out for the Boulder near the bottom of the screen.
Cross the lava and kill the 3 fiends. Behind the door is another
level up and from that moment on you can also build bridges. Now you
can claim the area up to the Hatchery, and further on the entire
place is trapped. See all those gravestones? They're actually Word-
of-Power traps in disguise. Better walk around them. Ignore all the
Archers and Wizards around here for now and watch out for the 3
boulders coming right at you! Any further than this becomes be bit
vague to me.

It seems to be that there's only enough level ups to transform your
level 1 Demon Spawn into a level 8 Dragon. Oddly, there are two
"Transfer Creature" specials around, but I don't know whether the
game allows you to transfer two creatures simultaneously (it could be
the second one overwrites the first one).

Source:
http://www.gamefaqs.com/pc/924428-the-vault-of-darkness/faqs/60666

DragonsLover
January 8th, 2014, 22:58
Yeah, the level is a bit broken. Bonus crates are totally random in the latest room, some of which allows you to steal a hero, transfer 2 creatures and I think there's Make Safe as well, which is useless. What I did here, is to replace everything to Increase Level to make the demon spawn becoming a dragon up to the top and use it to complete the level. I think that bonus level was mean to show that you can morph a demon spawn to a mighty dragon. In fact, the first level where you get the first bonus level is right before Moonbrush Wood which is the first level where you can actually transform demon spawns to dragons. That way, I swapped the forgotten bonus level with the long labyrinth one, which is better that way imho.