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darkkingkongman
August 17th, 2014, 13:28
The Barbarian Campaign

The Barbarian Campaign is about a group of normadic tribes people who want to lead a better life. By a better life, I mean one where they can ravage, loot and pillage. They are looking for an evil Keeper to lead them into glory, and, after hearing of your conquest on obliterating an entire Kingdom, they believe you are the only one worthy enough for the task. As you venture through your conquest, be on the lookout for Conan the Barbarian who is the tribes leader who is leading the expedition. Conan has also paid some devious wizards and fairies to also assist in your needs. Are you up to the task, Keeper? Or will you fail miserably?

preview

Below are the first twenty maps of the campaign that I've managed to create. This campaign takes place after the obliteration of the original campaign realms. I'm planning on creating at least twenty playable maps and maybe a couple of bonus ones. Once the Campaign is complete I'll upload it to the forum. Click on the images to see a bigger picture of each map.

1. Winter's Edge

Players: 1. (red) Heroes (white)

http://keeperklan.com/attachment.php?attachmentid=1488&stc=1

This cold Realm see's you going against numerous heroes, Keeper. They have established a vast fortress to the southeast. You need recruits first. Explore the rest of this realm before taking your peers on. You have also been given fifteen iron doors to aid you.

2. Harmspring

Players: 2. (Red) (Blue) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1489&stc=1

Harmspring is a Realm that has been torn apart by years of war. There is another Enemy Keeper here with an Avatar that has taken a dislike to your presence. Plus, the Lord of the Realm also needs to be dealt with. Dispose of them both. In the proper way of course.

3. Runescape

Players: 3. (Red) (Blue) (Green) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1490&stc=1

Two other Enemy Keepers and a Local Lord control this Realm. One of these Keepers is trying to amass an army of the undead. The battle for this land will be no mean feat as resources are limited. I suggest you do a bit of exploring first, Master to find a suitable gain of wealth.

4. Nirvana

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1491&stc=1

The Inhabitants of this land already have a Hero Fortress here. They're planning a full scale attack on your dungeon. Hurry! You only have several minutes to wall yourself in and train up a suitable strong fighting force before venturing out for more resources.

5. Volcania

Players: 4 (Red) (Blue) (Green) (Yellow) Heroes (white)

http://keeperklan.com/attachment.php?attachmentid=1492&stc=1

Volcania is a land that is set inside a vast volcano. Over the years this realm has become a battleground for Keepers alike. Dispose of your three rivals here to prove your worth. This realm has no portals. It's also rumoured that there's an Avatar imprisoned here. Perhaps it's worth freeing him. His powers could prove useful.

6. Backwater Pass

Players: 2 (Red) (Yellow) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1493&stc=1

Another enemy Keeper already controls this realm. Her dungeon lies somewhere to the north. She has a grand army of mistresses. This could prove to be one of those days. I recommend using extreme tactics, Master.

7. Demonicano

players: 3 (Red) (Blue) (Green) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1495&stc=1

Two other Keepers are currently vying for control of this Realm. They're not yet aware of your presence. The locals here are also a force to be reckoned with. Conan expects you to use any force necessary to gain this realm as your own.

8. Hadrian's Wall

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1496&stc=1

This realm is barricaded by several great walls. Researching the Destroy Walls spell is the only way to break through these walls. Conan also expects you to exterminate every last living inhabitant, including the good Lord.

9. Mystica

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1497&stc=1

This Realm is currently ruled by a group of Avatars. A devious Wizard has robbed you of your plans disallowing you to construct bridges. The Wizard has also cast a barrier on our portal limit. Find and slay him before venturing any further so you break the barrier and gain the ability to build bridges.

10. Pickel

Players: 2 (Red) (Green) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1499&stc=1

Some devious Knights are about to attack another Enemy Keeper in this land. You have been given an ideal dungeon. You have no portal or creatures and the only one available is located in the centre where the heroes are. You certainly have gotten yourself into a pickel here, Master. You need a plan.

11. Darckrock

Players: 4: (Red) (Blue) (Green) (Yellow) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1500&stc=1

Darckrock earned it's name for the vast amount of evil that flows through this land. They're three enemy Keepers here that need to be disposed of. This task is perfect for someone of your undertaking I'm sure. Unfortunately, our Wizard's have been called away to more pressing matters and they cannot assist you in this realm. This could be difficult.

12. Labyrinthian

Players: 2 (Red) (Blue) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1509&stc=1

A rival keeper by the name of Crassius controls this pass of the underworld. Crassius's dungeon lies to the north. The only way to get there is to battle your way through the vast labyrinth here of Labyrinthian. Crassius was once a man who sealed his soul into an evil heart to become a Keeper. Defeat this former adversary of Conan's by destroying his soul.

13. Castle Valadir

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1512&stc=1

The Inhabitants of this realm have caught you off guard, Master. A vast castle surrounds your dungeon. You have no choice but to venture out and stealthily build up your dungeon by claiming the Castle as your own. Great cunning and stealth is required here if you want any hope of achieving victory. It may be wise to plan ahead.

14. Dragon's Reach

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1517&stc=1

Dragons, Dragons... and even more Dragons protect the inhabitants of this region. Hence the name. These Dragons would make great and rare converts. Sadly, we have lost the plans for constructing a prison and torture chamber. So you'll have to make do without. Your objective here is to destroy the fortress to the south. Good luck, Keeper.

15. Arctica

Players: 2 (Red) (Blue) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1520&stc=1

Another keeper has decided to foolishly challenge your superior skill in this realm. Such an act of insolence can only go with the upmost justice of an extreme, slow, agonising and painful death. You will also find a small fortress of heroes here that also deserve the same fate.

16. Baron's Bayou

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1526&stc=1

Baron's Bayou is an area that's controlled by a group of greedy Barons. My spies tell me they're planning a full scale invasion on your dungeon.
Time is the enemy her, Keeper. Act Swiftly, or suffer a fatal defeat...

17. Necronaro

Players: 2 (Red) (Blue) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1527&stc=1

A Keeper by the name of Lucifer controls the crossing point here to the last standing realms of Valhalla. Some squatter creatures prowl the crossing.
They shouldn't be a problem, but you can only attract thief's into this realm. Who will prove useless. however, there is a graveyard nearby...

18. Byzantium

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1528&stc=1

The Grand realm of Byzantium is ripe for our taking, Keeper. Your only problem is that you cannot construct certain rooms, as there is no Library available.
Invade the small Fortresses to find plans for building rooms. This will be no easy task.

19. Valencia

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1529&stc=1

You have finally arrived in this Realm with Valhalla closeby. Conan and his men have also decided to assist you.
Defeat your enemies here and we can enter Valhalla. Should Conan and his men die, then you can bet that all our efforts to get this far will be for absolutely nothing.

20. Valhalla

Players: 1 (Red) Heroes (White)

http://keeperklan.com/attachment.php?attachmentid=1530&stc=1

This is it, Master. the realm of Valhalla now lies at your mercy. Slaughter every nobleman and woman alike. Feed them their own endtrails.
Conan is once again willing to assist you.

darkkingkongman
October 10th, 2014, 12:42
The Barbarian Campaign is now complete. Each level has been tested and is playable. For some reason the third map, Runescape freezes and locks up in random places, save your game every now and then on that level. But it is playable,as with every other level. Sorry if I kept you all waiting, but I was struggling to come up with concepts and ideas for levels. Anyway, It's now complete.If you have any problems then report them here. I hope you enjoy the Campaign. Feedback and comments for improvement is welcome. Enjoy!

YourMaster
October 10th, 2014, 16:40
I've downloaded your campaign, but haven't played it yet.

Why haven't you included a campaign file? Or don't you use KeeperFX?

Also, I notice there are quite a few typos in your scripts. You consistently have 'ENDIF's in the start of your script that are not preceded by an IF statement. Also, for example in map23 you mentioned, you have misspelled 'Player' 4 times with your creature availabilities. If you use KeeperFX you can load the level and then check the log for errors to filter out the script errors, or you can open them in Notepad++ and download the plugin I posted here ('https://keeperklan.com/threads/4802-DK-Level-script-plugin-for-Notepad') to see any errors stand out in the script.
The ENDIF's aren't highlighted as errors, but it is easily noticeable because the IF blocks aren't properly highlighted when you have to many ENDIF's.

darkkingkongman
October 10th, 2014, 17:33
Each level has been tested and each script plays out fine as it should. They're standalone levels for the time being intended to be played in order as a campaign. If this Campaign proves to be a success, then I may consider adding it to KeeperFX. provided that Mistfiststoetelis allows it of course. The ENDIFS don't have any effect on the overall gameplay at all whatsoever. Play the levels first. See if you notice any problems with the script while playing them ingame. Then report back to me. I haven't had any problems with the scripts at all. They play out as they should.

darkkingkongman
October 10th, 2014, 18:24
Never mind. I've updated the download link. Has a cfg.file and script fixes for level 23.

YourMaster
October 10th, 2014, 18:59
Never mind. I've updated the download link. Has a cfg.file and script fixes for level 23. I've redownloaded and see the campaign.cfg, however, the level script is unchanged:
CREATURE_AVAILABLE(PLAYERR1,SPIDER,1,1) CREATURE_AVAILABLE(PLAYERR2,SPIDER,1,1) CREATURE_AVAILABLE(PLYER1,TENTACLE,1,1) CREATURE_AVAILABLE(PLYER2,TENTACLE,1,1) No spiders or tentacles for the computer players.

darkkingkongman
October 10th, 2014, 19:31
Just updated again. Redownload it.

Hades
October 10th, 2014, 22:33
And it doesn't seem to show up in the Campaigns menu.

darkkingkongman
October 10th, 2014, 22:42
And it doesn't seem to show up in the Campaigns menu.In the download that I've supplied, you'll notice that they're two folders, Barbarian and Barbariancfg. Open the Campaigns folder in the keeperFX directory and place the Barbarian folder that include the levels in the Campaigns folder. Lastly, open the Barbariancfg. folder and take the Barbarian cfg file out of the folder and place it into the Campaigns folder. The Campaign should now show up from the Campaign menu.

darkkingkongman
October 13th, 2014, 16:47
If anybody does get stuck on this Campaign, then I'm currently working on a walkthrough for each of the levels. It will be released when I've managed to complete it.

Krizzie
October 13th, 2014, 19:42
I just started the campaign, almost done with the first level. :)

Krizzie
October 16th, 2014, 08:05
Maybe I've done something wrong when importing the campaign.

But a lot of text messages, like a new creatures has entered or the text of a special is missing or just not there?

I get an empty text box when I hoover over a special for instance.

When a new creature message appears, I see the whole message except which creature has entered, there's just a blank space.

dayokay
October 16th, 2014, 08:30
Open barbarian.cfg, and scroll down to 'text strings file...'. Change the line that starts with ENG to

ENG = fxdata/gtext_eng.dat

this should help,

dayokay

darkkingkongman
October 16th, 2014, 10:20
Maybe I've done something wrong when importing the campaign. But a lot of text messages, like a new creatures has entered or the text of a special is missing or just not there? I get an empty text box when I hoover over a special for instance. When a new creature message appears, I see the whole message except which creature has entered, there's just a blank space.You've done nothing wrong at all whatsoever. I'm having the same problem and trying to figure out why. They show up fine in freeplay levels.

dayokay
October 16th, 2014, 11:55
In the 3rd level Runescape, KeeperFX crashed on me after ~10 minutes. Logfile said:

"Error: nav_same_component: triangle not found
Error: triangle_find8: No position pointed at 9344,57216
Error: triangle_find8: No position pointed at 2432,58496
Error: path_init8_wide_f: setup_person_move_to_position: Boundary triangle not found: -1 -> -1.
Error: triangle_find8: No position pointed at 3456,60288
Error: path_init8_wide_f: find_nearest_room_for_thing_with_spare_capacity: Boundary triangle not found: -1 -> 4013.
Error: triangle_find8: No position pointed at 9344,57216
Error: path_init8_wide_f: ariadne_get_next_position_for_route: Boundary triangle not found: -1 -> 6989."

This is normally due to map layout complexity. But I have only tried it once, and haven't seen the whole map.

Also a typo in the script - 'BATBARIAN'.

Really enjoyed level 2 Harmspring. An long and excellent level, which I found hard to beat.

cheers,

darkkingkongman
October 16th, 2014, 12:12
In the 3rd level Runescape, KeeperFX crashed on me after ~10 minutes. Logfile said:"Error: nav_same_component: triangle not foundError: triangle_find8: No position pointed at 9344,57216Error: triangle_find8: No position pointed at 2432,58496Error: path_init8_wide_f: setup_person_move_to_position: Boundary triangle not found: -1 -> -1.Error: triangle_find8: No position pointed at 3456,60288Error: path_init8_wide_f: find_nearest_room_for_thing_with_spare_capacity: Boundary triangle not found: -1 -> 4013.Error: triangle_find8: No position pointed at 9344,57216Error: path_init8_wide_f: ariadne_get_next_position_for_route: Boundary triangle not found: -1 -> 6989."This is normally due to map layout complexity. But I have only tried it once, and haven't seen the whole map.Also a typo in the script - 'BATBARIAN'.Yes, the 3rd level does end up locking up in random places. However, I have played it myself and it is playable. Make sure you save your game frequently on that level. I'm also glad you like the first two levels.Really enjoyed level 2 Harmspring. An long and excellent level, which I found hard to beat.cheers,Yes, the 3rd level does lock up in random places. Make sure you save your game every now and then on that level. It is playable. I'm also glad you liked the first two levels.

dayokay
October 16th, 2014, 12:32
I've had a look. There are lots of heroes ready-placed on the map. It would help if some of these were added via the script using events or action points. You don't really want to publish a campaign with a map that crashes regularly.

dayokay

Krizzie
October 16th, 2014, 13:22
I've just won level 3, it got more stable along the way. The more I claimed of the map the longer it would run without crashing.

I noticed that the vampires of the green keeper kept teleporting all over the map. I think the map crashed cause of that. Like they were bored or something and just started to look around.

Krizzie
October 16th, 2014, 17:21
I just won the map where the yellow keeper has all the mistresses, only I didn't do anything to win?

I was capturing and converting heroes over the map and all of a sudden I've won the map..

I guess there's something wrong with the script, that killing all the heroes is good enough to win the map?

darkkingkongman
October 16th, 2014, 22:36
I just won the map where the yellow keeper has all the mistresses, only I didn't do anything to win? I was capturing and converting heroes over the map and all of a sudden I've won the map.. I guess there's something wrong with the script, that killing all the heroes is good enough to win the map?Yes. I apologise. It's my fault. The script for the win condition is set up wrong. It's currently set to this:IF(PLAYER0,FLAG0 == 1) IF(PLAYER_GOOD,DUNGEON_DESTROYED ==1) IF(PLAYER_GOOD,TOTAL_CREATURES == 0)When it should look like this:IF(PLAYER0,FLAG0 == 1) IF(PLAYER3,DUNGEON_DESTROYED ==1) IF(PLAYER_GOOD,TOTAL_CREATURES == 0)I'll correct the script error and reupload it to the forum.

darkkingkongman
October 21st, 2014, 14:12
Download link Updated again. Minor script fixes and changes to configuration file made.

Krizzie
October 21st, 2014, 19:25
I've completed the campaign yesterday, I must say overall it's not bad, especially the map quality is very nice! But in scripting terms and creature choice/levels most maps still need tweaking imo. :)

I go from level 20 to 1, since 20 is the last I played. :P

20. Valhalla
For the last level it's is waaay too easy, you can add a lot more hero drops in the rooms of the fortress and also make the present parties stronger. Basically I won the map with 9 ninja's (except for the last wave of heroes) There should be more tentacles in the water (or even reapers to make things interesting) The map feels quite empty the way it's now. The hero fortress it self is quite small and having dragons and Guards of the Hero Hearth is a bit too easy..

19. Valencia
The map which you based on Level 17 of the original campaign, it could be made a lot harder. I could dig a whole dungeon, claim the gems, before the first party even dropped. And when it dropped it contained only low level heroes.. So it was very easy to keep up with the drops while training to high levels.

18. Byzantium
It's a very nice idea to kill specific creatures to get your spells and rooms back! But it's a bit too easy with all the doors open and nothing that spawns from the rooms you enter. Closing the doors, adding a few traps and adding a few drops here and there would make things a lot more challenging.

17. Necronaro
I liked this one overall, but Blue could be a bit tougher.
Putting his gems closer to base and more sides to dig on, would make things a little more even I guess. With 20 level 10 Vampires you kill him within seconds. Even if he has all creatures at level 10.

16. Baron's Bayou
This map needs a lot more action! More hero drops, less time to build/train up etc. I was expecting a massive invasion, but all I needed was the Disease spell and a few guardposts to keep the parties together..
Not sure why you put the two reapers in here, it makes it that more easy to win the map.

15. Arctica
Nice map overall! Blue was actually very annoying with constantly building bridges to my side, but he lacked good creatures to be a serious threat. The heroes made an easy killing with him and after that it wasn't really fun anymore, cause you can train up as much as you want, before you kill the remaining heroes. (All heroes in my case, cause blue had killed all his creatures each time he made bridges to my side and attacked)

14. Dragon's Reach
One of the better maps of the campaign! But it would be more challenging if you had a lower creatures limit. Ones you have the gems the hero fortress is a piece of cake to take over. Making the gems harder to reach and having less creatures in the pool would make it more fun.

13. Castle Valadir
Again a very nice idea for a map, made me think of one of the later Dungeon Keeper 2 campaign maps. (level 17 or so?) Only this castle was a bit small compared to the one from DK2.
You could use the whole map as a castle and make the rooms you can claim smaller, so there's more room for corridors and empty rooms where heroes drop or specials are held. It felt a bit rushed to me.

12. Labyrinthian
Fine map, but blue is outclassed by miles! You should give him a dungeon to begin with, with some creatures.

11. Darckrock
I liked this one, based on Belbata from DD?
A couple of heroes to defend the Gems and a redo of the white prison area on the left would be my only points here. The corridor to it from the gold looks a bit weird to me. A neutral open space with 3 heroes or so with a (locked) door to the prisons would look better I think.

10. Pickel
Again a nice Idea, but feels a bit rushed. You could give green bigger role here and add some hero parties which will eventually kill green, but not overwhelm him in the first minute. Just don't give green a bridge so he doesn't go for the portal.

9. Mystica
Lovely map, which needs some cunning and patience to win, but as mentioned before. Ones you can go into the hero fortress things get way too easy. Could use more hero drops, traps etc. The Wizard is a bit oddly placed and could use some more defenses (as in drops or hero pockets) before you reach him.

8. Hadrian's Wall
Lovely map, not much to say about this one. Replace the reapers to the east for something weaker and add something beyond the last walls at the south. Not much behind there now except 6 heroes and one special on the left side..

7. Demonicano
A remake of Korros Tor from DD! A couple of things I would change here.
Put some ground between greens gold and the water. The heroes should be there to attack you not green right? Second, close the doors of the keep to the east and maybe put the gems inside there, or at the back of it, so you have to claim/conquer it first before you can take them. It wil make a nice treasury at the same time. Lose the gems on top and put a special or creature there instead. Why would you need so much gems? Makes the map way too easy imo.

6. Backwater Pass
Nice map! I mentioned the victory bug already so I presume you fixed that one already. For the map itself, I think it would be better if yellow couldn't be able to reach the heroes to the east, so only an entrance through the water and not through the back of yellows gold supply.
The hero keep could use some doors and maybe traps so it takes a little longer conquer it.

5. Volcania
The idea was nice, but the AI doesn't know what to do here.. Also the Ninja's are too strong compared to what the other keepers get.
Not sure how you can improve this one without altering everything.. :P

4. Nirvana
This map was pretty nice to play, but the pre-made tunnel bugged me a little, maybe increase the timer of the drops a little and let the player decide on how to fortify himself?
Remove the dirt tunnel line from the lower middle of the map, it looks unnatural, not sure why it's there in the first place?

3. Runescape
I think I liked this map the most. It looks good, it played well (except for the random freezes...) and I have not much to say about it, only that maybe a scavenger room for green would be in order. The vampires (ones level 10) kept teleporting all over the map and killed most of the heroes for me. Also they were easily captured and converted later on which made green easy prey. Again the hero keep could use some more this and that. It's kinda empty and boring to conquer.

2. Harmspring
A decent map, for ones not much to say really. :P

1. Winter's Edge
Nice opener of the campaign! But again, make the hero fortress more interesting!


And last of all, why the "Barbarian Campaign"? If there's one thing I haven't really seen or used than it's the Barbarian. :P The Conan idea was ok, but you could've removed all barbarians from all maps and make Conan a modified stronger Barbarian (something like the Avatar only Purely a Melee fighter) which sometimes assisted on the maps (maybe with a level cap so he wouldn't be overpowered in the beginning)

Hopefully you can use some of this spam. :P

darkkingkongman
October 21st, 2014, 23:08
Oh, well. At least now I know that you can't please everybody. Problem I have is Balance issues as well with some of the levels. Some other of the Custom Campaigns are just unplayable. That's why I tried to make my levels balanced by not adding too many objects or a sense of being overwhelmed by the enemy. Despite being a 17 Year old game, It can still only handle so much even on todays computers.

Still I did ask for feedback. And that's exactly what I've got. Glad you liked it. For me, that's enough. I just hope other people will think the same when they play it.

This is also my very last contribution to the Dungeon Keeper Community! However, I do enjoy spending time on the forum. It will be nice to see what other people can produce in the future. Thanks. :D

Krizzie
October 22nd, 2014, 08:29
By saying that, it sounds to me that it isn't a preview, but a finished product?

The things I mentioned won't blow up the game if implemented properly. No you shouldn't put 150 heroes on the map at start, but you can drop them a couple at a time without a problem. Same goes for traps and doors, it's no problem if there are more than 5 on the map.

Balance issues is putting it mildly, on most maps you can sit back and train up a huge army which walks over everything in seconds. I noticed that most of the time you have a 20+ or even 30+ creature limit, if you half that, things get a lot more interesting and you can't just call to arms yourself over the map.

darkkingkongman
October 22nd, 2014, 09:54
I'll Have a go at tweaking some of the maps. Then reupload them to the Forum. hopefully It'll be better. Though, I Doubt I'll be able to do much, due to the vast detail of what most of the levels already have.

darkkingkongman
October 23rd, 2014, 11:21
The Campaign has been updated with minor changes to levels. Hopefully this is better than the previous version. Grab it at the download link.

darkkingkongman
October 24th, 2014, 16:19
Here's the Land view and a new cfg. file for the Campaign. You'll need to place these In the Campaigns folder in the keeperFX directory. Thanks to Mefisto for incorporating these into KeeperFX. http://www.mediafire.com/download/g85casl4uhou2zd/Barbarian_landview_and_cfg..rar

Woudo
October 24th, 2014, 17:18
How long did this take you to make?

darkkingkongman
October 24th, 2014, 18:50
How long did this take you to make?Do you mean the Campaign or the Landview images?

Woudo
October 25th, 2014, 04:50
Both actually.

darkkingkongman
October 25th, 2014, 08:34
Both actually.

The Campaign was created using ADiKtEd, which took me a few months.

As for the Land view image that was just a random image I googled, then edited in Photoshop. The Land view was the easiest to create, as it only took about an hour to make.

However, Mefistotelis is the one we have to thank for incorporating it into KeeperFX.

I've also produced some mentor script quotes for each level. But this is to be added at a later date.

YourMaster
October 26th, 2014, 22:05
Played the first level - enjoyed it enough to continue with the campaign.

YourMaster
October 28th, 2014, 00:05
Did the second level as well,... very nice, you have to hurry along a bit or risk running out of gold.

However, close to the start there is a reveal map dungeon special, and there is a level 10 horny on the map to be claimed. He is on a dirt floor, so as soon as you have the special, you can drop an imp on horny and he belongs to you. You can pick him up or allow him to fight his way to your dungeon and kill all the fairies in the process.
If this is not what you want, you could put some pretty floor under horny.

UnknownMaster21
December 22nd, 2014, 03:10
I just noticed I haven't played this campaign yet. Have to play it when I have finished my own :P

Alarti
December 25th, 2014, 18:14
Attempted to download and did it successfully as it showed up on my campaign tab. Was able to click it but as soon as I click it, it froze my DK. Anyone else have similar problems or know a possible solution? These maps look interesting so i want to be able to play it.

YourMaster
December 25th, 2014, 19:17
It works perfectly for me,...

Which version of KeeperFX are you using? If it is plain 0.4.5 be sure to download the latest nightly build and update your game.

Can you play other maps like the regular campaign? If not add KeeperFX to your DEP exception list and run the launcher to make sure the game is installed correctly.

Alarti
December 25th, 2014, 19:21
Not quite sure what version... could you link me to where i could check out this new update? Thanks.

YourMaster
December 25th, 2014, 19:35
Here ('http://keeper.lubiki.pl/html/dk_keeperfx_nightly.php') you can download the latest nightly.
To check which version you have, right click on KeeperFX.exe, click properties and on the details tab you'll find the 'File version'. The latest nightly can only be installed on top of version 0.4.5 which can be downloaded here ('http://keeper.lubiki.pl/html/dk_keeperfx_dwnld.php'). So if you have a very old version like 0.4.0 or 0.4.4 download and install the latest full version first.

Do other maps work or not?

Alarti
December 25th, 2014, 19:49
Other maps do work correctly yes. This one however, does not.

YourMaster
December 25th, 2014, 19:59
If updating to the latest nightly does not fix this, post the log file. (keeperfx.log, found in your game folder)

Alarti
December 25th, 2014, 20:28
Updated and fixed with success, thank you for the help here sir. Now to fix that pesky edtior :)

YourMaster
December 25th, 2014, 20:51
No problem, have fun.

I just did level 5 of this campaign. (I quit last time because level 3 or 4 crashed on me, now I just skipped over it.)
To darkkingkongman: Right from the start you can get the avatar, use conceal on a samurai to get it out of prison, then use the avatar to kill the skeletons protecting it and you just role over this level in a few minutes. I recommend taking out the conceal spell, and putting another creature in the prison that isn't as strong - a dragon or a fairy fits the level nicely. The increase level specials also give you an edge in training over your rivals, as they do not know how to use those.

Alarti
December 27th, 2014, 05:45
On the Runescape level and it's crashing pretty uncontrollably. Not sure what is causing this but it makes it almost unplayable.

YourMaster
December 27th, 2014, 09:31
Yes, this is known. It is caused by having to complex a layout, and this causes the 'pathfinding crash'. This is an issue that will not soon be resolved, and really the level should be updated not to crash so often.

I'd skip the level. Put this file in the \KeeperFX\campgns\barbarin\ folder and you will win the level as soon as you start it.
1560

Alarti
December 27th, 2014, 18:13
I see, thankyou for this.

darkkingkongman
January 8th, 2015, 13:40
hello. Sorry I've been away for a while but I've been busy with other things. As the author of these maps the 3rd level, Runescape does end up freezing or locking up in random places. This is an issue that I'm trying to resolve. These maps are also designed for version 4.5 or higher for better stability. Runescape is the only map that ends up crashing in random places out of the whole bunch. Try checking the log file as well. The log file can address any issues with maps and they can be reported to the forum.

darkkingkongman
January 30th, 2015, 14:13
Tried fixing the runescape level several times over. I've had no success. Sorry.

YourMaster
January 30th, 2015, 14:58
Try this one:
1563

dayokay
January 31st, 2015, 13:59
I sent you one too - did that not work either?

Is Runescape instability all that is holding up completion?

dayokay

YourMaster
January 31st, 2015, 14:37
I sent you one too - did that not work either?

Is Runescape instability all that is holding up completion?

dayokay

Shall we release our own campaign with just runescape levels?

dayokay
January 31st, 2015, 16:38
I have played the level so often now, that a campaign full of them would give me nightmares!

YourMaster
January 31st, 2015, 17:45
Perhaps you could shoot in a feature request to support 50-level campaigns!

darkkingkongman
January 31st, 2015, 18:38
I can't fix it. Every time I check the log file it brings up a number of random errors each time. So that being said the problem could be anything. Sorry guys.

YourMaster
January 31st, 2015, 18:43
Did the versions from dayokay and me also crash? Because looking at the original it is clear to see the issue - it has a too complex layout that the game can't handle.

Edit: Otherwise you could also replace it with a completely different level, or take out the level and simply release a 19-level campaign.

YourMaster
January 31st, 2015, 23:47
I'm slowly progressing through the campaign, just played the level Darckrock.
I killed all keepers as the objective said, but did not win. Checking the script I found out that I had to kill the heroes as well and I missed a small pocket on the map somewhere. I would suggest to remove the 'kill heroes' victory objective on this map.

-----------------------
I'm not sure what your idea was behind Labyrinthian. Your story seems to indicate that blue is your rival here, but you get a prison and torture room, and a long string of strong heroes separated by locked doors. I did not even bother to convert the samurai or train up the 3 avatars you gave me. You gave me about 20 level 10 knights on top of the 40 creatures I could get from the portal. Then blue had some trolls, spiders and 2 dragons. I lost some imps to traps, but nothing else.
You could make the heroes more dangerous by making sure they all come at the same time - remove the destroy walls spell and have the player first destroy the heart so that all the other heroes will attack as well. If you just face 1 or 2 at a time they will just end up converted.
Then make sure the blue keeper is really strong, strong enough to face a huge army with knights, avatars and samurai. I don't know, make it a Vampire + Hellhound only keeper with about 60 creatures.

darkkingkongman
February 1st, 2015, 17:28
Looks like I'll have to replace the level with a different one. Hopefully it shouldn't take too long. Something more simple.

YourMaster
February 1st, 2015, 23:53
I've noticed a small mistake in level 'Castle Valadir'. I went west first, claimed a prison and put all the heroes there before taking on the other sides. When the first skeleton appeared I got a message that I had claimed a portal,... You probably assume that because I have 2 creatures that I have a portal,... you could script this like this: IF(PLAYER0,ENTRANCE >= 1)

Nice to see some use out of the invisibility spell.
What was your plan for the player about all the level 10 knights near the start? I decided to lure them onto a bridge and then trap them on it and only took them on once I claimed the torture chamber near the end.

==============================================
Edit:

I played level artica, the winter map where you can kill the keeper by building a bridge to the heroes for him and you can transfer a level 10 avatar. This map had a 'Locate hidden world' special, but you have not included the hidden world in your campaign.

YourMaster
February 5th, 2015, 17:17
I played level 16/36, but it is broken.

I've checked the script, and the problem is this piece of script right from the start:
SET_FLAG(PLAYER0,FLAG0,1) This is your win condition:
IF(PLAYER0,FLAG0 == 1) IF(PLAYER_GOOD,DUNGEON_DESTROYED ==1) IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
WIN_GAME
ENDIF ENDIF ENDIF
So you can win if you move out before the parties arrive. I think this is a leftover from testing your map, and you only want to set this flag after the hero party arrives. Right now I won the level without facing any heroes except for the few around the good heart.

Don't forget you are giving the player 55 minutes(!!) to train up, plenty of gold and nothing to do in the meantime. The player could either frameskip the entire level, or do what I did and take the level 10 avatar you got from the level before and explore the hero dungeon and win right away.
The bug needs to be fixed of course, but beyond that I would also trigger the parties when the white dungeon is destroyed. To make it an actual fun map I would spawn a lot more parties and reduce the length of the level as well.

====================
Edit:

I've beaten the campaign. The last level I really enjoyed building my dungeon, it was a unique shape, but unfortunately the rest of the level didn't work. I ended up with around 150 creatures, and you introduced heroes in groups of 10 at a time at most. The level was easy enough to beat with just 8 samurai, instead I had 20 and 12 knights and over a 100 additional heroes, just a timesink.

The last few levels did have a few scripting problems as well, there was a level where you are supposed to loose when you run out of barbarians, but you don't. There are a few levels where you set a flag right from the start which I don't think you want to. The final level you have to convert/kill the knight instead of the avatar.
There are also a few levels where killing the heart doesn't do anything, doesn't trigger a party nothing.

darkkingkongman
March 11th, 2015, 13:33
Here's the new Runescape level for barbarian Campaign. You'll need to place this in the Barbarian Campaign folder and replace the old level files with these. The good news as well is that it doesn't crash. Enjoy!

Ecarus
December 7th, 2015, 17:37
Barbarian Campaign Review.

Winter's Edge

This is, for me, the most original map on the entire campaign. I like the idea of having you to find the creature for reclaiming the portal. However, once you have reclaim everything the best thing you can do is just frameskip and wait for everything being lvl10.

Map Design: 10/10 Map Idea: 10/10 Difficulty: 3/10 Proggresion of the map: 5/10 Fun: 10/10

Harmspring

Regular map, doesnt include anything new except that THE FAKIN ENEMY KEEPER HAS AN AVATAR, which makes the final battle really hard and annoying. I had to repeat it like 10 times, before i finally won.

Map Design: 10/10 Map Idea: 5/10 Difficulty 7/10 Proggresion: 8/10 Fun: 8/10

Runescape (V2)

I didnt played the original Runescape so i will review the other one. This is obviously a rushed map hahaha. Really easy.

Map Design: 4/10 Map Idea 6/10 Difficulty 3/10 Proggresion: 4/10 Fun: 5/10

Nirvana

At the start, this seems to be a really hard and good map, however thats only truth at the start. Also, i didnt like that you already gave me that passage, which i can only fortify the walls, and thats all. Also, once you kill the hero wave, you can just frameskip.

Map Design: 9/10 Map Idea 7/10 Difficulty 9/10 at start. 2/10 at the end. Proggresion: 1/10 Fun: 4/10

Volcania

Another excelent, and original map. However, it is not that hard, and you can easily reclaim the avatar, and everything become supereasy.

Map Design: 9/10 Map Idea: 10/10 Difficulty: 4/10 Proggresion: 7/10 Fun 9/10

Backwater Pass

This is what i mean with hard. For me gold was a problem here, and i lose many creatures. The last battle is really hard too. Also, here is the perfect example of how you can get an Avatar and a Reaper on a same map, without making it supereasy.

Map Design: 10/10 Map Idea: 8/10 Difficulty: 9/10 Proggresion: 8/10 Fun 9/10

Demonicano

This is really easy, i dont remember exactly what i did, but it was so stupid. I think i completed this with 5 barbarians.

Map Design: 7/10 Map Idea: 5/10 Difficulty 0/10 Proggresion: 0/10 Fun: 6/10

Hadrian's Wall

The most annoying and stupid map i have played. This is just frameskip to deth.

Map Design: 6/10 Map idea: 0/10 Difficulty 0/10 Proggresion: 0/10 Fun: 0/10

Mystica

The typical Mistle-like map. Not so original, or hard.

Map Design: 8/10 Map Idea: 0/10 Difficulty 2/10 Proggresion: 8/10 Fun: 3/10

Pickel

At start this map seems to be really hard, but you can actually complete it without even fighting once. And i think is bugged, the tunneller doesnt appear where it should, which makes it really hard. What i used for this map was:
Guard Posts and let them burn to death.

Map Design: 9/10 Map Idea: 6/10 Difficulty: 0/10 Progression 0/10 Fun: 1/10

Darckrock

Not so hard map if you use the graveryard, i mean you have space, time and gems. Create an army of vampires and they will fall easily.

Map Design: 10/10 Map Idea: 7/10 Difficulty: 2/10 Progression: 1/10 Fun: 6/10

Labyrithian

So, you give me 40 creatures in the portal + 8 tentacles + 16 knights + 26 (WTF) samurais + 4 giants + 4 avatars and you except blue to be strong enough to kill me?

Map Design: 7/10 Map Idea: 7/10 Difficulty: 0/10 Progression: 0/10 Fun 7/10

Castle Valadir

Hard and original, i liked it a lok. I excepted this to have an epic final battle, which never comes.

Map Design: 6/10 Map Idea 10/10 Difficulty 8/10 Progression 6/10 Fun: 7/10

Dragon Reach

Hard and annoying as fak, is not funny, but hard at the start.

Map Design: 9/10 Map Idea: 10/10 Difficulty: 9/10 Progression: 8/10 Fun: 4/10

Arctica

I complete sell the entire enemy dungeon with the Speed/Conceal Imp combo hahaha His creatures died and I killed him easily, heros were easy too, bunch of traps and they are done. Also i transfered the Avatar, which made the following map really easy.

Map Design: 6/10 Map Idea 4/10 Difficulty: 4/10 Progression: 6/10 Fun: 7/10

Baron's Bayou

If you are intelligent and transfered the avatar from the previous map. This is cake. Literally nothing can kill the avatar. I possessed (omg thrash) him and killed everything on my path. Really easy and stupid map.

Map Design: 8/10 Map Idea 6/10 Difficulty 0/10 Progression: 2/10 Fun: 8/10

Necronaro

Another frameskip map. I had an army of Vampires and Skeletons, so when they are lvl10 the enemy keeper will fall really easy. However is really original.

Map Design: 7/10 Map Idea 10/10 Difficulty 4/10 Progression: 3/10 Fun: 4/10

Byzantium

Annoying map. Its not hard, its not easy, its FAKIN ANNOYING. There are bunch of heros i can kill easily, but there are too many of them, which makes it annoying.

Map Design: 8/10 Map Idea 6/10 Difficulty: Annoying/10 Progression 4/10 Fun: 0/10

Valencia

This is just stupid. I just dont understand the need of having a hero dungeon heart here. Also, most heroes are really easy to kill, so its no hard. Also, here i excepted a second wave of stronger heroes which never came. And i dont understand why you should kill the thieves at the second portal for winning.

Map Design: 9/10 Map Idea: 5/10 Difficulty: 3/10 Progression 6/10 Fun: 7/10

Valhalla

And here it is, the most stupid map in the entire campaign. Seriously, why is this even the last map? There are harder maps for being here, this is just so easy and it is a rip off of the original campaign last level, Skybird Trill, in almost every way. I finished with 167 creatures, i lost 3, and i didnt want to convert the last wave because i was really annoyed at that point.

Map Design: 2/10 Map Idea: 3/10 Difficulty 0/10 Progression: 0/10 Fun: 0/10

dayokay
December 8th, 2015, 16:50
Nice to have a campaign review. However, keep in mind that the creator invested a great deal of time & effort to make this, so try to keep the review constructive & respectful?

Have the scripting errors noted by yourmaster above been corrected does anyone know?

dayokay

Ecarus
December 8th, 2015, 17:10
Sorry if im unrespectful, atleast in my country (venezuela) we talk like that and there is no problem, so is not my intention to be like that. Again, sorry.

Woudo
December 9th, 2015, 02:52
Nice to have a campaign review. However, keep in mind that the creator invested a great deal of time & effort to make this, so try to keep the review constructive & respectful?

Have the scripting errors noted by yourmaster above been corrected does anyone know?

dayokay

We've already had this conversation. The only bad feedback is no feedback.

No mercy for stooges.

dayokay
December 11th, 2015, 16:03
We've already had this conversation. The only bad feedback is no feedback.

No mercy for stooges.

Take a look around. We are in a desert. Ever stopped to wonder why?

YourMaster
December 11th, 2015, 16:09
Because nobody is giving feedback?
Because the people who played dungeon keeper when it was new now have a wife, 2.5 kids a dog and credit card debt and no time to visit message boards?
Because low quality dungeon keeper maps chased people away from the game?
Because everybody just went to the WftO forums as that is the newest game in the genre?

dayokay
December 11th, 2015, 18:27
Because low quality dungeon keeper maps chased people away from the game?


That may be true, but how do you think that could be improved upon? Chasing away new (usually young & keen) recruits with sarcasm and rudeness, or constructively criticising and helping to make their work better? I know which type of response has been in the majority.

It is a moot point now, as almost everyone has left, but do not persuade yourself that it was inevitable.

Ecarus
December 11th, 2015, 18:31
Because the people who played dungeon keeper when it was new now have a wife, 2.5 kids a dog and credit card debt and no time to visit message boards?

Well you seem to have a lot of time :rolleyes:

Now, talking seriously: most young people, atleast on where i live, find this game to be annoying and boring. I dont see any DK community growing anymore, even if we start to give feedback and create good maps, or if WftO never existed. Everybody is now focused on good grafics and realism over gameplay, I dont see the point of your comment @YourMaster. We are in a desert because time passes and thoughts changes, people want another CoD or FIFA that are the same than the previous one, not a reissue of a game that is 18years old, which they may never have heard, and that is from a game company different than EA or Valve.


That may be true, but how do you think that could be improved upon? Chasing away new (usually young & keen) recruits with sarcasm and rudeness, or constructively criticising and helping to make their work better? I know which type of response has been in the majority.

It is a moot point now, as almost everyone has left, but do not persuade yourself that it was inevitable.

Sorry again, but im not a serious person and im 15 years old, i live in a country where people is not serious, that is my culture, that is how I grew up, and i know that any other venezuelan will understand me. I didnt tried to be a moron or rude, i wanted to give it a bit of humour that atleast on my country is understandable, maybe you cannot understand it just because we dont have the same culture.

I dont think everybody left because of people like me, maybe they got bored of DK, or they simply dont have time to spend it here.

YourMaster
December 11th, 2015, 18:57
Well you seem to have a lot of time :rolleyes:

I have a cat.


That may be true, but how do you think that could be improved upon? Chasing away new (usually young & keen) recruits with sarcasm and rudeness, or constructively criticising and helping to make their work better? I know which type of response has been in the majority.

It is a moot point now, as almost everyone has left, but do not persuade yourself that it was inevitable.

I think it was inevitable, I think this community, and the activity of the user base, is well above average for games from 1998. And this is a game without a real multiplayer mode, which can no longer be easily played on modern pc's (you just have to stumble upon keeperfx), with just 20+15 levels included. So what reason is there to still play it after almost 20 years? What is there to discuss. Most people who come here, come here with an itch to play it again after 15 years, and they are now more likely to just try WftO or Dungeons 2.

Beyond that, I think positive posts are by far in the majority, if you'd look at the last 100 posts on this board I bet there are below 10 posts just plain insulting(those probably directed at WftO, not at other users).
Also, if you look at Ecarus' post, his review was generally positive on most of the maps, and gave reasons on why he disliked the other ones.



Now, talking seriously: most young people, atleast on where i live, find this game to be annoying and boring. I dont see any DK community growing anymore, even if we start to give feedback and create good maps, or if WftO never existed. Everybody is now focused on good grafics and realism over gameplay, I dont see the point of your comment @YourMaster. We are in a desert because time passes and thoughts changes, people want another CoD or FIFA that are the same than the previous one, not a reissue of a game that is 18years old, which they may never have heard, and that is from a game company different than EA or Valve.

The DK has grown if you consider WftO,.... it is very, very unfortunate that this became a bad game so it will have no lasting appeal. They moved away from this board and made their own - understandably - but it a lot more active now than this one. To reinvigorate this community we need a new - and good - installment of DK and people will come. That will not happen so this board will die out slowly.
This has nothing to do with CoD or FIFA, when DK was released you had also people who played first person shooters and football games. Games get better every year and people play new stuff, that only new games are marketed helps that trend. Only thanks to GOG are there some people actually playing the oldies for the first time, but this is actually very rare. People playing old games, played them when they were new. There will never be a big community playing DK1 again as the people who played it moved on.

Ecarus
December 11th, 2015, 19:18
This has nothing to do with CoD or FIFA

It was just an example, i could have say DOTA2 or NFS if i wanted to.
I have told some friends who love DOTA2, which is a bit similar to DK, to try DK1, and one of the most commons reasons that they give me about why they dont want to try it is because the graphics.

dayokay
December 11th, 2015, 20:53
Yes, I guess all your points are correct. And @Ecarus, you weren't particularly rude, I just wondered how I'd feel if one of my creations was labelled 'stupid' but it was honest, and had praise also, as yourmaster says.

I meant to try WFTO but have been very busy lately, so haven't had a chance. Maybe over christmas. I think, like many others, that I want DK to be polished up a la KFX to be the game it could / should have been. So many improvements made, yet will there be anyone left to play it?

Multiplayer would be a game-changer, it's true. Has never looked likely.

anyway, happy christmas to you all anyway!

<curls back in to a ball and returns to his slumber>

darkkingkongman
January 14th, 2016, 16:23
Didn't think id get this many replies. Thanks for the comments and feedback.

Gwame
August 24th, 2016, 01:40
As someone who got back into DK recently, just wanted to leave a reply saying that this is a great campaign. I've played up to Byzantium over the last week and I'm really enjoying it.

I haven't played a huge number of custom campaigns but this feels more complete and well put together than most others.

There are quite a few typos, and maybe too many messages in certain levels, but it's mostly small stuff.

One thing that confused me, though. In Baron's Bayou, I had transferred the Avatar from the previous realm. I built up as quickly as possible as the message prompts indicated that there would be a huge invasion. After what felt like an hour's gameplay of me basically just training, I finally got a message saying that the invasion was halfway ready. That's hardly cause to make haste. At this point I had two level 9 Horned Reapers and one of them went berserk because the Treasure Room was empty when he went for payday. I couldn't segregate him so I possessed him and attacked the Heroes. Long story short: I killed all the Knights and destroyed the Heart, winning the game. There was never any invasion and I never had to even use the Avatar.

Surely that can't be how it was meant to play out?

darkkingkongman
September 4th, 2016, 20:02
yes. I play tested the level several times and I had trouble getting the script to play out as it should. But you do get a hero invasion at the end. The level definitely works.

YourMaster
September 4th, 2016, 22:24
No it doesn't, you can win the level before the final party. Some posts above (https://keeperklan.com/threads/4791-Preview-of-my-custom-Campaign-The-Barbarian-Campaign?p=49170&viewfull=1#post49170)I also mentioned this, and even highlighted the problem in the script and gave the solution.

Gwame
September 11th, 2016, 23:23
No it doesn't, you can win the level before the final party. Some posts above (https://keeperklan.com/threads/4791-Preview-of-my-custom-Campaign-The-Barbarian-Campaign?p=49170&viewfull=1#post49170)I also mentioned this, and even highlighted the problem in the script and gave the solution.
Very good points there. It's a shame that the later levels weren't quite as good.

Speaking of what you said about enjoying building your dungeon in the final level, is there a section of the forum where people can just post screenshots/pics of dungeon designs? Digging out rooms and establishing your grounds can be ridiculously enjoyable for some reason.

YourMaster
September 12th, 2016, 00:05
I don't think a topic exists to share screenshots of dungeon designs, but feel free to make one.
And I was inspired by that starting layout of the final level, and did something similar for my 'Thug of War (https://keeperklan.com/threads/4960-Thug-of-War-The-Death-Clock)' map. I liked that because it forced you to make a different design than you're used to.

It was indeed a shame that darkkingkongman did his campaign in a single go and wanted to do many maps straight away. He says right in the OP that for many maps he struggled for idea's, which is very logical when you force yourself to do 20 maps in a single go. It seemed he spent so much time working on this, he was burned out and didn't want to continue.
Many of his maps have potential to be expended upon and be improved - and if he really would have treated this as a preview - he could have seen the feedback provided here as a positive and used it to make his 'final version' better still.

darkkingkongman
October 3rd, 2016, 17:28
I was struggling for ideas. 20 levels is a lot of levels for one standard campaign. I did try to follow other people's advice. It's very difficult to come up with idea's. The Barbarian idea came to me after I watched Conan the Barbarian. and after that I related my ideas from there only with Heroes'. I wonder if it beats the Good Campaign in keeper FX.

YourMaster
October 3rd, 2016, 18:50
20 Levels is indeed a lot. But just because the original campaign which was the only content released 20 years ago and was worked on by several paid people for quite a while contained 20 levels, doesn't mean fans that volunteer to make some maps should also release 20 maps.

Personally, I prefer your campaign over the included 'good campaign'.

But what I meant was, you've called this topic 'Preview or my campaign', but when on 21 October you got your first feedback (positive, but with advice for some improvements), you responded by 'Well, can't please anybody. This was my final contribution.' That's your choice, but I'm just saying that if at that point you would want to work on your campaign some more, you could have used those comments and other comments following that to make it better. That's why I mentioned some wasted potential.

Woudo
October 3rd, 2016, 18:50
Your campaign WAS NOT BAD. I have high standards and absolutely no qualms with telling you your shit stinks, but - it - doesn't. It's miles upon miles better than the quality we usually see around here.
That said, you cooked up a 20 level campaign and started plating it before it had a chance to simmer. There's still a solid campaign here, it's just, as Mark said, you should have given it some more time before you said "Okay, i'm done with it, I never want to look at it again". Now is the time for you to look at what people have said, dive back into the editor and make some fixes, changes and improvements.

I'm constantly looking back at maps i've ""finished"" and seeing stuff that's wrong.
- The lighting in this area is too dark/bright.
- These gold bags look messy.
- Walled off a room from it's dungeon // forgot to lock a door // locked a door I shouldn't have.
- These tiles/slabs are too straight or follow a pattern
- I've used this design too many times on other levels.
- These heroes are too weak/strong.
- This area is too empty/crowded.
And that's without even touching the script!

Every dev needs to put out patches for their game. It's the same deal for mappers. You can leave your rough gem as it is now, or you can start making some cuts.

darkkingkongman
October 5th, 2016, 12:17
In that case I'll start making another map. Thanks for the Feedback.

YourMaster
October 5th, 2016, 13:15
Great. Be sure to also look into the maps you've already made, to see where they need tweaking. Like I believe lvl 16 where you can win before the heroes arrive.

darkkingkongman
October 5th, 2016, 14:26
I could do with some help setting up the script for that. What is the script command?

Gwame
October 5th, 2016, 14:35
IIRC it was just that the timer for the heroes to arrive is very long, and the level can easily be completed before that.

Especially if the level 10 Avatar from the previous map is transferred in.

YourMaster
October 5th, 2016, 15:19
I could do with some help setting up the script for that. What is the script command?

Sure, no problem. I believe I already gave you the info (https://keeperklan.com/threads/4791-Preview-of-my-custom-Campaign-The-Barbarian-Campaign/page2?p=49170&viewfull=1#post49170) you need. Let me know if you need more help.

damedog
October 5th, 2016, 15:54
I've never tried a custom campaign before, but all the good feedback from experienced people here motivated me to make this one my first. I'll be sure to give you my thoughts when finished, and thank you for your contribution to the DK community :)

izu23
November 18th, 2016, 20:55
hi,
first of all, thx for this campaign darkkingkongman, i really enjoyed it. It can be a bit harder and the creater cap should be limited to make it more interesseting. My most favorite level was 13 ;) Only the last levels, specially the last one, was disapointing, because it was way to easy. Maybe add a couple of avatars to the final groups or modify the existing one ;)

something overpowered like:
SET_CREATURE_STRENGTH(AVATAR,255)
SET_CREATURE_HEALTH(AVATAR,7500)
SET_CREATURE_ARMOUR(AVATAR,255)
SET_CREATURE_FEAR(AVATAR,0)
and give him haste ;)))



But again, nice job, thx for it and for the further enrichment of my playing time ;)

sorry for my poor E ;)

Valour549
January 6th, 2019, 08:17
What is the state of this campaign atm?

Did the author ever make adjustments to the maps so they realized their full potential, or perhaps give permission to someone else who had time to implement those changes?

dayokay
August 21st, 2020, 13:42
From the levels I have played & enjoyed, this campaign could be cleaned up to be a good inclusion into KFX.



What is the state of this campaign atm?

Did the author ever make adjustments to the maps so they realized their full potential, or perhaps give permission to someone else who had time to implement those changes?