View Full Version : Sprites/Speed Bug in custom map

April 4th, 2015, 14:15
Hi there ! It s been a long time since I last came here :)

Anyway, I recently started creating a map with the official editor, everything s smooth except for a bug I encountered several times while playtesting the map with keeperfx ver : Suddenly some sprites (like training room dummies, chicken or workshop machine) start going really fast.
Once that speed issue kicks in a lot of sprites simply freeze, like I can see the remnants of a battle with a drain beam and fly cloud stuck in a corridor, even sprites of heroes which remain in place after their death. Now once that started, I can restart the game and load the save that wont change anything.
But it doesn t trigger on map start, it s often in middle game. And there aren t a lot of ``things`` in this map. Any input greatly appreciated!

April 4th, 2015, 15:36
I believe something similar is fixed in Could you update to the latest nightly and see if your issue disappears?

And if not, make a zip file of one of your saves with this problem(created in the latest nightly), and upload it somewhere?

April 4th, 2015, 16:08
I ll try that and see what happens then.