BaukeS
June 26th, 2015, 21:11
I used it and made a script:
SET_GENERATE_SPEED(700)
REM COMPUTER PLAYER STUFF
COMPUTER_PLAYER(PLAYER1,10)
COMPUTER_PLAYER(PLAYER2,10)
COMPUTER_PLAYER(PLAYER3,10)
MAX_CREATURES(PLAYER0,60)
START_MONEY(PLAYER0,10000)
MAX_CREATURES(PLAYER1,50)
START_MONEY(PLAYER1,10000)
MAX_CREATURES(PLAYER2,50)
START_MONEY(PLAYER2,10000)
MAX_CREATURES(PLAYER3,50)
START_MONEY(PLAYER3,10000)
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,16)
ADD_CREATURE_TO_POOL(FLY,16)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,48)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(BUG,16)
ADD_CREATURE_TO_POOL(SPIDER,24)
ADD_CREATURE_TO_POOL(HELL_HOUND,30)
ADD_CREATURE_TO_POOL(TENTACLE,30)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(WIZARD,5)
ADD_CREATURE_TO_POOL(BARBARIAN,5)
ADD_CREATURE_TO_POOL(ARCHER,5)
ADD_CREATURE_TO_POOL(MONK,5)
ADD_CREATURE_TO_POOL(DWARFA,5)
ADD_CREATURE_TO_POOL(GIANT,5)
ADD_CREATURE_TO_POOL(THIEF,5)
ADD_CREATURE_TO_POOL(SAMURAI,5)
REM Creature availability
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,MONK,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,THIEF,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)
REM Room availability
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
REM Spells availability
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0 )
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1, 0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1, 0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1, 0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,0)
REM Doors availability
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
REM TRAPS availability
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
but when I start the game, the whole program terminates.
Is there something wrong with my script?
by the way, I use keeperFX
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