YourMaster
September 10th, 2015, 19:27
http://keeperklan.com/attachment.php?attachmentid=1613 ('https://keeperklan.com/downloads.php?do=file&id=117')
Desperation ('https://keeperklan.com/downloads.php?do=file&id=117').
A desperate struggle awaits. You are surrounded by three powerful keepers and it does not look like they will give you a chance to catch up.
I had already made three maps to illustrate how to use the design principles I proposed in this topic ('https://keeperklan.com/threads/4914-Guide-to-fun-DK1-maps'). All three focused on Heroes, so this fourth map is all about rival keepers. You've got to do research and train your creatures while you keep your imps alive and defend against the relentless onslaught of enemy imps that will try to take over your dungeon. Get into a fight too quickly, or against too many Keepers and you're gone.
Notice I gave the keepers a head start, a proper dungeon and plenty of gold to mine and there is no water or lava on the map so they function optimally.
Download it here ('https://keeperklan.com/downloads.php?do=file&id=117'). Requires KeeperFX ('http://keeper.lubiki.pl/html/dk_keeperfx_dwnld.php') to play.
This map features:
Three rival keepers with a head start
Tunnels from their dungeons towards yours
A fun bonus when you take your time to string them along
If you played it, please let me know what you think. All Feedback is welcome of course, I'm sure I made some mistakes. Also see 'The Death Clock (https://keeperklan.com/downloads.php?do=file&id=110)', 'Thug of War (https://keeperklan.com/downloads.php?do=file&id=113)' and 'Wetlands (https://keeperklan.com/downloads.php?do=file&id=115)'.
Desperation ('https://keeperklan.com/downloads.php?do=file&id=117').
A desperate struggle awaits. You are surrounded by three powerful keepers and it does not look like they will give you a chance to catch up.
I had already made three maps to illustrate how to use the design principles I proposed in this topic ('https://keeperklan.com/threads/4914-Guide-to-fun-DK1-maps'). All three focused on Heroes, so this fourth map is all about rival keepers. You've got to do research and train your creatures while you keep your imps alive and defend against the relentless onslaught of enemy imps that will try to take over your dungeon. Get into a fight too quickly, or against too many Keepers and you're gone.
Notice I gave the keepers a head start, a proper dungeon and plenty of gold to mine and there is no water or lava on the map so they function optimally.
Download it here ('https://keeperklan.com/downloads.php?do=file&id=117'). Requires KeeperFX ('http://keeper.lubiki.pl/html/dk_keeperfx_dwnld.php') to play.
This map features:
Three rival keepers with a head start
Tunnels from their dungeons towards yours
A fun bonus when you take your time to string them along
If you played it, please let me know what you think. All Feedback is welcome of course, I'm sure I made some mistakes. Also see 'The Death Clock (https://keeperklan.com/downloads.php?do=file&id=110)', 'Thug of War (https://keeperklan.com/downloads.php?do=file&id=113)' and 'Wetlands (https://keeperklan.com/downloads.php?do=file&id=115)'.