YourMaster
October 24th, 2015, 15:18
Almost every user on this forum makes maps, and I'd like to share a technique that will hopefully help you do some new and interesting things. I want to combine two features of the AdIkTeD (http://keeper.lubiki.pl/html/dk1_tools_mapedit.php) map editor.
Column mode
In AdIkTeD there's column mode, which allows you to make one column (a block of dirt/room/path/rock etc) look like something else. To use this press 'c' when in slab-mode, then press m to select what you want your column to look like. For example gold, a tunnel or a prison.
Now all you have is an optical illusion. As soon as in a game the tile next to it changes, because you dig it out, claim it or build a room, the illusion is broken and the column is reset to what it originally was.
Slab 50
One of our newbie users recently brought to our attention (https://keeperklan.com/threads/4949-Ids-Habbening/page3?p=50125&viewfull=1#post50125) that slab50 has some special properties: It functions as 'holy ground', creatures can walk over it, but you can't drop them on it and you can't build on it. It looks like unclaimed path, so it will confuse the player a bit as you can't tell it apart from regular unclaimed path. So it has a use when you don't want a player/keeper to claim something and water/lava isn't an option because bridges are available. Still, players won't know what can and cannot be claimed so best not to use it.
In slab mode press 'Ctrl+M' and select '50: Unknown Slab' from the list to place it.
Fusion!
But here's the kicker, one of the properties of Slab50 is that it cannot be changed, it is static also when the neighboring slab is claimed. If you've been paying attention you know what this means; It can be combined with column mode to create new things that are permanent! Whole new things can be build placed and they will stay on the map:
http://keeperklan.com/attachment.php?attachmentid=1615
Bedrock floor
Place slab50 on a map, and give it custom colum 'ground level rock' and you'll have bedrock floor. This is effectively a new slab type that has been missing from DK1, and has applications on many maps. You can create zones that can be crossed but not claimed, and this is visibly clear for the player.
http://keeperklan.com/attachment.php?attachmentid=1617
Tunnels
Give slab50 custom column 'Rock with cave' and you'll have a tunnel in rock. On the map the passage is visible though. Use rock instead of slab50 to make the passage hidden. (Make sure to place bedrock somewhere in front so it cannot be claimed)
http://keeperklan.com/attachment.php?attachmentid=1616
Custom buildings
Have a patch of multiple slab50's and give them all different custom columns to make special constructions.
Feel free to share ideas on what to do with this this, or ask questions on using it. I've made a map (https://keeperklan.com/downloads.php?do=file&id=119) to see the above examples in action. (If you want to comment on the map itself, please use the other topic (https://keeperklan.com/threads/5073-Dread-Mountain).)
Column mode
In AdIkTeD there's column mode, which allows you to make one column (a block of dirt/room/path/rock etc) look like something else. To use this press 'c' when in slab-mode, then press m to select what you want your column to look like. For example gold, a tunnel or a prison.
Now all you have is an optical illusion. As soon as in a game the tile next to it changes, because you dig it out, claim it or build a room, the illusion is broken and the column is reset to what it originally was.
Slab 50
One of our newbie users recently brought to our attention (https://keeperklan.com/threads/4949-Ids-Habbening/page3?p=50125&viewfull=1#post50125) that slab50 has some special properties: It functions as 'holy ground', creatures can walk over it, but you can't drop them on it and you can't build on it. It looks like unclaimed path, so it will confuse the player a bit as you can't tell it apart from regular unclaimed path. So it has a use when you don't want a player/keeper to claim something and water/lava isn't an option because bridges are available. Still, players won't know what can and cannot be claimed so best not to use it.
In slab mode press 'Ctrl+M' and select '50: Unknown Slab' from the list to place it.
Fusion!
But here's the kicker, one of the properties of Slab50 is that it cannot be changed, it is static also when the neighboring slab is claimed. If you've been paying attention you know what this means; It can be combined with column mode to create new things that are permanent! Whole new things can be build placed and they will stay on the map:
http://keeperklan.com/attachment.php?attachmentid=1615
Bedrock floor
Place slab50 on a map, and give it custom colum 'ground level rock' and you'll have bedrock floor. This is effectively a new slab type that has been missing from DK1, and has applications on many maps. You can create zones that can be crossed but not claimed, and this is visibly clear for the player.
http://keeperklan.com/attachment.php?attachmentid=1617
Tunnels
Give slab50 custom column 'Rock with cave' and you'll have a tunnel in rock. On the map the passage is visible though. Use rock instead of slab50 to make the passage hidden. (Make sure to place bedrock somewhere in front so it cannot be claimed)
http://keeperklan.com/attachment.php?attachmentid=1616
Custom buildings
Have a patch of multiple slab50's and give them all different custom columns to make special constructions.
Feel free to share ideas on what to do with this this, or ask questions on using it. I've made a map (https://keeperklan.com/downloads.php?do=file&id=119) to see the above examples in action. (If you want to comment on the map itself, please use the other topic (https://keeperklan.com/threads/5073-Dread-Mountain).)