View Full Version : Ranged spells/shots

December 28th, 2009, 11:04
Many of you have probably noticed that ranged spells and shots do not do the damage that is set in the editor.

For example, if you set warlock's fireball to 1500 you will get about 1000-1200 of real damage that a creature will get. Same with elf's bolts/arrows.

Why does it happen? Any suggestions on how to calculate exact damage?

December 28th, 2009, 11:53
Something with armor/dodge maybe?

Metal Gear Rex
December 28th, 2009, 14:32
DK2 doesn't have any stats like that, unless they are out of reach. Only DK1.

December 28th, 2009, 21:58
DK2 has armor types/resistances, but they doent work properly or dont work at all.

December 30th, 2009, 19:55
Some attacks don't work at all