PDA

View Full Version : Warrens Revisited



Duke Ragereaver
May 13th, 2018, 15:52
Download it here! (https://keeperklan.com/downloads.php?do=file&id=133)

Warrens Revisited

Difficulty rating: Medium


Many Keepers found their demise in this labyrinth throughout the ages. Can you succeed where others failed and find your way out towards victory?


https://image.ibb.co/nfwpad/map00299.png (https://imgbb.com/)

Note: The third level from the Post Undead Keeper campaign, Ebenazer, is the base for this one. In turn, Ebenazer is obviously inspired from the Dungeon Keeper 2 Skirmish Map Warrens. Unlike Ebenazer, this level has a 'regular' creature pool and has no alliance between Blue and Green.

impboy4
May 13th, 2018, 18:15
Image is not showing.

Duke Ragereaver
May 14th, 2018, 06:11
Fixed.

YourMaster
May 14th, 2018, 22:57
I played it, and must say I'm a bit disappointed. I did not know what to expect, but most of your maps I really like, and there's lots to it.
And there's nothing wrong with this map, it's just very basic. You've got two rival keepers, which have no advantages over you. In fact, it's a map where keepers function poorly because of the center maze and lava shortcut.
Simply build up your dungeon in complete safety, while blue and green damage each other, and CTA when you've got your prison researched to win the map.

Perhaps would have worked a bit better if it was a KeeperFX map with imprisonment enabled for the keepers, and they have access to a prison and a graveyard soon, so that at least the victor ends up a bit stronger.

Duke Ragereaver
May 15th, 2018, 19:26
To be expected. In Dungeon Keeper 2 Warrens was, in my opinion, a very enjoyable skirmish/multiplayer map. I tried to recreate a similar experience with everyone having roughly the same resources but unfortunately, it does not translate well into Dungeon Keeper 1.

I’m somewhat unsure how to solve this, in order to achieve my intended goal that is. I already gave the enemy Keepers a high level dragon to give them an initial edge in research and combat strength. Having both enemy Keepers not allied (unlike Ebenazer) is quite detrimental. An easy way to solve a lot of problems would be to make them allies, but that would defeat the purpose of a free-for-all brawl. But maybe I should forget about this, since it would rely too much on an AI that can’t compete with Humans.

YourMaster
May 15th, 2018, 21:23
I don't know/remember the map this is based on, but actually what you're going for is easily possible now in KeeperFX with the improved AI. If you have a map with two or more rivals, especially with a small advantage like you mentioned, you'll get quite an intense skirmish. Just as long as you don't do the one thing you did - put a maze or lava or something between the player and the keepers.

Take a look at this one (https://keeperklan.com/downloads.php?do=file&id=117) for example, or try it, it's a short map and not that hard. Mothrayas also made a few skirmish maps (https://keeperklan.com/threads/805-MMP-Mothrayas-Multiplayer-Project), they work just fine.

What you could try though, is take away some of their gold - or mess with the computer processes - to convince the keepers to dig towards the players side more quickly. Perhaps easing up on the maze a bit if they still don't make it through.

Duke Ragereaver
May 16th, 2018, 20:39
Good pointers. I'll see what I can do.

YourMaster
May 19th, 2018, 09:18
An additional option is to have them start out allied, but break the alliance after a while, for example when the player kills his first unit.

Duke Ragereaver
July 5th, 2018, 20:12
I have uploaded a new version. I still think it can be improved.

It should be somewhat harder now though.

YourMaster
July 5th, 2018, 23:12
I played your new version as well. What did you change exactly? Something that prevents green and blue from reaching each other right away?

In any case, emboldened by the easy with which I won last time, I was not even careful now, until I noticed blue was claiming my tiles in the maze and his army was stronger than mine.
However, I quickly possessed an imp and put green and blue into conflict while I decided to focus on research a bit to get the powerful rooms. That left green basically dead and green severely weakened, so that left me just with mop-up duty.

Duke Ragereaver
July 6th, 2018, 12:54
The changes included, but were not limited to: rearrangement of gold/gem accessibility and creature pool availability.

I think the map is fine for the initial part, but falls flat after the first confrontations when one or both the enemy Keepers are weakened so badly they can't recover from.