0etelaer
July 10th, 2021, 16:19
Yesterday TheTreeBeard would upload a video to Youtube, on him playing Reaver Verruckt.
Unfortunately, the map ended anti-climactic, because the Heroes would take down the Green Keeper, although it was allied with it.
https://www.youtube.com/watch?v=W98QWSfMDZo
Udo Krawallo noted, that this maybe due to the heroes heart being destroyed.
And this is correct. When the white heart is destroyed, the script for PLAYER_GOOD will end to be implemented, on the level.
This means, that PLAYER_GOOD is no longer allied with the Green Keeper in that map, PLAYER2, although the Green Keeper is still allied with the heroes, white!
And therefor, the heroes will destroy the green keeper, while the green keeper can not defend itself, because it is allied to the attacker.
I didn't know this before, neither did Duke Ragereaver, and I experienced the same problem some weeks ago when I played this map (https://lubiki.keeperklan.com/html/dk1_maps_lone.php?start=01206), that I made 20 years ago.
Any ways, in order to prove that this is the case, I made a test map, where the ally script is destroyed, after the white heart is destroyed, and one can not defend against it.
2137
In this map, you are allied with the Heroes, but than Green destroys the White Dungeon Heart, and White will attack you, while you can't defend against it.
If any one can win this map, please let us know!
I may want to remark, that all PLAYER_GOOD scripts work fine, without it having a Dungeon Heart. This only happens when white was given a Dungeon Heart, that gets destroyed.
2138
Unfortunately, the map ended anti-climactic, because the Heroes would take down the Green Keeper, although it was allied with it.
https://www.youtube.com/watch?v=W98QWSfMDZo
Udo Krawallo noted, that this maybe due to the heroes heart being destroyed.
And this is correct. When the white heart is destroyed, the script for PLAYER_GOOD will end to be implemented, on the level.
This means, that PLAYER_GOOD is no longer allied with the Green Keeper in that map, PLAYER2, although the Green Keeper is still allied with the heroes, white!
And therefor, the heroes will destroy the green keeper, while the green keeper can not defend itself, because it is allied to the attacker.
I didn't know this before, neither did Duke Ragereaver, and I experienced the same problem some weeks ago when I played this map (https://lubiki.keeperklan.com/html/dk1_maps_lone.php?start=01206), that I made 20 years ago.
Any ways, in order to prove that this is the case, I made a test map, where the ally script is destroyed, after the white heart is destroyed, and one can not defend against it.
2137
In this map, you are allied with the Heroes, but than Green destroys the White Dungeon Heart, and White will attack you, while you can't defend against it.
If any one can win this map, please let us know!
I may want to remark, that all PLAYER_GOOD scripts work fine, without it having a Dungeon Heart. This only happens when white was given a Dungeon Heart, that gets destroyed.
2138