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Searingflame2
October 30th, 2011, 10:34
Poof, it does. Though I never know when to post. I truly never do. I don't want to intrude on others, and I also want some solid content to post off of.

Given the obvious need for it, I'll see what I can do. Though I'll provide a direct warning now that for the next 4 weeks, finding any time will be difficult, as study, exams and assessments own my existence.
And then after that Skyrim will own my soul, for 300h gameplay, at least. Then I can share my soul around a little =)

Edit: I actually leave school to prepare for/to have exams on the 11th. What kind of evil bastards would do that to me? It is very much like dangling a chunk of meat in front of a dog but the dog knowing he'll get kicked in the teeth if he goes for the meat, only the dog has been waiting for that particular chunk of meat for 5 years.
And I need to read Inheritance, out on the 9th, too. There's a bloody long wait, too.

MeinCookie
October 30th, 2011, 14:11
Another book in the Inheritance Cycle, huh? I shall have to read that... perhaps... eventually... someday. I have a massive backlog of books and tv series to be consumed. And then there is Skyrim. Yes. Truly a soul-sucker.

On the plus side, when you re-emerge from that you'll be frothing at the mouth with fantasy ideas.

Metal Gear Rex
December 19th, 2011, 01:45
I'm slowly getting a little bit more free time. Perhaps I will be able to contribute something, but right now, it's too soon too tell. I'd rather wait until I know that I'll be able to contribute at a more consistent rate than to try to contribute now only for me to go inactive for a month or two. Keeper Klan could probably use the activity anyways as WftO, its main attraction, is gone now.

If I do end up rejoining, I'll be using Ribs just as before. Though I might also want to try using Crystice as well. If I do use her, I'll probably move her over to Crystalbarrow and start her over from scratch. Reason is because I don't have a very good feel for her character anymore, and I don't remember much of her background either. Perhaps I could treat her as a new character and resend her character profile to be approved, then have her appear as a Level 1 again. Is that alright with you, Duke?

MeinCookie
December 19th, 2011, 14:42
Without WftO... Keeper Klan is rather lifeless. The biggest thing left is the Awakening. It would be nice to see it return properly, though the last burst was pretty good. It wouldn't take much to end Crystal.

What I find useful to prevent character decay, is to add a few sentences to they end of their Biography every time an event happens. Its actually really good if you need to recap, and it takes about 5 seconds.

Metal Gear Rex
January 9th, 2012, 03:48
Looks like there was some significant Awakening activity. Maybe it's not dead after all! I'll probably be joining in on it soon. And by soon I mean in a week or two possibly. I'd like to get some other things taken care of first, then I'll be able to catch up on the Awakening posts before I make some of my own. It'll be with Ribs only since Duke hasn't really given me the green light for my plans with Crystice.

Speaking of which, how close is Crystalbarrow to its ending? I'm behind on Crystalbarrow posts in particular so I'm not really sure what's going on at the moment. I'm thinking that if it is really close to an end, perhaps I should just wait until a new realm opens up before I move Crystice there. I still want to use Ribs before the end though, just so he can fight Lord Christopher (That was his name, yes?) by chucking his fingers at his face.

MeinCookie
January 9th, 2012, 03:55
Drell is at the heart, assorted creatures continuing to throw themselves at him... and the others dragon & demon spawns are dead. That isn't much of a comment on how soon ending goes. All depends ultimately on how SF2 wants it to play out.

Metal Gear Rex
January 9th, 2012, 04:02
Drell's still at the heart? That's quite a surprise. I thought he'd be dead by now. Last time I posted with Ribs, he was trying to defend the Dungeon Heart (Note the word "trying") from Drell, who was at the Magic Door right before the Dungeon Heart. Perhaps I should just ask SearingFlame2 myself how close to the end we are.

ARMofORION
January 9th, 2012, 04:05
I'm thinkin that once Drell gets back to normal status, the bold Orc Marteal is probably going to become BBQ Orc.

MeinCookie
January 9th, 2012, 08:32
Togethor Skios and Mart should be able hold a while.

Metal Gear Rex
January 9th, 2012, 11:44
Togethor Skios and Mart should be able hold a while.

I've just finished catching up on Crystalbarrow Posts. And now that I'm up to date, I must say that I question you on that. Mart seems to be less competent than Ribs, which is either quite impressive or incredibly embarrassing. Unless someone does something, I wouldn't be surprised if it becomes a free for all battle between Spider, Dragon, and Idiot.


I'm thinkin that once Drell gets back to normal status, the bold Orc Marteal is probably going to become BBQ Orc.

Sounds tasty.

MeinCookie
January 9th, 2012, 11:57
In such situations the idiot always wins. They don't realise they are outmatched, they don't realise they can't win... as such they are more likely to succeed just because they didn't know they couldn't.

ARMofORION
January 9th, 2012, 12:31
For him, it's just "Point me where the enemy is", "Point me where I need to be" or "Point me to the workshop".

Mothrayas
January 9th, 2012, 16:01
Well, as long as Skios can manage to point Marteal towards what needs to be pointed to and Marteal isn't too dumb to forget who he is and attack him, it wouldn't go too bad.

But yeah, Mart's significance in combat may be a bit questionable.

Though now I'm waiting more for Searingflame to post to see how much Deus Ex Machina Drell will put out now.

ARMofORION
January 9th, 2012, 21:36
Well, as long as Skios can manage to point Marteal towards what needs to be pointed to and Marteal isn't too dumb to forget who he is and attack him, it wouldn't go too bad.

But yeah, Mart's significance in combat may be a bit questionable.

Though now I'm waiting more for Searingflame to post to see how much Deus Ex Machina Drell will put out now.

So, we are waiting for Searing to see how long Marteal will live before becoming BBQ.
Also, He'll refer to the Keeper when he talks as "The Voice" because he can't figure out that Keeper="The Voice". The Keeper, when he talks, Marteal thinks it is a god, and will follow every order almost zealously.

Edit: YOUR CREATURES ARE FIGHTING AMONGST THEMSELVES!

Mothrayas
January 10th, 2012, 16:26
Searingflame2 (http://keeperklan.com/members/102-Searingflame2)
Last Activity: December 23rd, 2011 15:44

Goddamnit.

ARMofORION
January 10th, 2012, 21:32
So, no BBQ Marteal?
Is Duke and me the only ones active in Frozengard? I haven't seen much interaction between the Keeper and his creatures.

Mothrayas
January 10th, 2012, 21:35
Nah, would be kinda odd for Searingflame to just go AWOL permanently now.

I think this means it may take a couple days, possibly weeks though, before he gets back and sees all the activity here (and BBQ Marteal, of course).

Even if not, then there should be some role reassigning around - it would be very silly if this became a major stopping block to the whole revival thing.

EDIT: Otherwise, we could look up his email address in his profile and spam the hell out of it. May make it more likely for him to return sooner.

ARMofORION
January 10th, 2012, 21:43
It can happen sometimes. People do get super busy.

Ok, so, I still have time to determine if he will be crispy or Well-done

Role reassigning? To be honest.........Thats not good for Crystalbarrow. Searing is a good keeper. (I accidentally gave Duke a request for a keeper that uses heros instead of creatures......I didn't know that we couldn't do that >.<)

Spam email.....Good way to p*** off a member, if I'm honest.

Mothrayas
January 10th, 2012, 22:19
Role reassigning? To be honest.........Thats not good for Crystalbarrow. Searing is a good keeper.

Yeah, but without Searing, that gets kind of tricky.


Spam email.....Good way to p*** off a member, if I'm honest.

Heh, I didn't mean it that literal. Just a single notification that RP activity has managed to really pick up since his last activity and that we'd kinda like if he returned to post and stuff.

ARMofORION
January 10th, 2012, 22:31
Indeed, It does.

Yeah, if you want, you can.

So Red Crystal and Frozengard are the smallest forces for keepers. (I still think the idea with a Keeper using Heros instead of Creatures would be interesting)

MeinCookie
January 11th, 2012, 00:01
The only reason Searing remains is the RP. When the RP goes, he goes. Though does often return, if you can get that to him. When he comes back, he'll post which makes his the ideal dungeon to focus on.

MGR captains Northland which was the most active realm, but he has been busy for a long time and can't really remember what is going on, I think, with his Keeper and creatures. At any rate it is flash-frozen (as well as all RP creatures inside), so he isn't getting further behind.

RCI has simply had bad luck since it was founded, never being able to reach critical mass of creatures, and then having them dying or owners going away. While Northland got activity, RCI floundered for no good reason. Ninjuni_kuro, only returned very briefly in tha last activity burst.

Evi runs Frozengard and is rather busy, same trap as Northland, i think.

ARMofORION
January 11th, 2012, 00:30
So, Crystal seems to be the only active realm with the Keeper coming on. Hm.

Metal Gear Rex
January 11th, 2012, 01:35
EDIT: Otherwise, we could look up his email address in his profile and spam the hell out of it. May make it more likely for him to return sooner.

I did send him a PM asking him about Crystalbarrow's progress. If he has notifications turned on, (which I think he does, can't remember) then he should have received it via email and return just to respond.


The only reason Searing remains is the RP. When the RP goes, he goes. Though does often return, if you can get that to him. When he comes back, he'll post which makes his the ideal dungeon to focus on.

MGR captains Northland which was the most active realm, but he has been busy for a long time and can't really remember what is going on, I think, with his Keeper and creatures. At any rate it is flash-frozen (as well as all RP creatures inside), so he isn't getting further behind.

RCI has simply had bad luck since it was founded, never being able to reach critical mass of creatures, and then having them dying or owners going away. While Northland got activity, RCI floundered for no good reason. Ninjuni_kuro, only returned very briefly in tha last activity burst.

Evi runs Frozengard and is rather busy, same trap as Northland, i think.

If it makes people happy, I suppose I could set my focus on finding my captain's hat rather than adding crew members to a missing man's ship.

ARMofORION
January 11th, 2012, 01:48
Tis up to you, Rex.

Metal Gear Rex
January 11th, 2012, 02:09
I did send him a PM asking him about Crystalbarrow's progress. If he has notifications turned on, (which I think he does, can't remember) then he should have received it via email and return just to respond.

Well, crap. After checking some PMs, it seems that he has notifications turned off. And that he doesn't check his emails regularly. This may take a while.

ARMofORION
January 11th, 2012, 02:32
........Joy........

MeinCookie
January 11th, 2012, 06:01
What were the most recent events in Northland? I might be able to help you. Its going to have to be done at some point anyway.

Big Realm Events

Hannibal's covert attack with rogues which was seen off, whilst meanwhile a split personality of Tesonu got stomped by wizards.
There was the 'Tentacle Tribe' hostile neutrals somewhere in the realm.
An attack of heroes?
Library ruined, and fixed.
Prison Breakout.


Character sub-plots (Last 6 pages)

Zael (Evi's Dark Elf) left because she never got any respect.
Admortis and Crystice are flirting?
Prison Breakout. Vermillion pissed Crystice off, the library got destroyed They got dumped in prison, caused the breakout accidently.
Black Jade was last seen in the prison riot (Northland's inactivity had one upshot at least)
Suria's still pissed off and hunting down Vermillion for getting drunk and puking on her lair before stealing her gold. She was last seen in the Casino.
Vermillion got dumped in the torture chamber, escaped and made for Crystalbarrow.
Admortis is making a Cuirass in the Workshop
Flyrayas was in the Torture Chmaber torturing stuff at Tesonu's behest, but after Vermillion escaped he went to the lair to sleep.
Ithique left because everyone kept denting his armour.



Keeper Orders (Last 6 pages)

Tesonu order Thesra and Ithique to research the Temple, which they didn't complete before the prison riot happened.
Tesonu wants Sentry Traps from the workshop.
Tesonu wants to know WTF was happening in the library.
Tesonu wanted Crystice researching, possibly Lightning.



Prisoners Still Alive
Female Rogue Level 1
Male Goblin Level 3
Male Goblin Level 3
Male Warlock Level 2
Female Archer Level 4 (Shaylum)

&

Level 5 Tentacle
Level 6 Tentacle

Both have been tortured. One has a missing leg from Flyrayas, presumably the Level 5. Both are in prison, alive.

Metal Gear Rex
January 11th, 2012, 06:29
I see. I actually was going to check through the posts myself but looks like that saves me the trouble of doing so. I still might have to check up anyways to look for some important Keeper Posts that involve the Heroes.

Also, it seems I'm left with only 4 Creatures. The rest of them either left or their owners are inactive. And two of those Creatures belong to me. I probably won't be posting with them yet either as I don't want to bite off more than I can chew. Plus, one of those Creatures belongs to Searing, who is MIA at the moment. Looks like Tesonu and Flyrayas will be alone for a while in Northland. They need to learn how to operate as a two man army.

MeinCookie
January 11th, 2012, 06:37
If creature limits lax up then I'll add a new creature to Northland, who I've had completed in the wings for many months. If not, I'll move Vermillion back - which I probably do eventually anyway.

And yeah, I'd still read as far back as your last Keeper post just for finer details on what exactly has changed.

Mothrayas
January 11th, 2012, 08:36
Looks like Tesonu and Flyrayas will be alone for a while in Northland. They need to learn how to operate as a two man army.

Yay, fun times.

I wonder how this would go with some of my ideas I had in mind for him.

ARMofORION
January 11th, 2012, 12:11
We do need more people for Keepers, it would seem. I'm wondering if I should ask Duke if I can move Hayta to Northland.

Metal Gear Rex
January 11th, 2012, 12:17
We do need more people for Keepers, it would seem. I'm wondering if I should ask Duke if I can move Hayta to Northland.

You don't really need Duke's permission to move Creatures from realm to realm. That's something you can do yourself actually. You can check the Rules (http://keeperklan.com/threads/51-RPG-Rules) for transferring Units.

ARMofORION
January 11th, 2012, 12:26
Ah, ok. Thank you. Movin Hayta now.....
Left the dungeon, moved to Northland

Duke Ragereaver
January 12th, 2012, 07:41
Good morning everyone, some new changes I would like to announce in response of the recent activity spike.



Up to 6 living Creatures are now allowed to have.
Up to 3 Creatures in a single realm.
Elite/Boss/Elite Boss/Unknown or All-Powerful statuses added (see RPG rules)
Trainingsroom level cap has been raised to 6.
New Test 'realm' coming up...

Mothrayas
January 12th, 2012, 08:20
Nice.

MeinCookie
January 12th, 2012, 09:07
Very nice.

Searingflame2
January 12th, 2012, 16:23
AMGGGGGGGGGGGGGGG

AMMMMMMMMMMMGGGGGGGGGGGGGGGGG

Seeing as how it is past midnight, I'm not gonna catch up today, but I'll endeavor to get onto this pendulum before it loses its motion.

Mothrayas
January 12th, 2012, 16:25
AMGGGGGGGGGGGGGGG

AMMMMMMMMMMMGGGGGGGGGGGGGGGGG

Seeing as how it is past midnight, I'm not gonna catch up today, but I'll endeavor to get onto this pendulum before it loses its motion.

Yay, he returned! :D

Let's party. Like it's 1999.

Searingflame2
January 12th, 2012, 16:27
Sheepishly: My apologies to all inconvenienced by my absence.

MeinCookie
January 12th, 2012, 16:29
Yes, lets do!

If past experience is anything to go by, then this 'pendulum swing' might be just the right one to kick it back off again. There hasn't been this much frequency of activity in a year and a half at least. This makes the last one look pitiful. I'm not saying it'll stay like this, but it'll likely be more active after this.

Metal Gear Rex
January 12th, 2012, 20:01
Sheepishly: My apologies to all inconvenienced by my absence.

Ok... I'm still gonna burn your house down though.


If past experience is anything to go by, then this 'pendulum swing' might be just the right one to kick it back off again. There hasn't been this much frequency of activity in a year and a half at least. This makes the last one look pitiful. I'm not saying it'll stay like this, but it'll likely be more active after this.

I know I probably won't always have this much time to spare for the Awakening but I also know there will be days where I have some time to spare. (Probably once a week or something like that) I can probably use that time to post with all my Creatures at least once. Keeper Posts aren't that needed all the time though so I'm not worried about falling behind on that.

Skarok
January 12th, 2012, 20:28
A new keeper post of you in Northland would be nice, I don't know what I should let my creature do otherwise. ; ) Would be kinda stupid to let him wait there forever or just let him walk away^^ Btw, how many creatures can you have at all?

Metal Gear Rex
January 12th, 2012, 20:33
A new keeper post of you in Northland would be nice, I don't know what I should let my creature do otherwise. ; ) Would be kinda stupid to let him wait there forever or just let him walk away^^ Btw, how many creatures can you have at all?



Up to 6 living Creatures are now allowed to have.
Up to 3 Creatures in a single realm.


This many.

Skarok
January 12th, 2012, 20:34
So I can have two creatures for each activ realm. Nice. :)

Metal Gear Rex
January 12th, 2012, 20:37
So I can have two creatures for each activ realm. Nice. :)

Uh, no.



Up to 3 Creatures in a single realm.

Mothrayas
January 12th, 2012, 20:40
I think what he meant by "active realm" is Northland, Crystalbarrow and Frozengard because Red Crystal Islands kinda... isn't active. At least, nijuni kinda disappeared. That's 6 creatures for 3 realms, so 2 creatures for each "active" realm.

Metal Gear Rex
January 12th, 2012, 20:45
I think what he meant by "active realm" is Northland, Crystalbarrow and Frozengard because Red Crystal Islands kinda... isn't active. At least, nijuni kinda disappeared. That's 6 creatures for 3 realms, so 2 creatures for each "active" realm.

I suppose it can be interpreted multiple ways. I figured he meant active like Crystalbarrow or how Northland was originally. Frozengard won't be inactive but probably might be slow, which is good in a way as it won't demand too much of Evi's attention as a result.

Skarok
January 12th, 2012, 20:45
@Moth
Yeah, that's what I meant. ;) But I think I won't exaggerate it. For the beginning one creature per realm will be enough, I think.

MeinCookie
January 12th, 2012, 21:58
I think what he meant by "active realm" is Northland, Crystalbarrow and Frozengard because Red Crystal Islands kinda... isn't active. At least, nijuni kinda disappeared. That's 6 creatures for 3 realms, so 2 creatures for each "active" realm.

If NK returns there is no problem... if he doesn't, RCI falls to me. Win-win. If I have my way it will be an active realm. More active than Frozengard at any rate. As it stands, I'm just waiting for NK to pop back into existance any minute now...

Also what do you call all those RCI posts yesterday ',=). RCI has been muuuch more busy than Frozengard.

Metal Gear Rex
January 12th, 2012, 22:06
If NK returns there is no problem... if he doesn't, RCI falls to me. Win-win. If I have my way it will be an active realm. More active than Frozengard at any rate. As it stands, I'm just waiting for NK to pop back into existance any minute now...

Also what do you call all those RCI posts yesterday ',=). RCI has been muuuch more busy than Frozengard.

I was actually hoping RCI and Frozengard remain fairly quiet compared to the other realms. To me, it was sorta like their charm. At least Frozengard will be a bit quiet.

MeinCookie
January 12th, 2012, 22:23
True, but I prefer quiet or moderately active, to dead.

Evi
January 13th, 2012, 05:04
I shall post on Saturday for Ivan and Rob.

Afterwards, I'll be following set dates for my posts (Keeper post for Frozengard included) on Mondays and Thursdays.

Duke Ragereaver
January 13th, 2012, 22:37
Changes:



Demonspawns that are allowed to transform to dragons start at level 1 Elite.
Hellhound’s requirement is to have the Scavenger Room in the realm available.
Tentacle’s requirement is to have the Temple Room in the realm available, WITH water presence.
Addition of 2 extra lines in the Creature profile, the Most Powerful Foe Slain and the Body Count lines. Naturally these lines start off empty and gradually change as the Creature spends time on the battlefield. These lines are for personal maintenance only, or to show off your collection of heads on spikes formerly belonging to Heroes of course!




Name:
Creature type:
Gender:
Age:
Personality:
Alignment:
Current level:
Gold on pocket:
Strengths:
Weaknesses:
Likes:
Dislikes:
Abilities:
Most Powerful Foe Slain:
Body Count:
Other things:
Realm:
Biography:

MeinCookie
January 13th, 2012, 23:42
I already use Creatures Killed and Creatures Dispatched anyway, instead of Body Count. That was you can add victories, even if you took prisoners instead of killing.

Most Powerful Foe Slain could be interesting, but only once you've killed a fair share. I think Most Powerful Foe Beaten would be better.

Metal Gear Rex
January 13th, 2012, 23:47
I pretty much already have my own little section for the Kill Count thing. Though I'm glad my Demon Spawn/Hell Hound/Tentacle ideas got implemented! ^_^

Duke Ragereaver
January 14th, 2012, 18:48
I have a request since my DK2 disk when missing.

Can anyone please provide me images of the DK2 Rooms/Spells/Traps/other icons with good quality? There are icons in the RPG rules section but of poor quality, something I need to update amongst others...

Thank you in advance.

MeinCookie
January 14th, 2012, 18:58
http://img43.imageshack.us/img43/4417/acreatureicons.png (http://imageshack.us/photo/my-images/43/acreatureicons.png/)

http://img850.imageshack.us/img850/4069/acreaturespellicons.png (http://imageshack.us/photo/my-images/850/acreaturespellicons.png/)

http://img3.imageshack.us/img3/6228/adooricons.png (http://imageshack.us/photo/my-images/3/adooricons.png/)

http://img651.imageshack.us/img651/3052/akeeperspellicons.png (http://imageshack.us/photo/my-images/651/akeeperspellicons.png/)

http://img546.imageshack.us/img546/3093/aobjecticons.png (http://imageshack.us/photo/my-images/546/aobjecticons.png/)

http://img651.imageshack.us/img651/1701/aroomicons.png (http://imageshack.us/photo/my-images/651/aroomicons.png/)

http://img843.imageshack.us/img843/7209/aterrainicons.png (http://imageshack.us/photo/my-images/843/aterrainicons.png/)

Mothrayas
January 14th, 2012, 19:00
Lol, that was fast.

Skarok
January 14th, 2012, 19:02
Damnit, wanted to upload it just a moment ago^^

MeinCookie
January 14th, 2012, 19:05
I have them in a handy folder... I don't actually have it installed :D.

Skarok
January 14th, 2012, 19:07
Hm, in my version there's a different icon for turncoat?

Duke Ragereaver
January 14th, 2012, 21:23
My thanks, MeinCookie. :)

MeinCookie
January 15th, 2012, 00:43
No problem.

Searingflame2
January 16th, 2012, 15:41
Well, as long as Skios can manage to point Marteal towards what needs to be pointed to and Marteal isn't too dumb to forget who he is and attack him, it wouldn't go too bad.

But yeah, Mart's significance in combat may be a bit questionable.

Though now I'm waiting more for Searingflame to post to see how much Deus Ex Machina Drell will put out now.

Only just got around to reading the backlog of stuff I missed in this thread. I was certainly the topic of discussion for a time, wasn't I? Damn I feel loved. Or hated. Hard to tell. Who cares, any publicity is good publicity.

But wait, why did I quote this?

Ahh, yes! Were you satisfied with the Deus Ex, or was it too "And then a comet killed everything. The end."?

Edit: Just a note, everyone has full permission to email me (or even talk on steam, if ever relevant) should I go inactive again. I mean, I can say right now that May-June-July and October-November are going to be stressful and therefore low (if any) activity times for me (exams ftw!) but if the RPG wanes before/inbetween those times, I will cease bothering having a KK tab open in my browser. And then if it waxes and I don't notice, an email could jar me back here.

Metal Gear Rex
January 21st, 2012, 03:13
Just an idea I thought of.

If, in one realm, we have some manufactured crates ready to use but they don't get used, can they carry over into the next realm? Maybe only a number of them can be brought over.

MeinCookie
January 21st, 2012, 03:30
Rather than a fixed number, why not a 50%? That way you can slowly create a stockpile, but if you stop manufacturing in a realm it'll go down.

Metal Gear Rex
January 21st, 2012, 03:32
Rather than a fixed number, why not a 50%? That way you can slowly create a stockpile, but if you stop manufacturing in a realm it'll go down.

Could be 50% with some kind of max number. I just don't want some Keepers to get too good of a head start compared to others.

MeinCookie
January 21st, 2012, 03:33
And a minimum number, because if in a realm you don't build any or many traps relative to how much you have...

Metal Gear Rex
January 21st, 2012, 03:35
And a minimum number, because if in a realm you don't build any or many traps relative to how much you have...

Well with a minimum number, Traps will magically appear at the start of the map if there's no left overs from the previous maps :P

MeinCookie
January 21st, 2012, 03:37
Not a minimum trap number, but a minimum number beneath which 50% doesn't effect... I think.

Metal Gear Rex
January 21st, 2012, 03:45
Not a minimum trap number, but a minimum number beneath which 50% doesn't effect... I think.

You mean like if there's only 1 left over crate, (Since 50% of 1 is a half) that crate gets carried over into the next realm rather than the Keeper bringing over nothing?

MeinCookie
January 21st, 2012, 03:49
Yes.

Metal Gear Rex
January 22nd, 2012, 13:01
Question about the Creatures' Quest thread. Are we allowed to send details to you via PM rather than make it publicly posted? I honestly don't want people to find out the background of most of my more serious Characters too soon and I do not trust that they will be able to keep their curiosity in proper check.

Reason why I ask here is because, due to the fact that you ask to have no more than a single post for every RPer in that thread, I have received the impression that you don't want to clutter that thread with "unnecessary" or "extra" posts.

Duke Ragereaver
January 22nd, 2012, 15:21
I'm pretty confident that the use of spoiler tags/warnings and having some faith in fellow rp'ers is sufficient. Besides, it's not likely that a grand, big epic personal quest is going to get green-lighted in the first place.

Metal Gear Rex
January 24th, 2012, 07:37
Hey Duke, I just remembered a question regarding the Creature and Hero List. Why's there no Priestess? I remember once pointing this out through PMs because I thought you forgot her but you told me that her absence was intentional. I don't remember the reason why, if there was one, and I seem to have lost that PM as it was so long ago.

I'm just curious as to why you excluded the Priestess. Any good reason? You seem interested in bringing out all the different classes/species from both DK1 and DK2, to the point where we have two very similar Archers. So why is the Priestess, someone who would be totally different, being left out?

Skarok
January 24th, 2012, 18:50
About the creature quests; Does the player decide when it starts or is that up to the keepers? Because one of mine would start immediately after two of my creatures would meet each other. In that case I'd have to avoid bringing them both into the same realm until the quest is approved.

Duke Ragereaver
January 25th, 2012, 07:18
@MGR, good question. I will have to look around if I made a notation about it somewhere. I suspect it was at the time the thought of Mercenary Heroes was flying around.

@Skarok, the need for approval of a quest (or a part of it) comes when people make something up beyond the existing roleplay area. This is something stated in the rules too that it needs my consulting. I will make some clarifications and updates on the thread later on, including that people can make it visible only to me and not other roleplayers.

Searingflame2
February 10th, 2012, 11:54
Sorry guys, year 12 is being a bitch.

I took a two week leave to see how it'd go, and I've come to the conclusion that posting on a daily basis isn't viable (at all).

Personally, I think it might be best if Crystalbarrow goes silent. I'll probably be able to keep up with other realms on a daily basis without the administrative role of Keeper, but even then it'd be dumb of me to promise anything due to daily fluctuations in homework load.

MeinCookie
February 10th, 2012, 11:57
Year 12 is the big one. I'll keep Keepering RCI as much as I can manage, however, as we do need at least two realms with greater activity. I'll just need to schedule it carefully and set aside time.

This year'll likely be rather slow, but we can still keep it active and regular - most of the time, anyway, I think.

Evi
February 10th, 2012, 12:50
Year 12 is being real rough to me as well.

I caught some sort of illness, and it has stayed with me for three days now.

ARMofORION
February 10th, 2012, 22:24
So, can we find an agreement for the requirements for Dark Angels? My vote would be 5x5 Temple, Scavenger Room and Combat Pit. Anyone else have an idea on their room requirements?

MeinCookie
February 10th, 2012, 22:44
I doubt they'll be implemented. They are pretty OP.

ARMofORION
February 10th, 2012, 22:54
And a level 30+ knight isn't?

Mothrayas
February 10th, 2012, 22:57
The problem with Dark Angels is that they were pretty much designed to be somewhat overpowered, much like the Reaper in DK1. (Hence the difficulty in obtaining them in DK2, only 2 for every 5x5 temple). I can't quickly think of any real drawback to give them to balance out its power.

ARMofORION
February 10th, 2012, 23:03
-High pay
-Longer Training + Higher training cost
-Hates "lowly" creatures
-Limited to X amount per realm
-Weakness to Monks/Fairies
-Psychopathic Anti-social (DK1 Reaper)
Just a few off the top of my head.

MeinCookie
February 10th, 2012, 23:08
We don't measure OP so much against enemy units, as against other creatures within the dungeon.

NPC aren't RPed by people, and if they are a sufficently high level, neither are they meant to be taken on alone. Creature will always be more powerful because they have 'The Power of FriendshipTM'. That is a bad justification.

EDIT ~



-Hates "lowly" creatures
-Psychopathic Anti-social (DK1 Reaper)


Those only make it worse.

ARMofORION
February 10th, 2012, 23:17
>.< Well, all I think is:
cost,
leveling,
health/regeneration,
Limited Number,
Weakness to creature/trap/spell,
reduce damage,
Reduce health or
Social behavior (Or lack-thereof)

Metal Gear Rex
February 10th, 2012, 23:23
Dark Angels aren't too overpowered actually. They, unlike the Horned Reaper, have a weakness in battle and that is their lower Health. They possess great offensive power, both physically and magically, but lack the defensive abilities to withstand much. We can very easily exaggerate their weakness to make them more balanced. We don't have to be true to the game 100%. It's not like such an exaggeration is new to the RP anyways. It's pretty much already done for Creatures like Beetles.

Metal Gear Rex
March 27th, 2012, 08:58
UPDATE!

Inactive Creatures no longer count against your max Creatures. I've also updated the Creature and Hero List a bit. The Fairy's Spell Set has been altered slightly, and I have added the Priestess as a new Hero. Both, in addition to the Monk, can slay Vampires instantly. The Samurai's characteristics have been changed, as he was previously noted as a heavy armored warrior. I plan to update this thread again later to include characteristics for standard Creatures in addition to updating the rest of the Heroes' characteristics, probably change a few spell sets too.

Vampires also only cost a single slot now, and I have altered their Resurrection ability. They now can only resurrect if beyond Level 2 and lose all of their Experience if they resurrect. If they resurrect when they have below half experience for that Level, then they will drop a level but retain some experience that is relatively the same in terms of progress to the next level. (So Level 4.4 would go to 3.4) If they drop a level, they will lose any Spells gained on that Level. In addition, I've noted their vulnerability to water. (Not much of a weakness as Flight's a common early Vampire spell, but it's there if they lack it)

Heroes are now available. They're only obtainable via convert, but can still be transferred from realm to realm. To convert a Hero, you do need a Keeper's approval for it. This is because tortured Heroes are sometimes important to the plot. Afterwards, the profile can then be sent to me. Heroes also need to have their own Room Requirement matched in order to be converted. This is only important to note as Creatures normally don't need their Room Requirement when being converted. (I'm not sure if this was the way it was previously as it wasn't truly specified, but I figured it should be the case as there's otherwise not much point to going through the trouble of converting a Creature)

To transfer a Hero, they require either a Torture Chamber or a Scavenger Room in the realm they're being transferred to, in addition to the standard Room requirements. Room requirements for Heroes are as followed:

Tunneller Dwarf: None
Dwarf: Workshop
Human Archer: Lair and Hatchery
Elven Archer: Guard Room
Thief: Casino
Guard: Guard Room
Barbarian: Training Room
Giant: Training Room and Hatchery
Knight: Combat Pit
Wizard: Library
Priestess: Temple
Fairy: Temple
Monk: Temple
Samurai: Temple and Combat Pit

The Tunneller retains his digging ability when converted, but his drawback is that he's relatively weak as a fighter. Royal Guards cannot be obtained as they're simply too strong. The reason why they can't be powered down in order to be made an equal to other Creatures is because they'd end up being essentially the same as normal Guards.

I've updated the information on the Elite Status. When leveling up in the Elite Status, Creatures can gain stronger variations of their old spells or gain normal variations of new spells. Transferring still does not effect Elite Status, but Resurrecting does, so a word of caution for Vampire owners.

Creatures may also change their Spell Sets at any time. Of course, they must be approved by me first before they can actually take effect. There's an additional limit, and that is if you change a Spell that effects them at their current Level, regardless of whether it's adding or removing a Spell. Doing so will cause a level penalty, in which the Creature will drop to just before the added/removed spell was gained. Once in Elite Status, however, Creatures cannot change their Spell Set in a way that effects their Normal Status.

You may all now spam my inbox in order to update your Spell Set to include Elite Status. Try to put all your Creatures in a single PM.

* * *

Expect some new proposal threads to be coming up soon. I'd like to discuss the Dark Angel and the Horned Reaper becoming available, in addition to some other things relating to Spells. I've gotten some ideas regarding the Horned Reaper. I feel almost embarrassed that I didn't think of them before.

KSS
March 27th, 2012, 10:45
Northland Iceland needs more rogues

Metal Gear Rex
March 27th, 2012, 10:47
Northland Iceland needs more rogues

Nooo. No it doesn't. No more Rogues...

(I'll reply to your profile shortly, don't worry)

Searingflame2
March 31st, 2012, 11:05
I'm popping my head around for a tic.

I'll read some stuff, look at the situation. Best case scenario, I'll try and reintegrate myself into Northland Iceland (but unlikely anywhere else, as then I'll stretch my time too thin and then wind up giving up altogether).

If it doesn't make sense for Admortis to go active again, I'll leave it. If it does, I'll keep him active for at least three weeks (I start some holidays next Friday, and the final leg of school will therefore give me less /obligation/ to get work done). If I get back to school and feel alright about staying active, I will. If not, I'll incapacitate him or somesuch, rather than leaving him frozen in a corridor (as I believe I may have done now...)

Anywho, time to read some stuff.

Metal Gear Rex
March 31st, 2012, 11:20
I'll read some stuff, look at the situation. Best case scenario, I'll try and reintegrate myself into Northland Iceland (but unlikely anywhere else, as then I'll stretch my time too thin and then wind up giving up altogether).

If it doesn't make sense for Admortis to go active again, I'll leave it. If it does, I'll keep him active for at least three weeks (I start some holidays next Friday, and the final leg of school will therefore give me less /obligation/ to get work done). If I get back to school and feel alright about staying active, I will. If not, I'll incapacitate him or somesuch, rather than leaving him frozen in a corridor (as I believe I may have done now...)

I see, hopefully you can participate again in some way at least. At the very least, it is good that you were able to appear again if only for a moment to announce your status.

Metal Gear Rex
April 5th, 2012, 07:10
Hm... I've been thinking more and more about the possibility of increasing the Creature Limit, if only slightly. (to 7 or possibly 8) My reason of why I changed my view regarding the Creature Limit is due to several pieces of new information that I've received.

For one, I feel the "need' for more Creatures comes with the (re)opening of Crystalbarrow, to be led by Mothrayas as it has been talked about in the chat. I realized there are only 5 Creatures from active RPers in Crystalbarrow, and the rest are in either Northland or Red Crystal Islands. (but mostly Northland) There aren't many Creatures available either. Everyone has 0 spare slots except for Skarok, (2) KSS, (5) and Archer (5) (who will be joining the RP) However, Archer can be almost disregarded completely because he is only just barely started, and may only become semi-active or may not stay in the end. KSS can also be disregarded for the same reasons, in addition to him still learning how to RP properly. That just leaves Skarok, who can only increase Crystalbarrow's Creatures up to 6 due to the "Max 3 Creature Per Realm Per Player" Limit.

As you can see, Crystalbarrow's numbers will remain few of active and reliable RPers as things currently stand. I don't want to force Creatures out of other realms either as that would not be fair to them, especially considering that they're both in positions where they need Creatures, storywise. I also doubt most RPers would desire to abandon the battles and events of RCI and/or Northland just to repopulate Crystalbarrow. I admit that I myself would also be a bit unwilling to do so. Additionally, it can be difficult to think of reasons to transfer a Creature from one realm to another, then to give them a reason to stay or a reason to transfer back or to a different realm. An increase in the Creature Limit would allow for the other active and more devoted RPers to spread their attention and Creatures out to Crystalbarrow.

Additionally, I noticed that we don't equally "split" our attention towards all of the realms to begin with. We sort of alternate or migrate our attention from realm to realm, depending on the events going on currently. When there are no exciting events going on, we tend to "equalize" everything a bit more, where we RP whoever we can whenever we can and whenever we feel like it, without there being a complete/total focus on any individual realm. I figured that if this keeps up, we shouldn't run into the problem where we have too many Creatures to RP or anything similar to that. After all, it's one thing to have 12 Creatures and it is another to only use 3 at a time. This method of how we RPers handle various realms is further motivation for why the Creature Limit should be increased. So that whenever we alternate our attention from one realm to another, we don't have to migrate our Creatures over in order to give that realm attention.

I think an increase of the Max Creature Limit from 6 to 7 should be enough for now. I don't want to increase the limit beyond that for the time being, and I would prefer to wait and see how things go before deciding to increase it again. Though I imagine that, with the way things are going, the max we'll see for a while would be 8.

What does everyone else think of this matter?

MeinCookie
April 5th, 2012, 10:32
I might send one of my spare creature profiles in to help Moth, but I don't see myself commiting heavily to another realm. Since movement around the RP varies, it isn't really a big deal.

Also it stops the tidal waves of creatures moving across like lunatics whenever the moon of activity rises over another realm.

ARMofORION
April 5th, 2012, 11:37
Hm... I've been thinking more and more about the possibility of increasing the Creature Limit, if only slightly. (to 7 or possibly 8) My reason of why I changed my view regarding the Creature Limit is due to several pieces of new information that I've received.

For one, I feel the "need' for more Creatures comes with the (re)opening of Crystalbarrow, to be led by Mothrayas as it has been talked about in the chat. I realized there are only 5 Creatures from active RPers in Crystalbarrow, and the rest are in either Northland or Red Crystal Islands. (but mostly Northland) There aren't many Creatures available either. Everyone has 0 spare slots except for Skarok, (2) KSS, (5) and Archer (5) (who will be joining the RP) However, Archer can be almost disregarded completely because he is only just barely started, and may only become semi-active or may not stay in the end. KSS can also be disregarded for the same reasons, in addition to him still learning how to RP properly. That just leaves Skarok, who can only increase Crystalbarrow's Creatures up to 6 due to the "Max 3 Creature Per Realm Per Player" Limit.

As you can see, Crystalbarrow's numbers will remain few of active and reliable RPers as things currently stand. I don't want to force Creatures out of other realms either as that would not be fair to them, especially considering that they're both in positions where they need Creatures, storywise. I also doubt most RPers would desire to abandon the battles and events of RCI and/or Northland just to repopulate Crystalbarrow. I admit that I myself would also be a bit unwilling to do so. Additionally, it can be difficult to think of reasons to transfer a Creature from one realm to another, then to give them a reason to stay or a reason to transfer back or to a different realm. An increase in the Creature Limit would allow for the other active and more devoted RPers to spread their attention and Creatures out to Crystalbarrow.

Additionally, I noticed that we don't equally "split" our attention towards all of the realms to begin with. We sort of alternate or migrate our attention from realm to realm, depending on the events going on currently. When there are no exciting events going on, we tend to "equalize" everything a bit more, where we RP whoever we can whenever we can and whenever we feel like it, without there being a complete/total focus on any individual realm. I figured that if this keeps up, we shouldn't run into the problem where we have too many Creatures to RP or anything similar to that. After all, it's one thing to have 12 Creatures and it is another to only use 3 at a time. This method of how we RPers handle various realms is further motivation for why the Creature Limit should be increased. So that whenever we alternate our attention from one realm to another, we don't have to migrate our Creatures over in order to give that realm attention.

I think an increase of the Max Creature Limit from 6 to 7 should be enough for now. I don't want to increase the limit beyond that for the time being, and I would prefer to wait and see how things go before deciding to increase it again. Though I imagine that, with the way things are going, the max we'll see for a while would be 8.

What does everyone else think of this matter?

Yes, up the limit. I can move Hayta over to Crystal.

Metal Gear Rex
April 6th, 2012, 01:21
I have decided to increase the Creature Limit form 6 to 7. With a new realm and a new Keeper appearing, I think it might be quite beneficial in order to allow us to spread our Creatures around.

Yes, you read that correctly. A new Keeper. I introduce you to Animus, the yellow Keeper of the now opening, Faircoast Cavern, played by Mothrayas:

Animus
Realm: Faircoast Cavern
Gender: Male
Alignment: Neutral Evil
Favorite Creature: Ghost :ghost:
Starting Research: Casino, Scavenger Room, Chicken Spell
Status: Alive
Color: Yellow
Played by: Mothrayas
Other information:
Not much is known about this Keeper. This is because he has managed to generally stay under the radar, manipulating others from behind the scenes. Only recently has he made his reveal, as a force on par with many other Keepers.

You may be wondering why I decided to have a new Keeper appear rather than to continue with Larquidos. Well to be honest, I felt it was kind of unfair to eternally force any new Keeper RPer to stick with any of the four current Keepers. They should, like with the original Keepers, have the opportunity to create a new Keeper. And the best time to do that would be with the start of a new realm. I'll be allowing for MeinCookie and myself to have that same opportunity when we complete our own realms, if we so desire. Larquidos will end up becoming an NPC Keeper and may be fought at any time, granted the realm is a possible location for him to head onto. (In other words, it needs to be close to Crystalbarrow)

Here is another thing you probably noticed, Starting Research! This is a new idea I had that I decided to put forward. All Keepers are given Starting Research, three Researchables that they'll have at the start of every map. They can be Spells or Rooms, it doesn't matter. This is pretty much permanent for every new Keeper.

MeinCookie, you can PM me your own Starting Researchables to add onto Kuroki at any time. Just be warned that you can't change them once they're put in.

And that is all for this update.

Duke Ragereaver
April 8th, 2012, 08:06
The RPG has been closed for the duration followed by major disputes between the GM's regarding the RPG.

MeinCookie
April 8th, 2012, 08:18
Somewhere on a lighting stuck hill, the weird sisters are brewing up trouble.

Fair is foul and foul is fair....

Spidey-senses detect ominous signs and portents.

Metal Gear Rex
April 9th, 2012, 17:56
As all issues have finally been resolved, I have reopened the threads. May we all be able to put this event behind us and continue RPing.

Searingflame2
April 16th, 2012, 17:26
So, I just opened FCC for the first time and noticed that Larquidos' creatures were assumed to have transferred to Animus.

How infallible is Animus' magic? Would it be possible that he missed a couple of creatures?

Metal Gear Rex
April 16th, 2012, 17:30
So, I just opened FCC for the first time and noticed that Larquidos' creatures were assumed to have transferred to Animus.

How infallible is Animus' magic? Would it be possible that he missed a couple of creatures?

Well no one is really forced to follow Animus. He didn't really use magic but rather simply tricked others into entering his dungeon (using Ribs). Not everyone joined him, Rob didn't.

Searingflame2
April 16th, 2012, 17:33
Righto. Just want to know what my options are before I decide to involve (or not) myself in FCC.

Metal Gear Rex
May 1st, 2012, 02:40
I have an announcement to make. I've been thinking about this for quite a while, and have asked a select few about this as well through private conversation. Now, I've finally come to a decision.

I am going to increase the Max Creatures Per Realm from 3 to 4 and Increase the Max Creature Count from 7 to 8.

My reason is because it is much easier to keep up with an additional Creature compared to an additional Realm. When you participate in a realm, you must keep up with all of the events going on constantly, and essentially all of the actions of various other Creatures as well. Compared to this, management of an additional Creature is relatively easy. And I want to make it easier for each RPer, active or not, to contribute to the activity of the Awakening. This change should accomplish just that, by allowing RPers to focus on fewer realms but with more Creatures if they so desire.

As for boosting the Max Creature Count, it is to compliment the change of Max Creatures Per Realm and help the more active RPers contribute more. The problem with what I had before, I realize, is that in order to reach the max potential for Creatures, RPers were forced to participate in all three Realms. Managing 8 Creatures within 2 Realms is most definitely easier than managing 7 or even 6 Creatures in 3 Realms.

However, this more so effects everyone else rather than me. As GM, I am responsible for all of the realms and therefore I must keep up with them regardless. It makes no difference where my Creatures are.

So there you have it. Now, let us return to RPing.

That is all.

Metal Gear Rex
August 30th, 2012, 10:39
Just a brief message and announcement of what's to come.

Firstly, yes as you may have noticed, I have moved this thread to the Heavenarius sub-forum along with the previously mentioned Codex and War for Heavenarius threads. I think it fits much more here. Secondly, I've removed the posts in the War for Heavenarius thread and locked it because it really isn't a discussion thread as that's what this is for. I just thought I'd mentioned that now rather than later.



Now, for the announcement. I've been working on a rather big thread that I'll be calling "Conquest of Heavenarius!". The point of this thread is to show all existing main forces and how much of Heavenarius they have under their control. I will also be using this thread to announce events going on in other realms beyond the RPG Keepers, making it sort of like a news thread. What's more is that it details the information on each realm. This will be useful in helping the RPG Keepers decide which realm they want to go to after claiming their existing land, which is also an idea I wanted to add to give a better feeling of freedom and open-endedness. They'll be able to go to any land that boarders one of their existing territories.

I've started a couple of weeks ago, I can't remember when exactly, but I know I had the idea for it since not long after I became GM. The thing stopping me from progressing on it then was the fact that it needed much effort and thought to be put into it and it really wasn't needed at the time. But right now, I see the perfect opportunity to pursue after it. With Northland currently and temporarily closed, I have more Awakening time to be spent. That time I've been using to update things such as the Codex and now have been moving onto this.

I won't post the thread just yet. Rather, I want to wait until after I finish the information on a certain set of realms. My current aim is to get all the realms that the existing RPG Keepers minus Mikaelios can reach after finishing their current realm. That totals up to 11 Realms. After I post the thread and so long as there's no drastic change of the events, I will reopen Northland.

That is all.

Angry Reaper
September 23rd, 2012, 12:26
I've been thinking about stuff that sounds awesome but probably unlikely, the Keeper who defeated the Avatar is a different Keeper to Malice right? I can't help but imagine what would happen if both he and Malice returned and fought each other, expect the results would likely be cataclysmic. I find it interesting how in the Codex the identity of the Keeper who defeated the Avatar is not mentioned, in any case he would be a "Master" level Keeper like Malice.

Metal Gear Rex
September 23rd, 2012, 12:57
I've been thinking about stuff that sounds awesome but probably unlikely, the Keeper who defeated the Avatar is a different Keeper to Malice right?

That lore hasn't really been worked out much if at all, it could be the same Keeper. The original story was not very well done in this aspect, as there are direct and powerful references to DKI with The Avatar but the general story follows DKII without much connection to DKI beyond The Avatar. This is one of many reasons why I've been working to change the story and lore, but I'm not nowhere near being done yet.

Angry Reaper
September 23rd, 2012, 17:56
Just imagine the potential of a fight between the 2 player Keepers from 1 and 2 though, both have legendary deeds under their belt and both would likely be able to gather large followings simply because their deeds are so well known, but still I suppose bringing them in would likely mean the keepers controlled by rp'ers would likely have to either side with one thus making them feel less important or have to fight them which... well I dunno what that would be like.

But yeah I'm just day-dreaming about hypothetical situations that sound like they would be awesome at first but likely wouldn't be so awesome if they were implemented, unless you could somehow do it really well, but l'l stop there before I start to have a fully fledged ramble.

Metal Gear Rex
September 23rd, 2012, 18:02
Just imagine the potential of a fight between the 2 player Keepers from 1 and 2 though, both have legendary deeds under their belt and both would likely be able to gather large followings simply because their deeds are so well known, but still I suppose bringing them in would likely mean the keepers controlled by rp'ers would likely have to either side with one thus making them feel less important or have to fight them which... well I dunno what that would be like.

The Awakening follows the journey of 4 new Keepers - Mikaelios, not the Keepers of DKI and DKII. If they appear, it will likely be as enemies. I can't imagine them (The original Player Keepers) being willing to side with anyone after all.

Angry Reaper
September 23rd, 2012, 19:37
The Awakening follows the journey of 4 new Keepers - Mikaelios, not the Keepers of DKI and DKII. If they appear, it will likely be as enemies. I can't imagine them (The original Player Keepers) being willing to side with anyone after all.

I know they would not be likely to side with anyone, I'm saying their reputation would make people want to side with them so they don't have to fight such a skilled Keeper, but yeah I did say "rp'ers would likely have to either side with one thus making them feel less important" which addresses what you said. It's just like I like to imagine things, after all what do you imagine a fight between the 2 would be like? Also Malice is listed as dead for some reason (yes I know that an obvious plot point to be revealed eventually) but if the DK1 Keeper is a different Keeper than he appears to be unaccounted for and therefore is capable of making a surprise appearance, unless of course you decide to either add to Malices entry in the Codex that he defeated the Avatar or add a new entry for the DK1 Keeper at some point.

But this isn't really serious just me imaging stuff that at least at first seems cool, so don't take it too seriously or anything.

MeinCookie
September 23rd, 2012, 22:18
The only other Keeper they could possibly side with, being so similar, is each other imo. Factor that into your equations. If you have even a bit of imagination then straight away you'll see how epic that could be.

Nonetheless I personally doubt we wil see a return.

Metal Gear Rex
September 24th, 2012, 01:35
I know they would not be likely to side with anyone, I'm saying their reputation would make people want to side with them so they don't have to fight such a skilled Keeper, but yeah I did say "rp'ers would likely have to either side with one thus making them feel less important" which addresses what you said.

Actually their reputation would make others side against them. Malice nor the DK1 Keeper have been known to take allies. Well, except for the whole Mentor/Horny thing in DKII but that was pretty stupid anyways. Either way, it's not something I desire.


It's just like I like to imagine things, after all what do you imagine a fight between the 2 would be like?

I can imagine it to be boring and typical, hardly joking. It definitely brings about a certain vibe that I'm trying to avoid by changing the story.

If I need to bring in both those Keepers just to make things interesting and exciting then I'm going to call myself a bad writer.


Also Malice is listed as dead for some reason (yes I know that an obvious plot point to be revealed eventually) but if the DK1 Keeper is a different Keeper than he appears to be unaccounted for and therefore is capable of making a surprise appearance, unless of course you decide to either add to Malices entry in the Codex that he defeated the Avatar or add a new entry for the DK1 Keeper at some point.

One of the funniest things about the original story is that there is a direct reference to the DKI Keeper when it states how The Avatar was defeated. Yet, there's nothing else about the DKI Keeper nor is it really implied that he is the same as Malice. Rather silly to be honest.

Anyways, I think you're looking at the whole Malice being dead thing the wrong way. Or at least, it kinda looks that way to me. Malice can't really be alive unless under certain special conditions, as that would mean he's also here taking over Heavenarius. He's already been presumed dead so all I'm really changing there is making it a more direct statement. Malice's fate is something that does need to be worked upon as having him simply "disappear" for absolutely no reason beyond a story plot device is completely ridiculous. (Coming from the person who actually has access to the original story document)

Either way, I don't think Malice will be alive. It's extremely unlikely. For him to be considered alive after a presumption of death is a significant enough change for it to be undesirable. Plus I think there are strong enough Heroic forces to deal with him, especially with the open possibilities of the War for the Overworld as it is now something almost completely unknown and undecided.


But this isn't really serious just me imaging stuff that at least at first seems cool, so don't take it too seriously or anything.

It doesn't hurt to explain why these things may never be, to prevent such speculation though I honestly doubt much speculation is being brought about here by such ideas.

Angry Reaper
September 24th, 2012, 10:18
Anyways, I think you're looking at the whole Malice being dead thing the wrong way. Or at least, it kinda looks that way to me. Malice can't really be alive unless under certain special conditions, as that would mean he's also here taking over Heavenarius. He's already been presumed dead so all I'm really changing there is making it a more direct statement. Malice's fate is something that does need to be worked upon as having him simply "disappear" for absolutely no reason beyond a story plot device is completely ridiculous. (Coming from the person who actually has access to the original story document)

Okay then, I never expected anything like this to happen anyway, but it sounds like your going to add more to Malices Codex entry to help clarify exactly what is going on/happened with him. I was just imagining things that sound cool but probably wouldn't be actual good ideas.

Metal Gear Rex
September 28th, 2012, 23:27
http://keeperklan.com/wiki/The_Awakening_Creatures (Contains various statistical information regarding the creatures constructed by Moth)

Moth told me to post this. As apart of our agreement, he must now be a peanut for the rest of the day and avoid getting eaten.

Metal Gear Rex
November 2nd, 2012, 01:33
Announcement!
Though I mentioned this in the chat several days ago, I have been thinking about this since before then. When I started, I cannot say, but that is unimportant as far as I'm concerned. Now then, the point of the Max Creature count is, as it stands now, to prevent RPers from overwhelming themselves with too many creatures. But I can see now that such a limitation may no longer be necessary, as we don't need it to know our own limit. Furthermore, I also think that removal of such a limit may benefit the realms by allowing a more well rounded supply of creatures to keep them all healthy, rather than having one fat guy hogging all the food. *cough* This would apply to me especially, as I not only am recognized for a lot of my creature ideas and such, but also participate in all realms regardless due to my role as GM.

So I will be removing the Max Creature Limit, but I will be keeping the Max Creature Per Realm Limit in tact. However, I will be increasing it to 5. So there technically will still be a limit of some sort, but it's not something a normal RPer will reach either way. I can only see myself and MeinCookie touching at the new limit. Reason being as to why I want to keep the Creature Per Realm limit there is because things might get a little crazy if everyone focuses on just one or two realms with all of their creatures. It keeps things in order. I also want to increase it to 5 because otherwise, the changes don't really benefit or affect those who participate in all three realms.

In Short:
I'm increasing the Max Creature Per Realm Limit from 4 to 5 and removing the Max Creature Limit from mention. So now you can have 5, 10, or 15 creatures depending on how many realms you participate in.

That is all.

(if I dare go to sleep now, I'm expecting to wake up with 30 or so PMs for new creature applications)

Metal Gear Rex
November 6th, 2012, 09:14
This is just a brief update to show what I've been working on and also to show some changes that have been made. Some of these things are old news but have never been officially announced.

* * * * * * *

I've been doing a lot of work on the Creature & Hero List (https://keeperklan.com/threads/44-Creature-amp-Hero-List). I've reorganized a lot of things, added a Creature/Hero List at the beginning of each post, and added in the Imp. I've also revised the Spell Sets for a lot of the Creatures/Heroes to better reflect my ideal example of the Species. Some are subtle changes, while others are more significant. I'm also adding the characteristics to the Creatures and revising the ones for the Heroes, though I'm still not done yet. I haven't gotten started on the Heroes and am almost halfway through the Creatures. I also plan on revising the MotN/DA/HR Characteristics to make them more straightforward.

I've also done some changes to Unique Abilities. For the Troll, Rogue, and Thief, I made it official that they can detect and disarm Traps. The Troll can also repair Traps (better than anyone else at least) and the other two can Lock Pick. The Undead can now See Invisible. Technically it was pretty common knowledge that they could before but it wasn't made official on the list. I also wrote it out that they are vulnerable to Holy, and named the Priestess, Fairy, and Monk to be Holy Types on the list. As an added ability, however, the Monk is more resistant to Holy. This means Priestesses, Fairies, and other Monks will deal less damage. Shine (and Holy Rain if approved) will deal even less damage to the Monk than it would already deal to the Priestess and Fairy.

Vampire resurrection has been altered. As before, they cannot resurrect when they are killed by a Holy Unit. The difference is that they cannot resurrect if damaged shortly before by a Holy Unit. So really it just means that Holy Units create a small cool down for the Vampire's Resurrection ability in a sense. Holy Attacks such as Shine can also prevent Resurrection. Resurrection now causes a full level drop regardless of circumstances.

The Dark Angel and Horned Reaper attractions have been altered as well. They no longer require any additional rooms. All they need is a Sacrifice Power of 5. Heroes don't need a Room Requirement when converted anymore either. However, they do need it to transfer. Dark Angels and Horned Reapers also need the Temple to transfer.

This was discussed before a few times but never made official. Creature and Hero Player Characters are to all be made equal, or as equal as reasonably possible. However, Enemy and NPC Units do not follow this rule. Their balance can vary widely. I have written this out in the RPG Rules to reflect this.

Frozengard is now officially closed. I have locked the thread for now. I will sometime create a proper ending for Frozengard so it isn't lingering around, unfinished. I'm sure plenty of you can guess what that ending will be with the given circumstances.

* * * * * * *

That is all.

Metal Gear Rex
November 26th, 2012, 07:41
Hey, everybody. Wake up. Start posting. Motivation. I'm looking at you, dk2player.

Metal Gear Rex
March 19th, 2013, 11:29
The Spider is now immune to Web. I was looking through the Creature and Hero List just now and noticed he wasn't before, while the Maiden was. Just wanted to have that announced so everybody acknowledges the change.

Dark_Omega MK2
March 19th, 2013, 12:27
The Spider is now immune to Web. I was looking through the Creature and Hero List just now and noticed he wasn't before, while the Maiden was. Just wanted to have that announced so everybody acknowledges the change.

I'll update my fanfiction accordingly.

Metal Gear Rex
March 22nd, 2013, 22:43
As an additional update, Salamanders and Tentacles no longer require Lava or Water to be attracted. So the only real difference between before and now is that Red Crystal Islands can get Salamanders.

Metal Gear Rex
April 4th, 2013, 17:21
I have been considering the possibility of increasing the Max Creature Per Realm Count to 6, but keeping the Max Creature count at 15. Reason being is that we currently have only a single realm up and running. I recall MeinCookie mentioned he'll eventually get back to RCI but he still needed to work out certain things with the background story and was thinking of redeveloping Kuroki's character. I have spoken with Mothrayas from time to time and he is quite busy. I am doubting he will be able to come back anytime soon, or if he does, will he be able to keep up with the needs of a Keeper on top of his Creatures. So it does seem like we'll be with only one realm for a significant portion of time, and I would like to allow people to move some Creatures from other less/inactive realms to the current active Northland, myself included..

While I could supposedly find someone else to play the role of Animus, I'm not fond of the idea as that is closer to a more permanent change (still undoable but it can still lead to certain complications). I also am not sure if I would like to suddenly open up Faircoast again if I know RCI will eventually come up again as I don't think the Awakening as a whole is active enough to efficiently handle three realms.

What are some other thoughts on this?

I will probably give until the end of this weekend before I make my decision, unless something occurs that gives me reason to delay the decsion. As things stand currently, I will likely be increasing the Creature Per Realm count to 6.

MeinCookie
April 4th, 2013, 22:59
I'm fine with it. Might even exploit it :D.

Metal Gear Rex
April 5th, 2013, 00:46
I'm fine with it. Might even exploit it :D.

Don't make me do to you what I did to Vermillion.

Metal Gear Rex
April 8th, 2013, 04:31
Alright, I've increased the Max Characters Per Realm Limit to 6. There is still an overall limit of 15 Active Creature Slots.

Dark_Omega MK2
April 8th, 2013, 09:50
Alright, I've increased the Max Characters Per Realm Limit to 6. There is still an overall limit of 15 Active Creature Slots.

I'll edit my fanfiction accordingly.

MeinCookie
April 9th, 2013, 10:57
There is a limit to active creatures? I thought that was removed and that this was limited only by the number of realms.... ?

Metal Gear Rex
April 9th, 2013, 11:37
There is a limit to active creatures? I thought that was removed and that this was limited only by the number of realms.... ?

There was and there wasn't. The limit itself had been directly removed, but was still indirectly in place as there was a limit of 5 per realm. The only actual difference I've made with the recent change is make it so that there is a more direct limitation of 15 Creatures. But beyond the difference of the limit being direct or indirect, it's essentially the same. 15 is a lot of Creatures, and I actually don't expect anyone other than myself to hit that limit, as I know how crazy with the ideas I am.

The only thing I really wanted to change was the amount of Creatures allowed per realm to properly adapt to the fact that we only have 1 realm currently active, and eventually 2. But that still means the max went down from 15 to 5, which is even more limiting than before I became GM.

Metal Gear Rex
April 25th, 2013, 10:56
Ok, so after much drinking, I've decided to increase the max Creature Limit Per Realm to 20. But jokes on you, because I'm keeping the 15 Max Creatures Count! ...Actually joke's on me because I'm the only one who gets restricted. Damn it! That does it, I'm removing the max Creature Count Per RPer entirely, leaving it to a Max Creature Per Realm limit of 20. So essentially 20 Creatures for Northland for every RPer, and then another 20 for RCI when that opens.

But seriously, I'm increasing the restriction to 20 Creatures Per Realm for Every RPer, making it practically non-existent, except for maybe me. I'm probably going to keep this, too. Drunk or not. And also I don't drink.

Metal Gear Rex
May 9th, 2013, 08:18
Tentacle and Hell Hound are no longer attracted by the Temple and Scavenger Room, but now by the Casino and Guard Room. The Temple and Scavenger Room are both way too late game to be used to attract Creatures beyond the Maiden, etc.

Metal Gear Rex
May 14th, 2013, 01:47
I've updated the Wiki Awakening Creature Archive. There's a link in my signature. Here's some trivial information!

There are 158 Creatures overall.
1 Giant / 0.6% - Nerdy
1 Hound / 0.6% - Mothrayas
1 Priestess / 0.6% - ARMofORION
1 Taint Angel / 0.6% - NerdyTB
1 Tunneller / 0.6% - ARMofORION
2 Fairies / 1.2% - 1 Spread Evenly
2 H Archers / 1.2% - 1 Spread Evenly
2 Knights / 1.2% - 1 Spread Evenly
2 Maidens / 1.2% - 1 Spread Evenly
3 Fireflies / 1.8% - 2 from Decagon
3 Guards / 1.8% - 2 from Decagon
3 Skeletons / 1.8% - 1 Spread Evenly
4 Flies / 2.5% - 2 from Rex
4 Ghosts / 2.5% - 2 from Rex
4 Dark Angels / 2.5% - 2 from Rex
4 Vampires / 2.5% - 1 Spread Evenly
5 Mistresses / 3.1% - 2 from Rex
5 Orcs / 3.1% - 1 Spread Evenly
6 Trolls / 3.7% - 1 Spread Evenly
7 Beetles / 4.4% - 1 Spread Evenly
7 Bile Demons / 4.4% - 1 Spread Evenly
7 Black Knights / 4.4% - 2 from Rex
8 Dark Elves / 5.0% - 3 from Rex, 1 Elsewhere
8 Salamanders / 5.0% - 4 from Decagon, 1 Elsewhere
9 D Spawns / 5.6% - 1 Spread Evenly
9 Spiders / 5.6% - 2 from Evi, 2 from Mothrayas
11 Goblins / 6.9% - 3 from Rex, 1 Elsewhere
14 Rogues / 8.8% - 3 from Cookie, 3 from Skarok, 2 from obliven1993
24 Warlocks / 15.1% - 6 from Rex, 2 from Cookie, 2 from Skarok, 2 from ARM



Metal Gear Rex: 32 / 20.25%
MeinCookie: 12 / 7.59%
Skarok: 11 / 6.96%
Mothrayas: 11 / 6.96%
Evi: 10 / 6.32%
Keeper Decagon: 9 / 5.69%
NerdyTB: 7 / 4.43%
Dark_Omega MK2: 6 / 3.79%
Other: 60 / 37.97%

I am the force that prevents us from being consumed by the inactive population!

Metal Gear Rex
September 10th, 2013, 06:24
So there's quite a significant change. I'll be putting Dark Omega in charge of Red Crystal Islands as Kuroki, for numerous reasons.

First off, as things stand, the Awakening relies far too much on me, and now that I'm in school, there's too many times where I can't post. So that is a problem that needs to be corrected.

Secondly, I would have Cookie step down as a Keeper regardless of the above. He has disappointed me in his role as Kuroki to the point that I no longer believe he is capable of handling that position. I am saying this after a long history with him as both a Keeper and an RPer in general. He has caused inactivity spikes twice during battle situations as a result of a failure to communicate that he was unable to post. He's deliberately abandoned RCI in the past, focusing on other realms instead, which also caused Creatures to leave. He has afterwards only given me empty promises to bring back RCI. He is considered inactive now, but has left on bad terms. He has, since over a month ago, failed to reply to a PM discussing Kuroki and RCI and has not communicated in any other way. He has given no reason for this as of yet, but I know he has had the opportunity to do so as he appeared several times on the forums after I last messaged him.

So, in short, Cookie has greatly disappointed me as a Keeper and will be stepping down.

As for why I am choosing Dark Omega to perform this task, there's a few reasons for that. Originally I planned to have Mothrayas bring back Faircoast, but as it turns out, he is too busy to be able to handle the realm so it isn't a very good option. That leaves us with literally only two RPers to choose from, as I previously asked Evi as he had some experienced as Mikaelios but he declined. Between Dark Omega and Decagon, I've known Dark Omega for longer, he seems more active, and I keep in better contact with him, so the decision easily goes to him.

So now I have Dark Omega installed as Kuroki. I've already gone over the whole plot with him and he's updated the info post for RCI in addition to the map. First thing he needs to do as Keeper is a cleanup of the dungeon because it is a mess in RCI with only 6 active Creatures and an invading Keeper.

One last thing is that I just want everyone to make sure he stays away from the ponies. That's the main drawback to selecting him.

Metal Gear Rex
October 2nd, 2013, 17:29
There's been an update in the RPG Rules (http://keeperklan.com/threads/51-RPG-Rules) section. Nothing in the actual rules of the RP (first post), but more so in the mechanics of rooms, etc. Everything, with the exception of Traps and Doors, has been updated. Updates include a change of format and description to make sure things have more clarity, or that certain mechanics are made more official. An example of the latter would be room size, as it was never officially a concern. It is now stated which rooms are more directly effected by room size.

Actual new additions would involve a restriction on the Workshop, based on room size. In addition to the limit of finished items that can be stored at the Workshop, there is a limit to the amount of Traps that can be active at any point. The max is equal to the amount of Workshop tiles a Keeper has. The limit on both, while they're equal, do not effect each other in any direct way.

The Scavenger Room has been updated. See the RPG Rules for more details but it essentially is the same as it was proprosed in the RPG Suggestions thread, with the exception of the removal of the Dungeon Management concept. It has recieved some slight changes but nothing major.

Call-to-Arms has also recieved a change in mechanics. Keepers have influence in the CTA AoE, but only influence to interact with their own Creatures as described in the RPG Rules. Previously it had a Morale Boost of some sort but that was removed. Same goes for the Hold Audience spell.

The Thunder spell has been added. See the RPG Rules for details.

Create Gold has been updated. It has a moderate Mana Cost as opposed to the previous high cost, but the research value has been bumped up as a result.

The Mana Boost has been added as an Uncommon Special. See RPG Rules for details.

Destroy Walls special has been updated to be a Rare special, based on the actual usefulness of the effects. Also, it now specifically only effects Keepers, not Heroes.

That is all.

Edit:
Also, someone else post here so it doesn't look like I'm spamming the thread as much.

Mothrayas
October 2nd, 2013, 19:56
Since I'm invited by Rex to make a post here, here's another round of The Awakening trivia, in the form of some nice graphs:
(all data came from here (https://docs.google.com/spreadsheet/lv?key=0AtCyQcbOnAkxdDZqUmU5d2ZfWWpNdkhmNjFWaFZPQ2 c&rm=full#gid=0))

For the record, the current total count of creatures is 175 (though there are two who haven't entered a realm yet).

Creature gender Ratio:

(Haven't calculated how much this is offset by Metal Gear Rex only creating female characters. Difference would be approximately a ****ton.)

http://i.imgur.com/0heuN4w.png

Total Creatures by level:

Sliding scale of quantity vs. quality is in full effect here.

http://i.imgur.com/EXJxg6L.png

Total creatures by realm

Two graphs here: one for all creatures, and one only for active ones. Note that "active Faircoast" is what the number of creatures would be if the realm was reactivated. (Which I'm still planning to do at some point.)

There's a total of 45 active creatures (51 if counting Faircoast).

http://i.imgur.com/ICPVKTF.png

Total creatures by player

Individually includes all current active players and previous long-runners. The pie chart shows that 75% of all RPG creatures are created by the same 10 players. (For the record, the total count of players is 31)

http://i.imgur.com/pnGg6VX.png

Total creatures by species

Warlocks are still by far the most popular species - one out of eight creatures is a Warlock. Rogues are second. Then it's a three-way tie between Demon Spawns, Salamanders, and Goblins.

http://i.imgur.com/WRCQbQ3.png

Number of creatures created per 30 days:

This more or less marks inactive periods, as well as periods of revival, where people tend to create a lot of new creatures.

http://i.imgur.com/sRWBU1T.png

Metal Gear Rex
January 1st, 2014, 07:56
I've added three more enemy NPC Keepers. If you're interested in who they are, you'll have to look themselves up, but you'll laugh when you see who they are and know why they're named.

Searingflame2
January 2nd, 2014, 10:32
Bravo, bravo. The best part is originally the spelling for Jar and Lar wasn't the same, but I think it was me that mutilated it into the current form. Or Who-Horny, maybe.

In any case, had a good laugh.