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Sire
April 14th, 2010, 22:26
Alrighty, for the almighty guidelines you must follow. Onward!

Important Notes:
-The Testing Grounds has its own lair slots. Please keep this in mind.
-As of current standings, you are allowed to have up to 2 active creatures in the Testing Grounds, whether they be transfered or created solely to be here.
-There is a 2 creature limit per person per realm, exactly as the Awakening.
-If you are testing a suggestion creature, you must retain that ability list and can not change the abilities in any way.
-Check here (http://forum.keeperklan.com/creature-hero-availability-t936.html) to find if the creature or hero you would like to roleplay is available for the realm you desire to be a part of.
-The Testing Grounds is not a "create your own creature" RP. It is for normal roleplaying of creatures or testing out Suggestions.


Important Notice:
-If you desire to play as a Short-Term Character, you are subject to the rules stated below

1: A Short-Term Character is exactly as it sounds like, it is a character made only to roleplay in that realm for a short period until a the ideal character becomes available to play for the roleplayer.
2: A Short-Term Character can be submitted with less detail than a normal one, but must still fill out all fields. This character must have some sort of a decent profile.
3: Short-Term Characters may only be until the desired room is built. After this, they must either retire, die, or be remade with a much better profile.
3A: If you post after this period and it does not relate to a retiring or a death post, provided that you have NOT updated your profile, it will be deleted. Failure to comply after the first deletion will be issued a warning, afterwards punishments suitable for further offenses.

Name: Your creatures name, a nickname would also be prefered.
Creature Type: This is the creature you are using, such as a Bile Demon or Goblin.
Gender: Male, Female, or Genderless.
Age: Obviously.. (What he said)
Personality: Almost everything your character does should keep in line with his/her personality (Emotionless, stubborn, etc)
Alignment: An expansion to the personality, see the post below for additional information.
Current level: What level is your currently on.
Total Gold: Total gold your creature possesses, whether at his lair or lost somewhere. Gold outside of the realm does not count.
-On Hand: How much gold your creature has on him/her

Strengths: What are your creature's strong points?
Weaknesses: What are your creature's weak points/flaws?
Likes: Has your creature a liking for something?
Dislikes: The opposite of the previous, what does your creature in low-regard?
Abilities: What abilities or spells does your creature possess? See the Ability list for information.
Other Things: Basically physical appearance, also state other things that set your creature apart from the normal ones.
Realm: This is the realm your creature will be active in. The current realms available is Asgard, a creature realm.
Biography: Everyone good character has a backstory. Create one, and let your imagination run wild. (Note: Some restrictions apply, consult your manager for details.)

Should you require an example, look at either The Awakening's Lair or the Testing Grounds Lair. There should be good examples within the profiles.

When you have filled the application out, PM it to me for approval. Once it is sent and approved, you can start roleplaying your character!

Sire
April 15th, 2010, 00:14
Originally posted by Duke Ragereaver in the Awakening roleplay. Credit goes to him for finding it.

Good vs. Evil
The conflict of good versus evil is a common motif in Dungeons & Dragons and other fantasy fiction. Although player characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will generally be opposed to evil and often fight evil creatures.
The third edition D&D rules define good and evil as follows:
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Paladins, altruistic heroes and creatures such as angels are considered good aligned. Villains and violent criminals are considered evil, as are inherently evil creatures such as demons and most undead. Animals are considered neutral even when they attack innocents, since they act on natural instinct and lack the intelligence to make moral decisions.

Law vs. Chaos
The law versus chaos axis in Dungeons & Dragons predates good versus evil in the game rules. In esoteric Greyhawk setting lore, too, the precepts of law and chaos predate good and evil in the world's prehistory. Players often consider law and chaos less relevant to their character than good and evil. Confusingly, a lawful alignment does not necessarily mean that a character obeys a region's laws, nor does a chaotic alignment necessarily mean that a character disobeys a region's laws.
The third edition D&D rules define law and chaos as follows:
Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others.
It is more common for creatures to be neutral with regard to law/chaos than good/evil. Certain extraplanar creatures, such as the numerous and powerful Modrons, are always lawful. Conversely, Slaadi are chaotic, representing beings of chaos. Dwarven societies are usually lawful, while Elven societies are most often chaotic.

Alignments
Any person, creature, deity or extraplanar realm in Dungeons & Dragons can have one of the nine alignments. The sourcebook Complete Scoundrel cites real world fictional characters as examples of aligned individuals. In an attempt to simplify the codes of conduct for characters, non-canon takes on alignment sometimes occur.

Lawful Good
Lawful Good is known as the "Saintly" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. A Lawful Good nation would consist of a well-organized government that works for the benefit of its citizens. Lawful Good characters include righteous knights, paladins, and most dwarves. Lawful Good creatures include the noble golden dragons. Lawful Good outsiders are known as Archons.
Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.

In the Complete Scoundrel sourcebook Batman, Dick Tracy and Indiana Jones are cited as examples of lawful good characters.

Neutral Good
Neutral Good is known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would.

Examples of Neutral Good characters include Zorro, and Spider-Man. The Neutral Good outsiders are known as Guardinals.

Chaotic Good
Chaotic Good is known as the "Beatific," "Rebel," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganised and often out of alignment with the rest of society. They have no use for those who would try to push them around and tell them what to do.
While they do not have evil intentions, they may do bad things (even though they will not enjoy doing these things) to people who are, in their opinion, bad people, if it benefits the greater good. Most elves are Chaotic Good, as are some fey.

Starbuck from Battlestar Galactica, Malcolm Reynolds from Firefly, and Robin Hood are examples of Chaotic Good individuals. Eladrin are the outsider race representing Chaotic Good.

Lawful Neutral
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk.
Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.

James Bond, Odysseus, and Sanjuro from Yojimbo are considered by Complete Scoundrel as Lawful Neutral. Three exemplars of Lawful Neutral outsiders exist. These are the Formians, the Inevitables and the Modrons.


Neutral
Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgement, are of this alignment. Many roguish characters who play all sides to suit themselves are also of this alignment.
Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.
Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules were required to be this alignment. In an example given in a D&D rulebook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnoll's clan from being totally exterminated.

Lara Croft, Lucy Westenra from Dracula and Han Solo in his early Star Wars appearance are neutral. The true neutral outsiders are known as the Rilmani.

Chaotic Neutral
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Good and Evil come a distant second to their need for personal freedom, and the only reliable thing about them is how totally unreliable they are. They typically act out of self-interest, but do not specifically enjoy seeing others suffer. Many free-spirited adventurers are of this alignment. Alternatively there are madmen whose actions are chaotic, but are not themselves inclined towards evil.
An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct. Characters of this type include the Xaositects from the Planescape setting, and Hennet from the third edition Player's Handbook. In Advanced Dungeons & Dragons, Chaotic Neutral was frequently assumed to refer to this subset.

Captain Jack Sparrow, Al Swearengen from the TV series Deadwood, and Snake Plissken from Escape from New York are Chaotic Neutral characters according to Complete Scoundrel. Slaadi represent pure chaos.


Lawful Evil
Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not adverse to twisting the rules to work in their favor. Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing.
Like Lawful Good Paladins, Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict - however their issues with Law versus Evil are more concerned with "Will I get caught?" vs "How does this benefit me?"

Boba Fett of Star Wars, and X-Men's Magneto are cited examples of Lawful Evil characters. The Lawful Evil outsiders are known as Baatezu (Devils).


Neutral Evil
Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent.
Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind his superior's back, or a mercenary who switches sides if made a better offer.

Complete Scoundrel cites X-Men's Mystique, and Sawyer of the early seasons of Lost as Neutral Evil characters. Yugoloths (Daemons) are the multiversal representatives of Neutral Evil.

Chaotic Evil
Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have no respect for rules, other peoples' lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in a group, as they resent being given orders, and usually only behave themselves out of fear of punishment.
It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil.

According to the Complete Scoundrel sourcebook, Carl Denham from the 2005 remake of King Kong and Riddick from Pitch Black are Chaotic Evil. The exemplars of chaotic evil are the Tanar'ri (Demons).