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Forum: KeeperFX

Dungeon Keeper Fan Expansion, the Dungeon Keeper 1 remake by Mefistotelis

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  1. GitHub issue tracker for KeeperFX

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    3 Pages
    1 2 3
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 29
    • Views: 20,797
    August 24th, 2021, 11:53 Go to last post
  3. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, 0.4.8, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, transfer creature, translation, undead, unofficial, updating, version, work, year
    • Replies: 134
    • Views: 98,114
    August 24th, 2020, 21:53 Go to last post
  4. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 65,962
    July 27th, 2020, 16:42 Go to last post
  5. Sticky Thread Sticky: New script commands

    Started by mefistotelis, September 14th, 2009 09:22
    9 Pages
    1 2 3 ... 9
    action, attack, bridge, business, cave, challenge, characters, chicken, code, command, commands, cool, creature, creatures, deeper dungeons, default, difficult, display, dungeon, dungeon keeper, edit, game, gear, good, hero, human, idea, ideas, lava, level, library, list, make, map, maps, max, mefistotelis, metal, metal gear rex, nightly, nightly builds, orcs, palette, players, pool, portal, post, problems, question, rex, room, rooms, script, set, settings, speech, spells, square, text, warlocks, work, works
    • Replies: 89
    • Views: 39,864
    May 18th, 2016, 08:04 Go to last post
  6. Sticky Thread Sticky: Download KeeperFX

    Started by dotted, December 11th, 2009 02:01
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 109,083
    March 5th, 2016, 23:14 Go to last post
  7.   Normal Threads  

  1. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 23,299
    Yesterday, 17:18 Go to last post
  2. Heal through ‘battle tab’

    Started by Junkman1217, October 17th, 2021 03:50
    battle, creature, found, heal, hold, icon, mouse, release, spell
    • Replies: 3
    • Views: 120
    October 17th, 2021, 16:05 Go to last post
  3. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 19:46
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 410
    October 17th, 2021, 13:08 Go to last post
  4. my pet dungeon

    Started by Junkman1217, October 16th, 2021 23:53
    color, dungeon, heroes, kill
    • Replies: 1
    • Views: 97
    October 17th, 2021, 01:18 Go to last post
  5. heroes

    Started by Junkman1217, October 13th, 2021 23:03
    creatures, hero, heroes, keeper
    • Replies: 1
    • Views: 141
    October 14th, 2021, 16:00 Go to last post
  6. Multiplayer skirmish

    Started by Junkman1217, October 9th, 2021 23:24
    command, computer, disabled, keeperfx, launcher, levels, map, multiplayer, personalities, play, shortcut, skirmish, time, versions
    • Replies: 4
    • Views: 197
    October 13th, 2021, 09:21 Go to last post
  7. add campaign

    Started by Junkman1217, October 7th, 2021 00:34
    campaign, custom, dk1, download, downloaded, dungeons, html, levels, link, load, made, make, maps, play
    • Replies: 1
    • Views: 149
    October 7th, 2021, 00:47 Go to last post
  8. New speach

    Started by Junkman1217, October 6th, 2021 22:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 119
    October 6th, 2021, 23:23 Go to last post
  9. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 18,426
    October 5th, 2021, 04:28 Go to last post
  10. Jobs in FX creature editor

    Started by Junkman1217, October 2nd, 2021 15:40
    creature, editor, error, fast, file, imps, job, join, keeperfx, level, link, open, post, research, skill, speed, support, training, values
    • Replies: 5
    • Views: 210
    October 3rd, 2021, 17:38 Go to last post
  11. Updated to latest Alpha 2475

    Started by Junkman1217, October 2nd, 2021 03:00
    2 Pages
    1 2
    0.4.8, called, complete, crap, creature, downloaded, edition, files, fix, hard, keeper, keeper fx, keeperfx, level, lines, model, original, post, program, top, topic, update, updated, version, work
    • Replies: 12
    • Views: 393
    October 2nd, 2021, 18:59 Go to last post
  12. Get samurai to scavenge

    Started by Junkman1217, September 26th, 2021 23:44
    edit, file, game, job, kind, made, room, samurai, save, set, time
    • Replies: 1
    • Views: 140
    September 27th, 2021, 09:43 Go to last post
  13. Scavenging

    Started by Junkman1217, September 26th, 2021 18:43
    anniversary, creature, game, lines, meant, released, scavenging, text, voice
    • Replies: 3
    • Views: 182
    September 26th, 2021, 19:31 Go to last post
  14. Deeper Dugeons

    Started by Junkman1217, September 21st, 2021 22:15
    0.4.8, campaign, deeper, deeper dungeons, dungeons, free, levels, map, original, play, release
    • Replies: 2
    • Views: 223
    September 21st, 2021, 23:11 Go to last post
  15. Map generator

    Started by zeeriz, September 20th, 2021 21:53
    download, files, interested, keeperfx, layout, levels, load, map, maps, mode, page, release, releases, script, single player
    • Replies: 0
    • Views: 118
    September 20th, 2021, 21:53 Go to last post
  16. Prevent Imp from teleporting

    Started by Junkman1217, September 9th, 2021 18:59
    • Replies: 6
    • Views: 386
    September 10th, 2021, 16:36 Go to last post
  17. Secret levels?

    Started by Junkman1217, September 9th, 2021 23:06
    full, full moon, imps, keeper, kill, level, levels, moon, names, secret, wiki
    • Replies: 1
    • Views: 183
    September 10th, 2021, 07:39 Go to last post
  18. Hint on level ‘water around’

    Started by Junkman1217, September 10th, 2021 01:57
    art, creatures, fun, hint, imp, keeperfx, level, map, portals, quickly, run, start, top, water
    • Replies: 0
    • Views: 150
    September 10th, 2021, 01:57 Go to last post
  19. Spawn new creature/hero

    Started by Junkman1217, August 21st, 2021 08:17
    173, art, commands, cool, create, created, creature, creatures, easter eggs, editing, files, game, hero, idea, keeper, keeper fx, keeperfx, level, levels, pain, random, start, version, wiki
    • Replies: 8
    • Views: 823
    August 22nd, 2021, 08:10 Go to last post
  20. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 9,092
    July 13th, 2021, 00:46 Go to last post

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