• dayokay's Avatar
    June 21st, 2020, 20:49
    dayokay replied to a thread Castle Kandro in DK1 Maps
    I played the next level, Dun Ringill. It played OK. You need to turtle. From memory, yellow used to 'starve' and his creatures left, but he keeps it...
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 20th, 2020, 14:37
    dayokay replied to a thread Castle Kandro in DK1 Maps
    I've played it again, and realised it is simply the pathfinding issue. Imps can't find their way back out of the maze. Still playable though, and the...
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 20th, 2020, 12:46
    dayokay replied to a thread Castle Kandro in DK1 Maps
    Did you see any strange imp behaviour near the hero heart?
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 20th, 2020, 10:59
    dayokay replied to a thread Castle Kandro in DK1 Maps
    The original pathfinding problem was many years ago. I just remembered that I changed the map so it wouldn't crash, at Mefisto's suggestion. Like...
    11 replies | 245 view(s)
  • shortmicky's Avatar
    June 19th, 2020, 20:04
    Ah yeah, I rarely player single player dk2 anymore forgot this was just in skirmish mode/multiplayer. but I still like the feature.
    427 replies | 40087 view(s)
  • shortmicky's Avatar
    June 17th, 2020, 18:02
    I know it’s a feature from DK2 but when you defeat an enemy in dk2 you claim their rooms instantly. Do you think this is something that can be...
    427 replies | 40087 view(s)
  • dayokay's Avatar
    June 14th, 2020, 19:28
    dayokay replied to a thread Castle Kandro in DK1 Maps
    I hope this works?
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 14th, 2020, 14:23
    dayokay replied to a thread Castle Kandro in DK1 Maps
    OK - how / where do I upload to?
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 14th, 2020, 11:24
    dayokay started a thread Castle Kandro in DK1 Maps
    A few years back I modified this level, as it crashed repeatedly in KeeperFX. Believed to be due to the pathfinding issue, as the map is effectively...
    11 replies | 245 view(s)
  • dayokay's Avatar
    June 7th, 2020, 10:38
    It occurs to me that the bulk of the creative process is taken up by the level design? I wondered if we could have difficulty levels, generated by...
    1 replies | 110 view(s)
No More Results
About shortmicky

Basic Information

Age
32
About shortmicky
Location:
Bristol, United Kingdom, United Kingdom
Interests:
Having a Laugh

Statistics


Total Posts
Total Posts
95
Posts Per Day
0.03
Tournament Stats
Tournaments Joined
0
Tournaments Won
0
Downloads
Downloads
20
Uploads
6
General Information
Last Activity
Yesterday 22:23
Join Date
January 8th, 2012
Referrals
0

1 Friend

  1. dayokay  dayokay is offline

    Beetle

    dayokay
Showing Friends 1 to 1 of 1

Member's Files

File Date Downloads
Alive : One of my first levels January 13th, 2014 109
New Beginnings : This is the beginning of a 5 levels campaign January 13th, 2014 160
New Beginnings 2 : 2nd installation for new beginnings January 13th, 2014 142
New Beginnings 3 : The third installment. January 13th, 2014 113
New Beginnings 4 : the fourth installment of new beginnings January 13th, 2014 125
New Beginnings 5 : The final installment of nb January 13th, 2014 126