• burntonion's Avatar
    February 10th, 2018, 15:36
    That was poorly tested when I said DigEntrn only captured 2 portals max. DigEntrn ; When the interval occurs, digging to an entrance is only...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 8th, 2018, 07:58
    player_comptask.c, inside task_dig_to_gold{} and task_dig_room{}. I wrote the line in an easy to understand way. Interesting, DigEntrn process...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 8th, 2018, 00:49
    if ((digger_tasks > 0) && (total_area * (value / 100) <= digger_tasks)) {then stop tagging gold and rooms} The math is peculiar, the value is a...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 7th, 2018, 04:19
    The 1st value. ; <workload> - how much the AI takes into consideration the imp workload before tagging gold and rooms; to be precise it defines the...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 6th, 2018, 20:03
    Remember to reload the script after you edit it, and you have to hold F1 for a second before it starts increasing, not just tap it. It works for me....
    3 replies | 83 view(s)
  • burntonion's Avatar
    February 6th, 2018, 08:42
    I thought this was worth figuring out because my keyboard doesn't have a numpad either, lol. ~F1:: Send ^{NumpadAdd down} ;Holds return ~F1...
    3 replies | 83 view(s)
  • burntonion's Avatar
    February 6th, 2018, 04:16
    burntonion replied to a thread The SpamAlot v1.0 Thread in Silly
    240 replies | 110478 view(s)
  • burntonion's Avatar
    February 6th, 2018, 03:47
    I'm unable to recreate your fortified walls issue, in my test levels the AI digs out the fortified walls and gives the usual result. Any ideas how to...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 5th, 2018, 01:01
    I had only tested by enabling Computer Assistant and assumed the enemy keeper would behave exactly the same because so far they have been identical,...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 4th, 2018, 13:28
    I've been looking more at deciphering the KeeperFX source instead of adjusting values purely via trial and error. Personally I don't know...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 3rd, 2018, 09:32
    It looks like you're right, the AttkHrt1 Event occurs instantaneously then has a cooldown during which it cannot be triggered. It's logical that...
    30 replies | 694 view(s)
  • burntonion's Avatar
    February 1st, 2018, 22:49
    I've already edited quite a few mistakes out of the first post so anyone feel free to correct me when you don't think I've got something right. ;...
    30 replies | 694 view(s)
  • burntonion's Avatar
    January 31st, 2018, 22:23
    lol here's what happens when you set <max_room_build_tasks> too high in combination with the settings I talked about earlier silly ai you...
    30 replies | 694 view(s)
  • burntonion's Avatar
    January 31st, 2018, 19:19
    Unfortunately a lot of distinction you can make between default AI and new AI is by altering the values that all of them share. Which is good for...
    30 replies | 694 view(s)
  • burntonion's Avatar
    January 30th, 2018, 13:51
    ; Computer Player (so-called AI) configuration file ; file version 0.50k, by Tomasz Lis ; Modify only if you know what you're doing! ; Don't...
    30 replies | 694 view(s)
  • burntonion's Avatar
    January 29th, 2018, 02:01
    burntonion replied to a thread Skirmish Mode in Dungeon Keeper 1
    This took me a moment to figure out so I thought I'd share, in -1player mode the skirmish AI always uses section from keepcompp.cfg. You're playing...
    15 replies | 11696 view(s)
No More Results
About burntonion

Basic Information

Statistics


Total Posts
Total Posts
15
Posts Per Day
0.74
Tournament Stats
Tournaments Joined
0
Tournaments Won
0
Downloads
Downloads
4
Uploads
0
General Information
Join Date
January 28th, 2018
Referrals
0